I found a couple of mistakes in the mod and have corrected them, but here is the updated mod version:
RtR_6.0.0.2
RtR_6.0.0.2
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
PB71 Tech Thread
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I found a couple of mistakes in the mod and have corrected them, but here is the updated mod version:
RtR_6.0.0.2
Preference against no score
True AI diplo is fine? See no reason not to have it Would prefer sequential turns from the start, or an earlier switch to sequential (maybe around T30?). Recent games showed that double move disagreements can happen even when everyone acts in good faith, and with a highly random map, who knows when settler races can start happening
Obvious settings which need to be turned on:
Unrestricted leaders No Tech Trading Deterministic barb combat Settings I think were included in PB64/69 (and I think should be included in this game) No Map Trading Quests for Everybody Double Events Game options I do not know about: No unit gifting No score increases True AI Diplo City Count tied to espionage No vassal states
Ok, I'm going to try to help a little bit because I see signs of wheel spin. I'm not involved in map preparation, but I am watching. Here's the details I see that don't necessarily all go together very well.
1) Commodore indicated a preference for Totestra, but there wasn't really a serious consensus around using it. 2) There's no real additional map direction here other than "naturalish/random" 3) I don't know how often you guys roll Totestra, but while it's beautiful, it ranges from very imbalanced at best to hilariously imbalanced at worst. If you guys want to really do Totestra (or something similar) there needs to be some tacit acknowledgment that at least one of you will get what I would deem to be a fairly miserable start. You can balance the capital and make sure there's sufficient food there and maybe a couple nearby resources, but that doesn't guarantee you wouldn't GENERALLY be surrounded by jungle or plains or something. Rerolls can rule out the worst starts, but there's only so much you can do with this. 4) Heavy editing could maybe help this, but that slowly starts to get into the point of defeating a pretty random map So, I just want to make sure you guys are sure you're good with the direction that's been sort of chosen here before it goes any further. The question I posed in the lurker thread was this, but I think it might be good to direct it here too: what exactly is the imbalance acceptability threshold here? I think getting more specific about what edits you all deem to be necessary or unnecessary might actually speed up map generation by a lot here.
To add to Scooters good points above, and put cards on the table: after messing around with Totestra and struggling to find anything workable, we're currently discussing maps that are closer to '64 and '69.
I would also appreciate more guidance on edits re: * Start balance * Strategic resources * Distance / moving start locations (I assume not?) * Minor map changes (e.g. navigability changes re Icesheets, mountains, oceans)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
As untouched as you can stand, for my part.
Tell you what, you hand me a nightmare forest-buried tundra special, but also make sure I'm at max Mack distance, and I'm happy.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (April 11th, 2023, 18:53)scooter Wrote: Ok, I'm going to try to help a little bit because I see signs of wheel spin. I'm not involved in map preparation, but I am watching. Here's the details I see that don't necessarily all go together very well. Preface: I want to make as few choices as possible, so I want to hand over as much of the decision making to the map maker. 1) I'd suggest Global Highlands or Tectonics are fine. 2) Fewer changes are better, but the starts are always going to need closer scrutiny. 3) If the map maker decides that Totestra is not viable, then fair enough. 4) I would prefer it if a map maker abandoned using a map script if it required heavy editing for another map script that doesn't. Quote:To add to Scooters good points above, and put cards on the table: after messing around with Totestra and struggling to find anything workable, we're currently discussing maps that are closer to '64 and '69. Start balance: plains cow and 15 forests versus double wet wheat is obviously not acceptable. This is probably the one area where "Whatever is needed" would be a reasonable? Strategic resources: I would suggest that using the balanced strategic resources option would be wise. Moving start locations: No. Minor map changes: less is more.
Sorry , but i have to retreat from this game. RL got more complicated. TY for understading. I realy wanted to play but there will be very few free time.
I sorry to hear that mack, I hope everything works out for you.
So we still need a sixth player then. I'll contact Bing ans see if he still wants in. |