October 10th, 2016, 23:57
(This post was last modified: October 10th, 2016, 23:57 by Magil.)
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(October 10th, 2016, 23:16)picklepikkl Wrote: Gorgo, the alternate leader for Greece, has been leaked. From the /r/civ thread:
Agenda - "With Your Shield, or On It."
Refuses Peace Treaties that are not beneficial to Greece, and likes leaders that do the same. Dislikes leaders who accept non-benificial treaties. (Likely means she wont pay you for peace, and dislikes people who do pay for peace or give up cities.)
UA - Thermopylae
Upon killing an enemy unit, gain Culture equal to 50% of its combat strength (Like Civ V Aztecs).
She's still a leader of Greece, so Greek UA (extra wildcard policy), UU, and UInfrastructure are the same as the Pericles preview from a while back.
One thing that comes to mind is that, going by what we've seen so far, when you capture a city during war, then unless you completely eliminate the Civ from the game, you merely "occupy" their cities and must convince the opposing Civ to cede them to you during a peace deal to keep them after the war ends. This may mean that Greece under Gorgo will never cede cities to you. Not a relevant thing for multiplayer, but for single player it may mean that the only way to get her cities is to fully eliminate her.
October 11th, 2016, 15:03
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Side note: Can someone who's played BNW explain Tourism? It seems like Civ 4's "Culture" has been separated out into "Culture" (used for gaining new tiles and buying social policies) and "Tourism" (a sort of offensive culture used for winning the game) and stuff that produces Culture either also produces Tourism or gives you a place to put Tourism-generating items you get somehow?
It seems like Tourism and Archaeology from BNW are being imported into 6, are important for the Cultural Victory type, and I have no goddamn idea how they work.
October 11th, 2016, 15:15
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In civ 6 to win a CV you need more tourists from other civs than any civs have domestic tourists. Tourism is generated via some wonders, relics and works of art.
In civ 5 you could generate tourism in a lot of ways and IIRC to win you needed more tourism than any rival had cuture per turn
October 11th, 2016, 16:38
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The way it worked in BNW: you got tourism from great works (created by great writers, artists, musicians), artifacts (dug out by archeologists) and some wonders. Also, a certain belief you could pick up by going deep into Piety tree gave tourism to all religious buildings you bought with faith (see T-hawk's Sacred Sites games for details). Deep in the game there were also two building which converted culture you got from tile yields and wonders into tourism. To win a culture victory, you had to produce as much total tourism throughout the game as each other civ produced culture (so basically have more tourism than culture of the most cultured civ)
Don't think I saw detailed explanation of how exactly the victory works in 6, but ways to get tourism are mostly the same
October 11th, 2016, 18:10
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(October 11th, 2016, 16:38)yuris125 Wrote: The way it worked in BNW: you got tourism from great works (created by great writers, artists, musicians), artifacts (dug out by archeologists) and some wonders. Also, a certain belief you could pick up by going deep into Piety tree gave tourism to all religious buildings you bought with faith (see T-hawk's Sacred Sites games for details). Deep in the game there were also two building which converted culture you got from tile yields and wonders into tourism. To win a culture victory, you had to produce as much total tourism throughout the game as each other civ produced culture (so basically have more tourism than culture of the most cultured civ)
Don't think I saw detailed explanation of how exactly the victory works in 6, but ways to get tourism are mostly the same
It's similar, but there's now "domestic" tourism which acts as a counter to "visiting" tourism, rather than using Culture to defend against Tourism. In order to a win a cultural victory, you have to attract more visiting tourists than any other Civ has domestic tourists. Not sure what the difference is in generating the two, but many of the same modifiers from Civ V seem to apply (differing governments reduce the amount of visiting tourists from another nation, trade routes increase them, etc.).
October 14th, 2016, 12:21
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So, apparently, Civ 6 has a built in mode for AI games, where the player only spectates.
In before they have more support for No Players games than Multiplayer games.
October 14th, 2016, 12:39
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They did say in yesterday's stream that they would be addressing multiplayer before release, so hopefully good news is coming. Not much time left.
October 14th, 2016, 15:52
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(October 14th, 2016, 12:39)Magil Wrote: They did say in yesterday's stream that they would be addressing multiplayer before release, so hopefully good news is coming. Not much time left.
If they haven't multiplayer sorted this late into the release schedule, don't expect it. It's only a week to release, game has gone gold for well over a month at this stage.
Travelling on a mote of dust, suspended in a sunbeam.
October 14th, 2016, 16:26
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They are now running an AI free for all battle royal live stream on Twitch, with commentary.
https://civilization.com/news/entries/an...on-twitch/
Whatever the game turns out to be like, you have to admit that they just nailed the PR on this one.
October 14th, 2016, 17:03
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(October 14th, 2016, 15:52)Brian Shanahan Wrote: (October 14th, 2016, 12:39)Magil Wrote: They did say in yesterday's stream that they would be addressing multiplayer before release, so hopefully good news is coming. Not much time left.
If they haven't multiplayer sorted this late into the release schedule, don't expect it. It's only a week to release, game has gone gold for well over a month at this stage.
I don't expect much, they just did specifically promise to give us some multiplayer info "before release" during the stream yesterday. So I thought I'd mention it.
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