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[Spoilers - Flauros (sunrise089 and darrelljs)]

You are spot on there Kyan.

Darrell
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Much appreciated, Sunrise.

And what was that about the Horsemen?
I have to run.
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You've probably picked up along the way that there is a tech called Infernal Pact, which when researched adds a new faction to the game: the Infernals. They (and a human faction, the Sheaim) seek to bring about Armageddon. The is tracked in game by a counter, the Armageddon Counter or AC for short. Evil things make it go up, good things make it go down. We were doing evil things quite a bit in this particular game, so it climbed rapidly. As it hits certain milestones, events are triggered as a warning of what's to come. Four of those triggers are the four horsemen of the apocalypse. They caused me know end of hardship this game, we hit three of them and they attacked the exact same city of mine three times, razing it twice. They killed my hero and several other units to boot.

Darrell
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@Kyan - Didn't we discuss this at the time? As I recall considering where the spawn happened the lizards would have died to the barb axes, but the axes could get away/defend better due to their special trait.

@Selrahc - I probably wasn't as clear as I could have been. Obviously we had to kill the tower, and fast, and to do so we had to get past his army. I'm not too scared of said army in pure military terms. FFH is a numbers and tactics game, and while I've not read any games except PBEM1 I have a hard time seeing things like beastmasters mattering much. We would have had high production and so would he, we would have had pretty leveraged summons (not Tebyrn leveraged of course) and he would have had better t200 tech.

The real problem was that even if he had had clearly inferior units, and not comparable or superior units, he only had to hold a few core cities for a short number of turns and we had no victory condition achievable within that time frame.
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