August 18th, 2013, 19:16
(This post was last modified: August 18th, 2013, 19:16 by NobleHelium.)
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(August 18th, 2013, 17:55)TheHumanHydra Wrote: Agreed; I would appreciate constructive criticism if anyone has the time.
So far:
- don't snipe city from team that needs to fight favourites to win / read metagame better
- work cottages earlier
Don't build science multipliers in both civilizations when one civ can be giving gold to the other civ. Your early expansion was also terrible but I didn't pay much attention to the specifics.
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(August 18th, 2013, 16:32)Old Harry Wrote: HAK4H
I'd be interested to know where you guys thought we went right and wrong (early stonehenge, under-rating the Great Lighthouse, attacking Commodore/Lewwyn, not expanding over the water until too late.)
GG all, even though I only played two turns 
I've only skimmed the other threads, but my initial feeling is that Smack out-warred rather than out-teched the other two teams, grabbing disputed territory and stunting their growth. Am I wrong? Maybe I just concentrated on the war posts?
Let's see, the Bismarck pick was a good start, but then you didn't do much with him. I was jealous of your team for having one of the two IND leaders. Victoria was questionable IMO - I don't think IMP is as good as you expected with this pick - and I am not sure about your civ choices.
I don't think you built Henge too early. In fact I thought it would have been a good move for RMOG to steal it from you - with C&D they could know that you went workboat first and therefore couldn't beat their best time with worker/BW first, which they had already chosen. Henge is almost twice as good in a team game. It's totally worth it.
I don't think you underrated GLH much. It's pretty bad on this map. It was worth it when we built it, so it should have been worth it a bit earlier for you guys since you have an IND leader, but it's not all that good, and it wasn't important.
I haven't read your thread, but from what I read so far, you built libraries in both civs. So I suspect that in general, civ management could simply have been a lot better. Not much I can say there except read other peoples' threads.
Your team had the lowest economic boost from traits (since you had 2 traits that just boost expansion rate and one (IND) that I consider a very commerce-poor econ trait, while other teams had more, and more commerce-oriented, econ traits), so that meant you needed to put some extra effort into getting a strong economy. One way for IND leaders to get some economy is by oracling metal casting and building colossus. That would combine really well with a FIN leader in the coastal spot. Another way is to build pyramids, but that's better if you have a PHI leader or at least CRE or SPI. GLH is of course usually an option, but it was really neutered on this map. And after that you start getting into the strong classical era wonders where you really need to get to the relevant techs first.... so I guess you'd better have an economic plan before then! Building a single library and getting a fast academy in the inland capital is what our team did, and that was really strong. It's easier with PHI but still quite doable without. That would be a good strategy even in just a normal game with that start; it's made almost twice as good here because you can have one civ running 100% gold forever and passing it to the guy with the libraries + academy. How else does one boost economy? Well, build cottages, and increase your happy cap and grow to it. Techs that raise your happy cap, like calendar, are really important.
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(August 18th, 2013, 18:15)SevenSpirits Wrote: Looking in-game as LAM: Wow, you guys had a private island! I'd thought the center one was the only other landmass on the map. Also, I didn't realize yet that razing your city last turn cut off your trade connection to the center island. Neat.
My mistake. There weren't supposed to be more than 1, but apparently I didn't spot the one in the down south when doing the edits.
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I've only dinked around a bit in threads so I don't have a ton to say at this point, but I just wanted to respond to this before my thoughts on this game get old and stale:
(August 15th, 2013, 21:07)SevenSpirits Wrote: Finally we have a game where we are spying on other players, and other players are spying on us, and if anything it's breaking the terrified stalemate that has developed. We have probed in all directions with spies and found just one weak point. We then concentrated all our knight forces in that one point and razed a city, in an attack that would be been in incredible leap of faith without spies. Meanwhile I've been worrying that RMOG has good enough spy coverage to notice that our knights near them are on vacation, and will take the opportunity to take back our easternmost city.
For what it's worth, your worry would have been validated if we hadn't been invaded by 4H just as you moved the knights away. I did notice immediately and actually sent an email to WK to the extent of "seven's moved all the knights on my side away--watch out for a possible attack from mackoti." Of course, then all of our military went to defending against the 4H stack in our lands, so nothing really happened.
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(August 19th, 2013, 01:40)Shoot the Moon Wrote: For what it's worth, your worry would have been validated if we hadn't been invaded by 4H just as you moved the knights away. I did notice immediately and actually sent an email to WK to the extent of "seven's moved all the knights on my side away--watch out for a possible attack from mackoti." Of course, then all of our military went to defending against the 4H stack in our lands, so nothing really happened.
Aha, thought so.
I moved the knights about halfway to our front with England while we verified the vulnerability of their city. On the turn when I had to make the decision to move them farther, where they wouldn't be able to defend Apple Pie effectively, your own knight stack had just disappeared from its static position! I spent several minutes worrying about it and even sacrificed an axe to get some extra vision near your colossus city, but eventually decided you'd probably moved the knights away to fight Native America, based on recent power graphs and event log happenings. But I was still scared you wouldn't need them and they'd come back 6 tiles at a time while we were out of position.
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Thanks for that Seven, I didn't think the costs would be so much of a problem because of stuff people said in setup about team games teching much faster, and when it was dialed down from deity and the map became cylindrical we assumed ORG would be less useful and getting settlers out quick would be much more important.
(August 19th, 2013, 00:13)SevenSpirits Wrote: I haven't read your thread, but from what I read so far, you built libraries in both civs.
Yeah, this came as a surprise to some of us too - I'm not sure Serdoa recovered from the shock
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Thanks guys, especially Seven. We knew we were the weakest team coming in, but just as long as we learned from it and had some fun, that's all that counts.
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