December 6th, 2020, 13:39
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Idea to solve 2nd half problems:
Whomever has the 2nd half of the timer, if they are in a position where ending their turn causes the turn to roll thus giving them an extra advantage in the form of seeing units/tech/ect pop on the turn roll, they could instead pause the game and/or not end their turn and instead ask an admin in the tech thread (or me via @mentions in the RB discord) to end the turn. This should solve many problems leaving the 1st half not quite as disadvantageous imo. Thoughts?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 6th, 2020, 13:55
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We could also do that in code by combining end turn with logout in case you are in a war and you are the last player to play
December 7th, 2020, 11:05
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(December 6th, 2020, 13:39)superdeath Wrote: Idea to solve 2nd half problems:
Whomever has the 2nd half of the timer, if they are in a position where ending their turn causes the turn to roll thus giving them an extra advantage in the form of seeing units/tech/ect pop on the turn roll, they could instead pause the game and/or not end their turn and instead ask an admin in the tech thread (or me via @mentions in the RB discord) to end the turn. This should solve many problems leaving the 1st half not quite as disadvantageous imo. Thoughts?
I tested this and I now have code that does log you out, when you are at war with somebody on the turn roll. This essentially does what Superdeath proposed without the need for an admin to advance the turn. I can add this to the mods if you want it.
December 7th, 2020, 21:58
(This post was last modified: December 7th, 2020, 22:01 by NobleHelium.)
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I would say that negates about 1% of the second half advantage, and it's not even always present. It actually moves the game further away from sequential turns because being able to see what your opponent produced before they can move the units is the normal state for Civ4.
December 7th, 2020, 22:40
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(December 7th, 2020, 21:58)NobleHelium Wrote: I would say that negates about 1% of the second half advantage, and it's not even always present. It actually moves the game further away from sequential turns because being able to see what your opponent produced before they can move the units is the normal state for Civ4.
even if its only 1%, if Charriu can mod it why not have it?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 7th, 2020, 23:34
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That was answered in the second half of my post.
December 8th, 2020, 00:34
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The goal can not be though to make it as similar to sequential as possible, even if it creates avoidable unfair advantages. In simultaneous PB you normally don't get to see what happens after turn roll, so there is no needto maintain the special advantage of playing last. Charriu's fix sounds good to me.
December 8th, 2020, 00:44
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(December 8th, 2020, 00:34)Miguelito Wrote: The goal can not be though to make it as similar to sequential as possible, even if it creates avoidable unfair advantages. In simultaneous PB you normally don't get to see what happens after turn roll, so there is no need to maintain the special advantage of playing last. Charriu's fix sounds good to me.
December 8th, 2020, 01:13
(This post was last modified: December 8th, 2020, 01:15 by NobleHelium.)
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I would just like to clarify that the first half player can always see what the second half player produced before he moves. Thus it is not a special advantage for the second player to also see what the first half player produced. You can say that you want to give this advantage exclusively to the first half player as compensation, but we would not be removing some special advantage given to the second player if he is last to play.
December 8th, 2020, 01:26
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its what the 1st in turn order gets vs the 2nd in turn order getting to whip in reaction along with a ton of other amazing benefits. Helps the 1st in turn order not be the worst thing, making camping the timer not the 1 right move competitively every time or at least lessens the potential butthurt.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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