The wind whipped the waves flowing into Borodino harbor into whitecaps as the little dispatch boat wound through the busy seaway. It was another bright, clear, and above all
cold day in the Russian capital, the sun shining high over the spires and domes of the palaces and manors of the wealthy. The harbor was alive with the sound of hammers pounding, saws, er, sawing, foremen shouting, the crash of lumber falling into place, as the shipyards of the city were frantically expanded, even as the empire's war fleets swelled to the largest in the known world - for their enemies were many, and growing.
Some few noticed the little boat - just one mast, fore-and-aft rigged, a little cutter favored by the fleet as dispatch boats, able to swiftly traverse all the corners of the ocean. Even so, news was often months out of date by the time it reached the palace or the Admiralty - it had been weeks before anyone heard of the unexpected Battle of Mitla, or of Captain Harrington's heroic battle with the rogue jong over near Svalbard. The entire city had been on edge - men were a little too loud in the taverns, women kept their children a little too close to home, the city watch a bit too snappish. Admiral Magellan, highest ranking of all the Navy's officers, had sent word that he was entering Sandbox Bay, with the intention of meeting and destroying the Combined Fleet in open battle. Since then, no word.
The Combined Fleet! The name alone sent a shiver down every Russian's spine - mothers used it to scare their children at night. It conjured up images of jongs, the catamaraned vessels loaded down with grinning pirates, clenching their cutlasses, hordes of archers pouring arrow fire all around them. Everyone had heard stories of what happened to Rodeo - to Low End Theory - to Marshal Mathers and to Aquemini - to Ilmatic itself. And everyone had had a brother, or a husband, or a father, or a son, on one of the valiant little galleys of the first Imperial Navy, that had gone into battle despite hopeless odds again and again, desperately hoping to slow down the enemy even for another day, another hour. And while
that fleet, thanks to the heroic efforts of the galleymen, and the shipwrights of the empire (who had designed the ingenious 'frigate', now standard ship of battle across all the world), had been defeated, rumors had come of another, even larger and more terrible, being fitted out in the north.
So as the messenger reached the dock and hurried towards the Admiralty, rumor and whispers swirled in his wake, as if carried by one of the frequent chill winds over Lake Taymyr. There was no announcement, no conscious decision - yet everyone in the city without urgent duties elsewhere found themselves drifting to the Palace Square. By the time the First Lord of the Admiralty emerged from his office, and his carriage carried him through the square to the Palace, it seemed like half the entire city was there.
Inside, the Great Hall of the Duma was fill to the bursting, every delegate in his or her seat. The susurrus of murmers faded to nothing when the great doors were thrown open. Grim-faced, the old man stumped down the central hall. It was so quiet you could hear every footstep, as 900 eyes followed his slow progress towards the seat at the far end of the hall, where the Imperator himself sat enthroned. Slowly, wearily, he drew to a halt before the imperator, reached into his coat pocket, and pulled out a folded letter. Though it shouldn't have been possible, the hush grew deeper, more still, as he donned his spectacles and scanned the lines. Finally, he nodded, looked up at the emperor, and spoke only one word:
"
Victory."
It was later said they could hear the cheering in Australia.
Turn 144
We'll get there. Let me take you through in order. First, I start the turn by unlocking a new government:
This unlocks a pretty neat trick. First, I take advantage of the free policy swap for finishing a civic - well, no, first I do some pillaging. A dead trader and a burned mine yield enough gold, with Professional Army, to upgrade my final 3 surviving galleys to Caravels. The Russian Navy is fully modernized, 30 turns or so after we unlocked the newest designs - and only 6 turns before Caravels become obsolete.
THEN I do my free policy swap, taking Wars of Religion and Oligarchic Legacy to boost my Frigates by 4 and my Caravels by 8:
Yes, I drop Professional Army - and Press Gangs to do it. Bear with me.
The situation on the front at the start of the turn:
Pretty much exactly as expected - five units lost, including my double-promoted frigate. Idiot. Oh, well. Phase II of the Battle of Call Me Al commences, now with my units having ANOTHER 8 combat strength piled on top of the +13 I was already getting on sub from my Admiral/Alliance/visibility (and +6 on China, down the visibility bonus and the Wars of Religion bonus). So now I'm +14 vs. China and +21 vs Indonesia, meaning like units hit stronger than armadas do. And I've got
way more units that either of them. If you decide to burn down me and my peace-loving partner, build more ships next time, assholes.
I'm a
bit in a vengeful mood here.
We start over at Second Mitla, where Roland brought up 3 caravels as reinforcements to sink one of my own and save his frigate. I will sink one of his in retaliation:
Killed in exchange for 10 damage to me, and I have good odds on the other two in the fog. I know of 4 remaining Chinese units in this theater, the two caravels, a wounded frigate, and a quad, while I have 4 more caravels joining Melee3 next turn. I should have total naval supremacy on this coast in 2-3 turns.
Side note, I don't find Tsingy yet:
Now, on to the main event.
Look at the damage here, as even my Frigates
shred his Caravels:
I concentrate my attacks on China, since he can actually sort of damage my ships while Indonesia threw something like 5 attacks at a single Caravel last round to just barely sink one.
Caravels and frigates close in from both sides, swatting aside an Indonesian caravel, just barely failing to kill the man at arms (98 damage, stings), and then
obliterating the Chinese frigate squadron:
With the Chinese fleet destroyed, remaining ships blast down the walls of Steve Davies, shell Ryan Kent (sending all that production into medieval walls up in smoke), and sink the galley just because:
The Combined Fleet two turns ago consisted of 4 frigates and a jong, a galley, and six caravels. It now consists of a caravel, a jong, and lots and lots of driftwood, in exchange for 2 frigates and 2 caravels of my own.
Quantity has a quality all its own.
An advantage in numbers usually translates into a huge disparity in losses like this, as I can quickly wipe out entire ships and take them off the board, while Indonesia had to use its entire fleet to take out ONE ship. When you add in that I got first strike due to my Golden Age dedication, AND the qualitative advantages I've been careful to stack up, and the result is a
very satisfying massacre. If you sow the wind, you reap the whirlwind, Sandbox.
Final situation around Call Me Al:
We retain 10 frigates and 11 caravels immediately on the battlefield, with more caravels that I have since diverted to the west since there's no more targets for them. In fact, while I should lose one or two more ships here, I think our ship losses have largely come to an end, so we can stockpile everything from now to turn 170 for the war with the Raiders.
From this moment on, I think the war at sea at least is effectively over.
For my next trick, I switch governments:
Flip into Theocracy, get a new free policy swap, and with the fighting done I drop Oligarchic Legacy and pick Press Gangs back up:
You can do other stuff with this trick, obviously - flip into and out of Professional Army on the same turn, grab Raid, be in Limes just long enough to chop walls, whatever. It doesn't come up but 3-4 times a game (whenever you unlock a new government, so Political Philosophy, each medieval government, each modern government, basically), and you can only do it if you actually switch governments (so be sure you're done with your old one), but sometimes it comes in handy.
Abroad, the Japanese navy is mostly annihilated, so I drop back to Lakton and Tibbet's Brook to prevent harbor pillages:
The Australian Navy could do the same with Milne and other points, and if you can get adjacent to mines, too, to keep the damned Norwegians off them that also would be helpful. Woden pillaged so much taht he's bought shipyards and Workshops with his gold:
Note the workshop in Thor, which popped up the same turn he finished the IZ (he has 0 Great Engineer points as yet). Note also the double shipyards in both cities, despite them working on IZs. On the one hand, this is a good way for him to leverage his gold into catchup - he gets the same eurekas that I do, and the production boosts, obviously. On the other hand, they're shitty shipyards - only +2 production at the moment, while I refuse to build any less than +8 (one is +10), and his IZs are also only +2 compared to my +3's. Further, all his pillage gold is now laaaargely expended (figure the rest will go towards that second workshop as soon as Loki finishes the IZ), and he just basically got two of his cities on par with Russian ones. Borodino and Navarin and Knyaz Suvurov all still outproduce him, and I have such a science lead AND Galileo that I should be able to get factories up much sooner - and I only need 2 factories to cover most of my relevant shipyards! So I think I'm happy to see the gold spent this way rather than on ironclad upgrades in the future. I'd also love to see ljubljana do the same, or buy monuments/libraries with it. It's SO inefficient that it will quickly disappate their pillage gains, especially since I'm diverting every spare unit now to block further pillaging.
Also, it looks like Woden is setting up these two cities to be his industrial heartland, so those, along with his capital, are our wargoals.
Final situation, East China Sea (which is, of course,
west of China
![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif)
):
8 caravels and 1 frigate immediately available, goal is to scout the 3 cities present on this coast and determine which are our targets. Fil Hilander obviously is burnable since it's the Mausoleum city (unless he built a harbor off an inland city...damn. Fingers crossed!), but I don't know about the others.
Situation, Sakhalin and Banda Sea:
I expect Sub to murder my Trebuchet on his turn, since there's an Xbow inside Proof, so this will be a tough nut to crack. I might need to start investing faith in replacement trebs down here. I'm pretty rubbish at land warfare, but I should win through sheer numbers since the GMC grants me unlimited reserves.
Fuji Bay:
Russia Proper:
I plan to harvest that copper for Ironclad gold. Ichabod, we have 12 coal available, but we can get more from Archduke I think, perhaps even for free, so you should be able to operate at least one ironclad as soon as turn 150 (or whenever it's convenient to swap into PA). A few to be the tip of the spear against Woden/Ljub are needed, I think.
Svalbard:
It really needs some builder love to be as developed as the core. I miss Monumentality, but damn that +2 movement won me the war.