September 2nd, 2013, 13:41
Posts: 13,214
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I'm awake. I guess nobody has any comments about worker placement.
September 2nd, 2013, 13:54
(This post was last modified: September 2nd, 2013, 13:55 by NobleHelium.)
Posts: 13,214
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Joined: Oct 2010
I logged in again and upon further reflection I think it makes sense to move all the maces up along with two workers to potentially road the former fort tile next turn. We have three knights in range of Brick if the road is rebuilt, and we have those muskets moved up from the south that would destroy the rest of their cuirassiers should they choose to attack the mace stack.
Barring any objections I will execute that move within an hour.
September 2nd, 2013, 14:04
Posts: 2,569
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Sounds good.
Also Noble, when is the last day you can realistically play?
mh
September 2nd, 2013, 15:40
Posts: 13,214
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Joined: Oct 2010
UCiv logged in and accepted the trade. I'm going to end turn now.
September 3rd, 2013, 08:24
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Looks like Mano y Mano is gone as well.
mh
September 3rd, 2013, 11:55
Posts: 614
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When we get the turn, can we check how many beakers we short on making rifling in 1 turn. I guessing about 100...
Mwin
September 4th, 2013, 11:07
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Quote:While defending, your Scout was destroyed by a Ottoman Rifleman!
Beyaz Peynir (RealmsBeyond) has been captured by the Apolyton Empire!!!
While defending, your Musketman was destroyed by a Aztec Rifleman!
While defending, your Pikeman was destroyed by a Aztec Rifleman!
While defending, your War Elephant was destroyed by a Aztec Pikeman!
While defending, your Maceman was destroyed by a Aztec Cuirassier!
Mano y Mano (RealmsBeyond) has been captured by the Civplayers Empire!!!
While defending, your War Elephant was destroyed by a Aztec Rifleman!
While defending, your Musketman was destroyed by a Aztec Cuirassier!
While defending, your Knight was destroyed by a Aztec Pikeman!
While defending, your Knight was destroyed by a Aztec Pikeman!
kjn has died in combat!
While defending, your kjn was destroyed by a Aztec Arminius!
While defending, your Dazed Royalty was destroyed by a Aztec Cuirassier!
Looks like they used a mobility unit as well to kill kjn War Chariot?
mh
September 4th, 2013, 12:03
(This post was last modified: September 4th, 2013, 12:04 by mostly_harmless.)
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Joined: Jan 2006
Yeah, we are fucked.
Beyaz Penir gone. Denial of Nile next turn.
Mano y Mano gone. As is the kjn Morale War Chariot and the workers we parked there.
What really pisses me off in the above screenshot is the CFC chariot that pillaged the road on the jungle tile, with our two muskets on! Clearly an act that leads to hostility. Lets close borders and cancel the resource gifts.
Because why not. Well hidden from our patchy sentry network they finally showed up in force.
Starfall is gone next turn. At least 16 knights in position to attack.
I also requested 700gold from UniversCiv. Not sure we can work magic and get Rifling next turn. Maybe all out on Science builds and scientists?
We should definitely switch to muskets everywhere this turn.
mh
September 4th, 2013, 13:27
(This post was last modified: September 4th, 2013, 13:35 by antisocialmunky.)
Posts: 4,443
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Yeah, kick out the chariots because CFC were dicks.
Not that it matters because they've fed troop movements to our enemies for all the turns that mattered.
I think we've done pretty well in this war considering:
-Every move and every stack is seen by CFC
-An Age behind in tech
-No EP capabilities
-No city defense due to Spy Missions
-60% of people and left with the turn right before the war
-CivFR not caring about the game
-And the RNG Generator Hates us (probably because of scooter)
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 4th, 2013, 14:12
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Any chance that we could pillage the only road in CFC territory leading to Starfall (2NE). that will make lose 1t to reach Starfall.
That need obviously to declare war (but with what they did this turn, it could be considered). It also need them not to have any workers around (unlikely).
Also, before closing borders, we should triple check that losing the trade roads (are they in Mercantilism ?) won't delay our rifling research (if ever possible)...
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