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[spoiler] Civac fixes it (again)

Swords get +25% on city attack ... which makes the really close to the Preats.

Sure ... let's play Viccy of Rome! She always looks good in Purple.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I think both the Praetorian and Skrimisher are too early on this map. They can both be used defensivey pretty well though.

OK, lets take Rome.
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Done. And that locks in my background color for this game as PURPLE.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Sand box
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Opening with work boat or worker do not seem to differ much. The former is a bit faster (at least the way I played it) the latter leads to better developed land and spares one more forest (up to turn 32).
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I played out both ... to T25.  Good job on the sandbox.  Everyone has trouble with rivers.

https://www.youtube.com/watch?v=bu3bV_cJ...nel=ruffhi

Tech selected for both runs was Agric, BW, Wheel, Pottery

WB Start
T5 - border pop, work phant
T6 - Agr fin
T8 - WB Fin, start worker, work fish
T17 - worker fin, farm wheat, start warrior
T18 - BW (NO REVOLT)
T19 - grow to #2, work fish & phant
T21 - wheat fin, warrior fin, work wheat phant, start settler, move to chop
T25 - chop complete, settler at 98h at EOT


Worker Start 
T5 - border pop, work phant
T6 - Agr fin
T11 - worker fin, start WB working phant, move to farm wheat
T15 - wheat farmed, work wheat
T16 - move to chop (sigh - no BW)
T18 - WB fin, net fish
T20 - BW, Size 2, start settler
T23 - chop fin into settler, move for 2nd chop
T25 - settler at 95h?, will fin T26


Both scenarios finished a WB, worker, farm and had 1 chop

WB first also had a warrior
Worker first had started 2nd chop

Both scenarios has researched 260 beakers (that surprised me - thought WB first would be better as it worked the fish earlier)

It was annoying having the worker stand around for a few turns waiting for BW.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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My planning for worker first:

T5 - border pop, work phant
T6 - Agriculture fin
T11 - worker fin, start WB, work cow, move to farm wheat
T15 - wheat farmed, work wheat
T16 - move worker to plains hill
T17 - city grows to 2, work elephant, mine ph
T20 - Bronze Working fin, WB fin, work fish, build warrior, mine fin, research Animal Husbandry
T21 - move to forest
T22 - city grows to 3, chop forest, work elephants
T23 - warrior fin, build warrior
T24 - work spices, chop fin
T25 - city grows to 4, warrior fin, settler, work elephants + ph mine, move to forest
T26 - chop forest
T28 - chop fin
T29 - settler fin, build worker, improve cows, Animal Husbandry fin

Settler finished T29, second worker T32, city size 4 with 10 hammers and +5 food, 2 warriors
Cows for second city will be one turn late but could switch 2nd worker and settler maybe
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Work boat first:

T5 - border pop, work elephants
T6 - Agriculture fin
T8 - WB fin, start warrior, work fish
T10 - city grows to 2, switch to worker, work elephants, warrior at 4/15
T17 - worker fin, farm wheat, finish warrior
T18 - Bronzeworking fin, research Animal Husbandry (?)
T19 - warrior fin, worker
T21 - wheat fin, work wheat + elephants
T22 - move to forest
T23 - chop forest
T25 - worker done, move to forest (2), build settler, chop fin
T26 - move to forest (1), chop forest (2)
T27 - chop forest (1)
T28 - Animal Husbandry fin, research The Wheel, chop fin (2)
T29 - settler fin, improve cows (2), chop fin (1)

Settler finished T29, 2 workers, city size 2 with 29 hammers overflow, 3 hammers +8 food, grows T31, 1 warrior
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excellent ... my worker was just twiddling his fingers ... yours was mining. I like size 4 over size 2 smile

I will run this later today.

Different tech route ...

Agr, BW, animal husbandry(?)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Honestly, I am not sure. We do have 6 yield AH tile. But if our second/third cities have Agriculture or Fishing resources we could definitely skip AH and go Wheel like in your sim.
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