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(May 8th, 2021, 16:36)Bobchillingworth Wrote: Sorry Qg, I'm out; 82 turns in, and the game is hanging up and forcing a system reboot (I gave up waiting after an hour). I think the problem is that it looks like this game isn't using base EMM, but rather a less stable "updated" version based off a unofficial patch. I was getting long interturns from the beginning, a CTD around 30 turns in, and now it's unplayable.
I'm around that point and my game is running beautifully. Much, much faster interturns than EitB. No crashing, nothing. I really don't think it's the mod.
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I'm surprised - perhaps report it to Ifgr? The unofficial version is the one we're using - did you update to it? Its main point is to fix EMM bugs so it should be more stable. I haven't encountered any problems personally.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(May 8th, 2021, 13:53)DaveV Wrote: I finally loaded this up, and can't build Loki, which I assume is unintentional. I didn't spot anything else amiss.
I think just proceed with that save. It shouldn't make a huge difference.
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(May 9th, 2021, 02:21)Qgqqqqq Wrote: (May 8th, 2021, 13:53)DaveV Wrote: I finally loaded this up, and can't build Loki, which I assume is unintentional. I didn't spot anything else amiss.
I think just proceed with that save. It shouldn't make a huge difference.
Except for no longer being able to convert the barb cities to my side at zero cost? That was one of the primary reasons for picking that leader/civ combo.
Bobchillingworth
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Alright, I just replayed the last few turns, and this time the game didn't crash when rolling over to turn 82. My best guess is that Basium (who recently spawned) triggered his worldspell, and the game freaked out trying to calculate damage to the many demons currently infesting Erebus.
I did not replay the turns exactly as before, since there's way too much stuff going on to remember every move, but there wasn't any combat so I think it's fine. I'm going to have to remember to save at the end of every turn though, in case this happens again.
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(May 9th, 2021, 05:45)DaveV Wrote: (May 9th, 2021, 02:21)Qgqqqqq Wrote: (May 8th, 2021, 13:53)DaveV Wrote: I finally loaded this up, and can't build Loki, which I assume is unintentional. I didn't spot anything else amiss.
I think just proceed with that save. It shouldn't make a huge difference.
Except for no longer being able to convert the barb cities to my side at zero cost? That was one of the primary reasons for picking that leader/civ combo.
Send you a PM.
I should add, actually, that I believe ExtraModMod removed that function from Loki - likely because its an AI-centric mod and it was too exploitable.
As mentioned, I can provide an alternative civ combo.
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Thanks Q, I'll load this up when I have some more time, probably starting this weekend. And Immortal is good - even if it means I die horribly, I don't want to feel too much like I'm cheating.
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I don't know where else to ask this: Is it possible to 'heal' infernal/hell terrain? Does Vitalize return it to normal terrain?
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(May 11th, 2021, 01:23)Mr. Cairo Wrote: I don't know where else to ask this: Is it possible to 'heal' infernal/hell terrain? Does Vitalize return it to normal terrain?
The life I spell Sanctity will do this.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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(May 11th, 2021, 05:22)Qgqqqqq Wrote: (May 11th, 2021, 01:23)Mr. Cairo Wrote: I don't know where else to ask this: Is it possible to 'heal' infernal/hell terrain? Does Vitalize return it to normal terrain?
The life I spell Sanctity will do this.
Thanks, I thought there was a spell that did it, but I guess I didn't look hard enough
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