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Intersite Game - Turn Discussion Thread

From civfantics forum, next turn onwards turn timer is back to 36 hours.

Edit: actually it looks like this turn...
Mwin
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(August 27th, 2013, 09:23)MWIN Wrote: From civfantics forum, next turn onwards turn timer is back to 36 hours.

Edit: actually it looks like this turn...

I will extend the turn timer via APTmod if you guys need/want the extra time for this turn. It's only fair that you get the same amount of time as your opponents.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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Extend the timer now please. Thanks.
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(August 27th, 2013, 09:41)NobleHelium Wrote: Extend the timer now please. Thanks.

Extended the timer with 13 PB hours. It will take effect shortly. smile
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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T172:

This is the message log.
No combat.
We caught a couple of spies, apparently.


Here the western front:


Apolyton assembled their Rifle stack W-NW of Beyaz Penir (visible at the upper edge of the screenshot).
Here the composition:



So Beyaz Penir is not going to fall next turn, but we also do not have much in the area to hit that stack now. We could hit it with a few catapults now that they have merged their stack, but we won't have any killers around. And Apolyton might just advance or retreat/heal.

Here the main Civplayers stack S-SW of Ditchdigger.


Mostly Cuirassiers (28).
Again we have not enough in the area to hit this stack this turn. Unfortunately alot of our units are located N-NW of Ditchdigger, out of range to do anything.

Brick by Brick is defended by a couple of pikes and a few outdated units. But we only have a couple of knights within range anyway.

Civplayers could potentially attack Ditchdigger next turn. I think some of their wounded Cuirassiers might still have promos left (?).
I suggest we pile a lot of defenders into Ditchdigger (at least 20 or so) to scare off any attack this turn. The hill defense bonus is the one bonus we cannot lose if they revolt the city before attacking.

Also our main stack N NW of Ditchdigger needs to decide where to go. I think Civplayers is the one we should defend against in force, and there fore I suggest moving down our troops and hold Ditchdigger.
Beyaz Penir, is not as important in my book compared to Ditchdigger. Even Mano y Mano can go to hell. That would allow us to move the elephants south for a potential attack against the Civplayer stack next turn.

On the eastern front, we see another cannon in the stupid CFC city. So, yes they are coming.

If we pile in defenders into Ditchdigger, we should not lose any cities next turn and we might not see much combat either next turn.

In general I would set up any city to have a musket half finished in the build queue, that automatically gets converted into a rifle on T175/176. (Musket get converted into Rifles, right?).
So even if CFC revolts us out of Nationalism, we can at at least slowbuild them.

Noble, I had to select some city build stuff at random after log in. You want to review that.

Any more questions / requests for info?
I will try to answer and create screenshots later for those.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Can I request a screen shot of Starfall and Eastern dealers area? Helpful in discussing logistics for this area. Looking at screen shot on turn 145, we don't have enough roads...

How many units we have in Ditch digger? I thought we already have about 20 in it.
Mwin
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Thanks, MH, do you mine screenshotting our stacks if you had time?
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Sure. 45mins.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Can you snap up demos and the builds screen? It seems like we are running out of units :|

I wish we could move our southern musket stack up somehow.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

T172 start (continued):

Western front friendly troops.
Purple dots = main enemy stacks.



Eastern front terrain overview. No major stacks on either side.



Demographics after massive CFC whipping/drafting spree:



Current cities:



Tech situation:


CFC fights with cannons while still missing paper.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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