Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] DTG's Omnipotence Embodiment

(July 30th, 2015, 10:52)Commodore Wrote: Nice to see Boom Boom Pow's growth into its full (albeit runty) silly potential.

Size 5 baby. Clint

Was the Horse or Copper your doing? I don't think I've seen a map script randomly generate two adjacent strategic resources like that.
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Whoop whoop:

[Image: Civ4ScreenShot3252_zpslz8nqztk.jpg]

I'm not sure what's happening here: I *do* know that ipecac and Khan made a Deer <---> Deer trade a few turns ago, and that ipecac settled 3 cities shortly after that... so, my guess is that ipecac stretched himself a little too thin, settled one too many cities in Khan's face, and that Khan decided to take a swipe at a stray Chariot/Worker/new city. It could be a phony conflict, I suppose, but both sides are suffering war weariness.

ipecac's thread will doubtless contain more detail and griping than I can provide, so head there if you're mostly interested in blood and anguish. neenerneener

Still with me? Hey, look! I settled another city:

[Image: Civ4ScreenShot3238_zpskzranbud.jpg]

You know the drill:


World Merging

[Image: 2608294-1232600524-Alexl_zps06r4yzie.jpg]


The power to merge a variety of worlds/planets into a singular world/form of desired design. A sub-power of Cosmic Creation. Opposing power of World Splitting.

Capabilities

The user can shape a personalized planet to their liking by taking and merging the aspects and qualities of other worlds. This power allows the user to combine the qualities of different worlds into a singular form and possibly create a paradise of their choosing.

Applications
  • Cosmic Manipulation
  • Planetary Lordship
  • Planetary Manipulation
  • Reality Warping

Associations
  • Cosmic Creation

Limitations
  • Use of the power could cost countless lives of those living on the separate worlds
  • Use of the power could be dangerous to the natural placement of planetary alignments.

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City pic:

[Image: Civ4ScreenShot3239_zpsv4qpalwh.jpg]

I am greedily trying to settle three island cities to supercharge my GLH economy. I deliberately left Khan the Fish tile 3S1W of World Merging, so as not to start a culture war that would doubtless lead to an actual war. But I do have a Settler loaded for the spot 3S, 2E of World Merging, a separate island also near Khan's northern coast. Khan has a Galley in the area, so the spot isn't assured, but I will claim the Wheat via another city's (Nelapsi Physio's) culture in ~4 turns, and my chosen site is defensible. Otherwise, I'll try to settle an Incense city west of World Merging in the near future (it's not urgent).

I just finished Mathematics this turn. With research at 100%, I can complete Currency in 3 turns, so I'm saving gold until that's possible. Al is still the tech leader, thanks to Fin/Org Darius and the Oracle, but my economy is a bit stronger now.

As for long-term plans: I'm thinking about building the Pyramids in an abstract "wouldn't-it-be-nice to have..." kinda way. I have so many coastal cities to take advantage of the GLH, that Rep Scientists are more valuable than usual, and hooking up Stone should deter the other, non-Stone owning, Financial civs from competing with me. I could bulb my way to Astronomy and Engineering, which might prove more effective than building a stack of 2-movers. There seem to be a lot of hills and waterways on this map, and Galleons will protect my many coastal cities until Chemistry.

In any case, setting up a Mids build won't be feasible for 15+ turns, so there's no hurry for me to decide.
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City #12:

[Image: Civ4ScreenShot3308_zpsgrf8ytzc.jpg]

...randomly randomizes:


Blood Magic

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The power to cast spells through blood. An Ancient form of Magic.

Capabilities

The user has the inherent power in their blood to fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world.

Applications
  • Binding
  • Blood Property Manipulation
  • Enhanced Tracking
  • Life-Force Absorption
  • Liquid Surveillance Communication
  • Portal Creation
  • Spell Casting
  • Summoning
  • Symbol Magic

Associations
  • Blood Manipulation
  • Magic
    Dark Arts
    Voodoo

Limitations
  • May taint the user.
  • Some spells require specific blood, e.g. type, species, or individual.

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I skipped my original roll, Revenge Empowerment, since I didn't want the name to be misconstrued as a form of in-game communication. Luckily, I quite like the replacement.

City pic:

[Image: Civ4ScreenShot3309_zpsudscjo6d.jpg]

For now, I'm out expanding everyone. ipecac is the player best keeping up:

[Image: Civ4ScreenShot3313_zps9k4pcw1c.jpg]

[Image: Civ4ScreenShot3314_zpsqnr9eksy.jpg]

[Image: Civ4ScreenShot3315_zpsbeplr4ck.jpg]

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This doesn't tell the full story, obviously. Alhazard's economy is bringing in +10GPT more than my own, for instance, and I feel like I'm falling behind on Worker production vs. my city count. Still, I'm happy with my position.

It's possible that Khan could launch an amphibious attack against Nelapsi Physio from his Galley this turn. By 'possible', I'd imagine a 15% chance?

Reasons to doubt an attack are: I have the largest military, Khan has the smallest; Khan and ipecac have been at war four times, so he shouldn't want another mortal enemy; Khan just lost an Impi fighting ipecac; Khan has nothing to gain from attacking me, besides doing damage; an amphibious Axe vs. my defender gets ~32% odds; Khan's own island city, 2S of his Galley, has zero defenders; Khan made no effort to hide his Galley and could simply be checking to see if I plan to boat him; war is expensive, and Khan needs more cities + Currency to stay relevant.

Reasons to suspect an attack are: Nelapsi Physio hasn't popped borders yet... that leaves a 2-turn attack window before my defenders gain +20% from culture; my culture will also rob Khan of coastal tiles in his likely Moai city; my Scout sat on Khan's Deer for a turn in the early game: revenge is sweet; I'm probably the game leader, and this is an opportunity to hinder my development; Khan has declared war 5 times now, suggesting an above average level of aggression.

Well, we'll see. If he did declare, I'd have no reason to make peace. neenerneener

Next turn is T90. I'll post some overview pics and graphs then.
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T90 stitch:

[Image: T90%20Stitch_zps34yvkido.jpg]

Culture:

[Image: Civ4ScreenShot3349_zpsraieb2vl.jpg]

[Image: Civ4ScreenShot3348_zpsur0bys3g.jpg]

Demos, graphs and such. My 0% GNP is 75 (3rd):

[Image: Civ4ScreenShot3364_zps1c73hons.jpg]

[Image: Civ4ScreenShot3365_zps2trvs61n.jpg]

[Image: Civ4ScreenShot3366_zps7gg4jdlu.jpg]

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I'll get Currency on T93. T92 was possible, but only if I delayed several whips and worked coastal tiles > mines.

City close-ups:

[Image: Civ4ScreenShot3350_zpsa43q8aiu.jpg]

[Image: Civ4ScreenShot3351_zpsu4gwgfgs.jpg]

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I'll whip 7-pop on T91, which will suppress demos a bit.

I'm done expanding in a south/south east direction, aside from one more island city. The land to my north is not great, but there are nice spots available in the west:

[Image: Civ4ScreenShot3347_zps9znqui43.jpg]

I'm trying to shift some Workers towards this area in advance of any Settlers.
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That orphaned fish breaks my heart.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(August 17th, 2015, 11:42)Commodore Wrote: That orphaned fish breaks my heart.

3S1W of World Merging? Khan can adopt it (1SW).
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(August 17th, 2015, 11:56)DTG Wrote:
(August 17th, 2015, 11:42)Commodore Wrote: That orphaned fish breaks my heart.
3S1W of World Merging? Khan can adopt it (1SW).
That's not a very good home!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Miiiiiicccrooooooooooo:

[Image: Civ4ScreenShot3451_zpsjrzche9s.jpg]

(I haven't updated in a while mischief)
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Speaking of micro:

[Image: Civ4ScreenShot3470_zpsobvxggqz.jpg]

[Image: Civ4ScreenShot3471_zpsi7ewp8iz.jpg]

Randomizing names:


Tranquilizer Breath

[Image: tranq-breath_zps734vhsr9.jpg]

The ability to breath from within oneself a large amount of tranquilizer, and release it in various forms. A sub power of Drug Usage, variation of Chemical Breath.

Capabilities

The user is able to manipulate the tranquilizer in their lungs in a way that allows them to shape the exhaling of tranquilizer. These shapes can include bursts of tranquilizer, streams of tranquilizer, spheres made of tranquilizer, even a mist of it from the mouth.

Applications
  • Anxiety Inducement
  • Cloud Generation: mist of tranquilizer from the mouth.
  • Drug Usage: via aerosol and liquid from mouth
  • Drunk Empowerment
  • High Empowerment
  • Insomniac Augmentation
  • Paralysis Inducement
  • Sedative Inducement
  • Sleep Inducement
  • Streams of tranquilizer from mouth.

Associations
  • Addictive Contentment
  • Chemical Breath
  • Chemical Manipulation
  • Poison Manipulation


[Image: Civ4ScreenShot3472_zps1kncpdro.jpg]

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Accelerated Thought Process

[Image: Screen-Shot-2013-07-07-at-12.00.56-PM_zps5ws5jgw7.png]

The power to process information at incredible speeds. Sub-power of Hypercognition.

Also Called
  • Enhanced Processing
  • Enhanced Thought Process
  • Super human Processing
  • Supercharged Brain Activity

Capabilities

The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate.

Applications
  • Accelerated Perception
  • Enhanced Reading
  • Instant Learning

Associations
  • Brain Augmentation
  • Enhanced Intelligence
  • Hypercognition
  • Mental Manipulation
  • Neural Impulse Manipulation


Accelerated Thought Process:

[Image: Civ4ScreenShot3473_zpsdjrrtltq.jpg]
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ATP (not to be confused with the tennis association, btw) is far, far closer to LogicalTautology's core than my own:

[Image: Civ4ScreenShot3506_zpsticr7rrw.jpg]

That's six tiles away from LT's capital, and twelve from mine. But I have fourteen cities now whereas he has six, so it was inevitable that I'd end up cramping "his" territory eventually. I hope wetbandit, LT's successor, doesn't take it personally.

As for Tranq. Breath, this will be a long-term strategic linchpin:

[Image: Civ4ScreenShot3505_zpshbrkwckw.jpg]

[Image: Civ4ScreenShot3507_zpshiqj16s6.jpg]

It's basically a canal city that connects three large lakes and, since I have a very strong naval presence on the southern lake (5+ coastal cities), this will relieve some pressure on my slightly more exposed northern and western cities. It is a shame that Forts are so intensive on Worker turns, though.

I've not much else to report. HAK has taken over from Khan, while wetbandit has taken over from LogicalTautology. I wonder how this will affect the meta?

Iron and Praets will be online in 3 turns. hammer
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My newest worstest city:

[Image: Civ4ScreenShot3510_zpseupdkadn.jpg]

I settled for the ICTR (+7GPT already) and, in the long-term, the Incense: I haven't seen any other sources of smoke on the map. But, TBH, it's a bit crap otherwise. It is unlikely that I'll control the Crabs, unless I can somehow settle 1NW (which relies on ipecac delaying for longer than I'd expect, since that spot would also claim Ivory). And the city otherwise grabs no new food.

For naming:


Nature Transmutation

[Image: presence_of_gaia_zpsxev4kcib.jpg]

The power to turn creatures and objects into anything related to nature. Sub-power of Transmutation. Technique of Nature Manipulation.

Capabilities

The user can transform, or transmute matter, energy, objects, beings (animals, aliens, mythical beings, etc.) into anything related to nature, including animal, elements, plants, etc.

Applications
  • Animal Transformation
  • Anthropomorphism
  • Beast Transformation
  • Chloropoeia
  • Elemental Transmutation
  • Matter Transmutation
  • Organic Transmutation

Associations
  • Transmutation

Known Users
  • Deities (Greek Mythology)
  • Artemis (Percy Jackson)
  • Persephone (Percy Jackson)
  • Demeter (Percy Jackson)
  • Four Gods of Earth (Shakugan No Shana)

[Image: Civ4ScreenShot3512_zpspaekv40z.jpg]

Meh city/10
Good power/10
Meh abbreviated name/10
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I founded Confucianism this turn in Nelapsi Physio. The RNG could have been worse: I'm not sure if it will matter, but this at least guarantees control over some disputed coastal tiles:

[Image: Civ4ScreenShot3513_zpsllle200v.jpg]

I also offered HAK a Fish <--> Fish deal this turn. So far he's been a bit friendlier than Khan, but is exploring with a Chariot and Galley along two parts of my borders. I'm much more powerful than he is, but I'd rather not war at this stage, so I'd like to know his intentions.

EOT97 demos:

[Image: Civ4ScreenShot3514_zpsvybvxj6z.jpg]
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