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[PB61 Spoilers] JesseL's First PB Game

Even with access to 5+ hammers a CHA monument requires 13 turns (ie. an eternity) to pop borders. This slows you down significantly. Teching Archery over Bronze Working also slows down your start.
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One of the larger differences between SP and MP is which barbarian units spawn. In SP, all your AI opponents have archery from the start (on relevant difficulties), so the barbarians learn it early and spawn archers. In MP, archery is often teched late, while hunting and bronze working is early, leading to a lot more spears and axes.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I'd echo what the others are saying about valuing the snowball factor of short term plays. I'd suggest trying to come up with at least one alternate play in each case and then compare the two of them.

For instance, a barracks is generally only giving the first promo at this stage in the game - which is usually C1. So it is roughly like a 10% multiplier on any hammers that are building military. Compare that to a worker that could chop out 20h every 4t or half a settler that could give you a new city building units.

Personally I'm super-stingy with barracks, I usually wait until I have a big enough empire that I can specialise one city doing military the whole time and build one there. 

Same idea with plains hills - they give you +1hpt forever. If I was to give you X hammers right now, and I'd take away your plains hill, what do you think a fair price for X would be? Then try guesstimate how many food/hammers you give up by delaying a border pop on a resource. Dotmapping here looks quite difficult tbh, so I'm not sure what the answer is, but settling cities without any extra first ring resources rings alarm bells that I should really think if there are any other options. At least the location for the north west city is clear.

Tech wise I'd suggest adding Pottery to your list. Generally the strongest early game plays are working resource tiles and building granaries. So long as you are growing a granary essentially doubles your food surplus. If your capital is making 8fpt working the two grains then the granary is a building that gives 8fpt for 60h. That's nuts! Of course staying growing all the time is tricky, which is why slavery and bronze working is important(and to get the hammers to build the granaries also.)  With the extra happiness from charismatic granaries are even better than usual for us.
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Actually, here's a possibility for the eastern city: Can we settle other locations first and then found it on turn 50 or a bit after? At that stage your capital will have popped it's third ring borders so you can work the clam immediately on founding. That removes the big problem of no first ring resources.
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This map looks symmetrical. I suspect that all players have an area like mine and that the mountain islands are so galleys can cross between player areas.

Archery in 2 turns, then mysticism and animal husbandry.


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India is to the south, fairly close. Is the only way to chat in game by the diplomacy screen?


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You can press tab to chat, but those messages will only be visible to players that are also logged in. Keep in mind whatever diplo settings you guys voted on, if it’s AI diplo then you can’t try to make deals through chat messages.

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I think it is AI diplo, but why would they take out the ability to easily message other players? Going to the trade deal screen to write messages is a bit awkward. I could also just message them through this site.
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Tab messages are only good for saying hi when you happen to log in concurrently with other players, and notification of war declaration is usually done via private message here on the forum.

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According to the setup thread, the game is being played with true AI diplo, which means that you can only use the trade screen to communicate, no text at all. It's not uncommon to use gold (after Currency) to communicate stuff like turn, and there are various resource trades that have taken on a meaning in the community. How they will be interpreted in any game is not set though.

It's not uncommon to say hi and chat about things unrelated to the gamestate if you find another player online though.

Edit: The exception is that you're allowed and even encouraged to inform the other part of a turn split, which usually happens with war declarations.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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