September 1st, 2013, 12:41
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Ok, thanks T-Hawk. Too bad.
I think we probably should still merge all our troops attacking this turn on that tile, though.
mh
September 1st, 2013, 13:29
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(September 1st, 2013, 12:40)T-hawk Wrote: Captured workers can't work that same turn, they always lose their movement.
More accurately, newly created units have no movement and movement is only refreshed at start of turn.
September 1st, 2013, 14:08
(This post was last modified: September 1st, 2013, 14:09 by mostly_harmless.)
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That the new Great General was born in Simple Life is a bit unlucky.
A bit closer to the front lines and we could have retaken Brick by Brick with two Morale Knights. Too bad. There are only two warriors in Brick.
mh
September 1st, 2013, 14:13
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Actually! We have a Morale War Chariot.
We need to unfog just one tile, the one 2NW of Brick.
And if that is clear or at least clearable with the units we have we can send the Morale war chariot and one Knight that we attach the first GG onto from Frozen Jungle.
We have to road the tile the Civplayer workers are on, but we do have workers in the area to do that.
mh
September 1st, 2013, 14:16
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I guess I'll stream at 5:30 EDT, or 2 hours and 15 minutes from now.
September 1st, 2013, 14:43
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That's a great idea M-H. Also can we use the "tactic" where we attach a GG after it's landed to give it an extra point of movement in any way?
September 1st, 2013, 14:59
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Ok, here is the Civplayer front. No combat yet. The Sentry Chariot NE of the captured worker revealed the interesting tiles.
Here the Enemy positions.
There is further one warrior occupying the fort at Frozen Jungle.
We are one worker action short of taking Brick by Brick with an surprise attack this turn. We need to road the tile underneath the captured workers (where the Ditchdigger fort was) and we only have a worker with the Elephant stack.
mh
September 1st, 2013, 15:09
(This post was last modified: September 1st, 2013, 15:20 by mostly_harmless.)
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Friendly Troops that can hit this front:
The Sentry WC can reach the enemy HA stack.
mh
September 1st, 2013, 15:19
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And the Eastern Front with the border (red line) after the two cities of Starfall and Eastern Dealers fall.
The red Turn Numbers are for one movers.
If we see Knights then those can reach obviously the two cities sooner and also threaten deeper on the blue Turn Numbers.
mh
September 1st, 2013, 16:14
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@MH, if we can kill the cuir stack, then I think we can take BbB at our leasure so I would prioritize that. Otherwise they might be able to retake BbB and burn it. I say, try and kill that wounded cuirs stack and then take BbB with knights after we get better intel around it. As for the east, well. The will have knights, I think that's a given due to how fast the Spanish fell and how little fighting happened against CivFR.
I think we could probably be able to draft rifles to counter your T77 blue tiles but no idea how to crack the cannon stack. Then there's that huge Poly Rifle stack....
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