Intersite Game - Turn Discussion Thread
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Looks like Civplayers let the clock run out on their half turn. Hoped to have a chance to log in and grab some screenshots, but are close to falling asleep.
mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
T173 Early:
In the North, there are two stacks of Apolyton Rifles. So Beyaz Penir will fall next turn. Retreating all troops seems a no-brainer. In the East we have eyes on CFC 7 cannons, all headed towards us. CFC has three chariots in our land and they know exactly where our troops are. No doubt this will be telegraphed to Apolyton and Civplayers regularly. Civplayers: They have razed Ditchdigger. They have deconstructed the Ditchdigger fort. They have occupied the Frozen Jungle Fort with a single warrior, killing our galley and capturing all those workers. I think we must have lost around 10 workers. Mano y Mano remains with us. They have also retreated all but one Cuirassiers. The good news is, that we have the opportunity to hit some scattered units and capture some workers back. I think the most important thing is to find out where theit Cuirassier stack is, and whether we can hit is again, with maybe capturing those workers back on the Ditchdigger fort tile and hit them with the WarElephants. We dont want to see thos 16 triple promo Cuirassiers back fully healed in 4 turns. I suspect them to be 2SW of the Elephant stack. Gut feeling. I guess we can figure out where they could have gone from their position last turn. We do have units like war chariots and distant knights that can hit these two Civplayer mini-stacks, so we should not attack them with any troops that can penetrate their lines deeper until we have to. Demographics: We have not received any gold from UCiv this turn. We need 350 to run 100%. Scooter you might want to politely ask, as soon as possible. Wild dream: We capture Brick by Brick back in 2-3 turns getting our SoZ back! Shame about the galley. Would have loved another defender in that fort. Ah, well. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
One more thing. Apolyton's rifles will take Beyaz Penir T174 (next turn) and can end up next to Denial of Nile, taking it T175.
I don't think we can prevent that. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Most likely the cuirassiers retreated deep into their territory by moving three tiles on roads after attacking.
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Just use the spy to find them.
As for the North, not much we can do about it but we really should figure out what to do in that theatre We really need to figure out how to atleast defeat 2 of the three stacks, I think we should focus on the cannons and the rifles for now since we won't be able to catch those cuirs. On the plus side, that stack will be Out of commision until we can draft rifles. However, I'm quite worried that we'll see a ton of new cuirs as we haven't been tracking their production. Have they been whipping much recently? IIRC they stopped a while ago but did they restart?
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Have to check the attack log. Any cuirassiers that attacked ditchdigger must still be 1SW of ditchdigger as they attacked up a hill.
Iam convinced that any cuirassiers that have the chance to heal, will appear in the far south. Thats what I would do. As for apolyton. Let them take denial of nile. Nothing we can do. And it brings them closer to our stacks. Also CFC wont have that many cannons ready by T175 to cross the border. Mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Civplayers have not whipped this turn. They whipped 3times last turn and 3 times the turn before.
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Dead forum is dead.
Are captured workers able to work the same turn? Or only if they had not spent their movement turns prior to that? If they can work we can even re-erect the Ditchdigger fort and deal out some damage from there. From the combat log it seems that we can kill at least another 4 Cuirassiers, this turn, with relative ease. All their Cuirassiers have seen combat and from what I gather from the log are mostly redlined. I will come up with a little plan and list of forces later. Also, Noble, make sure you deactivate auto-promote before logging in. Just in case. If I don't hear back from anyone I will also politley request 400 gold from UCiv in-game. mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!" |
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |