May 23rd, 2016, 05:24
(This post was last modified: May 23rd, 2016, 05:29 by Jowy.)
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T63 - The Great Detour
Got CoL, didn't revolt. Will wait for a GA to revolt to Caste System and Bureaucracy. Whip will also be useful in the next few turns.
I will 1T tech Sailing and Masonry next. I'll whip a Galley from one coastal city, which will ferry over a Settler to grab the Stone.
The other coastal city will whip a Lighthouse and start working on TGL. I have 4 forests to chop for it.
I should have started going for it way earlier. I'll be amazed if I get it, but it is worth a shot with only 4 players in the game.
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T64 - No ragrets
I also noticed that maintenance WAS pretty high before I whipped Bumbo. It was at -7 GPT. Might be a good idea to build courthouses.
Sian asked for OB which scares me considering the Great Lighthouse situation. If he gets that too, it's game over. I doubt his two neighbors would do anything to stop him from winning.
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(May 24th, 2016, 08:22)Jowy Wrote: T64 - No ragrets


I also noticed that maintenance WAS pretty high before I whipped Bumbo. It was at -7 GPT. Might be a good idea to build courthouses.
Sian asked for OB which scares me considering the Great Lighthouse situation. If he gets that too, it's game over. I doubt his two neighbors would do anything to stop him from winning.
Have you any culture yet in pandoras box? It will take a while before you can push those cultural borders back otherwise...
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(May 24th, 2016, 09:35)ReallyEvilMuffin Wrote: Have you any culture yet in pandoras box? It will take a while before you can push those cultural borders back otherwise...
Nope. At least it still has plenty of good tiles to work.
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T66 - The waiting game
We can chop five forests and complete it on T68. Sadly the stone city isn't planted until T69, so we would be wasting away hammers.
However it might be the correct play to just go for it and not risk losing the wonder.
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(May 25th, 2016, 23:38)Jowy Wrote: T66 - The waiting game

We can chop five forests and complete it on T68. Sadly the stone city isn't planted until T69, so we would be wasting away hammers.
However it might be the correct play to just go for it and not risk losing the wonder.
How much do you think it would be worth now in commerce? Do you have a decent amount of routes to use if you get it?
May 27th, 2016, 17:01
(This post was last modified: May 27th, 2016, 17:03 by Jowy.)
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T68 - Against my nature
We got a Great Scientist and burned it on a Golden Age. Next one is underway in Dark Bum and will build an Academy in the capital. I wanted GA first to be able to convert immediately when we get CS in 2 turns.
This better work. I'm delaying it by 1 turn to save 3 forests
(May 26th, 2016, 05:27)ReallyEvilMuffin Wrote: How much do you think it would be worth now in commerce? Do you have a decent amount of routes to use if you get it?
Not a ton. Almost all of our future cities will be coastal though. Trade routes are voodoo, who knows how many I'll have.
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T69 - Bad Damage
We settled Small Rock. Then it hit me. The Great Lighthouse isn't even sped up by stone.
Hey, on the bright side, we still got the wonder and saved a few forests. Which I might chop into The Pyramids now.
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I almost told you but then thought that might be a little too much help
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