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TheHumanHydra Loses His Head(s) [Spoilers]

Thanks for the advice, BGN. I've changed the default file format my computer uses; that will take effect after this report, as I played just before reading this.

I've never heard of Dynasty Warriors before, but thanks for the thought - perhaps I'll name all my cities after historical generals I like instead. That will have to wait till next turn, though, of course.

Unfortunately, I have had a week of low motivation (hence the lack of reports). I'll try and catch up on everything that's happened now. Let's see, the last thing you saw was t30. These were the t30 demos, which I for some reason didn't post before, so you can see the change over 10 turns:




I founded Guangzhou t33, after revolting to Slavery:




I managed a perfect whip (with regard to food in the box) of the granary in the capital:




This is my civilization at the half-way mark. As you can see, I took retep's advice and produced - actually whipped - a second worker in Shanghai instead of a granary:




Here's where my simming started to break down a bit. My sims indicated said whip, plus a chop from the newly-produced worker, would result in a settler with exact hammers in Shanghai. Beijing could regrow on the galley needed to transport the settler to the mainland, then whip it to completion with an optimal five-turn whip turnaround. Well and good. However, I wasn't entirely happy with how this would leave Shanghai, and to a lesser extent Beijing, working less than all its improved tiles for several turns. I wasn't in the mood to sim for any longer than I had already, though.

To compound my annoyance, it turned out Beijing had a couple more hammers floating around in overflow than had been present in my sims (and I couldn't figure out how), forcing me to whip there a turn sooner than I had intended and generally making me feel that things were more chaotic and sloppier than they could have been. Finally, I wasted my second unnecessary worker-turn of the game when I mistakenly moved my worker from the forest 1S of Guangzhou to the horses 1S of there before roading the forest. I didn't need the horses right away, and now I will spend an extra worker-turn moving back into that forest after roading the horse tile. However, as this was not a misclick but a lapse of concentration/judgement, I didn't feel comfortable replaying the save to fix the error. Lurkers can correct me on this if I was wrong (which will make me more annoyed with myself).

In any case, here's that exact-hammers settler:




Meanwhile, whipping the galley a turn ahead of plan did have the positive effect of enabling me to land a warrior and reveal the proposed settlement area ahead of time:




Heh, so it appears the debate about settling next to the flood plain plain was in vain, for that tile is coast. On the hill it is, then.

That barb warrior does make things interesting - I'm sure he'll move to the hill 1W of the warrior before next turn, threatening the settler I would land next turn. I could load a second warrior into the galley to guarantee the settler's safety, but that would delay bringing a worker over - and I had loaded the worker already, before thinking of this, so that would waste two worker turns (one to load this turn, one to offload again next turn)! What do dedlurkers think?

This is where we're at now:




You'll note I did decide to go for the mainland before settling the fourth (and, for now, final) city on the home island. Its advantages just seemed to outweigh the costs in my mind when I considered I could get the settler for that fourth city almost immediately afterward anyway. I used the overflow from the galley-whip to one-turn the work boat for said final island city, which must now take the seven-turn trek around the isle to reach that city-site's fish. I put the minor overflow from that build plus the proceeds of a chop (there honestly isn't much else for these workers to be doing) into a settler in the capital. This again feels inefficient, since I haven't allowed the city to fully regrow, but, as I said, I was unmotivated to do more simming, and, absent a warrior for at least this turn, I wouldn't have been able to keep it happy at a larger size anyway. I'm actually pretty stretched thin as far as military police go, at the moment, at least as soon as my cities regrow. Thankfully Guangzhou is whipping off its freshly-unhappy population next turn - but that's only a temporary fix, hence the dubious slow warrior build in Shanghai. Should have simmed more. Oh well.










Not all the micro has been seat-of-the-pants. The build, growths, and upcoming whip in Guangzhou have been nicely timed. The granary will be at 19/40 hammers, maximizing overflow, the city will otherwise have just become unhappy, and I believe the food in-the-box will be close to optimal (though I admit I didn't plan for the last). I'm not too happy with the rest of my recent micro, though I don't know if it's strictly suboptimal (with the exception of the outright mistakes), but I am happy with this, as well as some of what I accomplished earlier in this turn-set. In any case, it's passed now.

The current demographics:




You can see much of my former lead has evaporated, for now, at least. I actually remained in the top spot for demographics for some turns after my 'some randomly nice-looking demos' post above (t26), due to apparently growing my cities sooner than the other players and working so many high-yield tiles. Three whips between Beijing and Shanghai, combined with my opponents growing their cities, dealt me a blow both absolutely and relative to the other players. Whips are always an investment, though, so, assuming I can fix my military police problem and found these two more cities efficiently, hopefully I'll recover my position. Or not; we'll see.

And that's where we stand. I hope my lack of reporting and insufficient simming this past week has not let anyone down too hard. Hopefully my motivation will be better this coming week. As Fintourist always says, more work now means a more fun position later. If only I were better at following his advice.
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Hey I have looked all the saves! Watching have things develop is like watching a soap opera!

I few things you haven't mention is that Mardoc built Stonehedge (100% sure) and got Budhism (90% sure). He is most likely to go for priesthood to get his UB and make a play for the Oracle-Colosus.

What do you plan to do with the overflow from the granary? I think that is 24 hammers.

I would have used the overflow in Beijing to make another warrior, this means you would have to hold on the chop for a turn. That way Shangai could be putting hammers in something better like a lighthouse/granary.

Any ideas about the silver? You desperatel need more happines to start working some cottages.


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Ha! If that's the low point of your whip cycle then its your opponents who need to try to improve their positions...

Happy does look like the next priority. Any leads other than the silver and spices? How long before Shanghai pops borders again for visibility over the silver?

Re: the barb warrior - how many free wins do you get on this difficulty?

I'd be tempted to settle y instead of x for the immediate 5 foodhammer tile, but x probably works nicely in terms of growing when borders pop and again when pig is ready. Also it sounds like Shanghai could do with working cottages over clams.
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Well, that's encouraging. smile That's not the absolute low-point of the whip cycle; that was a couple turns ago, for which I don't have a screenshot, unfortunately. The high point was also better than the t30 demographics show.

No other happiness leads, no, though don't forget about the wines in our borders. I wonder if there's gold near X on the mainland; it's the right terrain type. I had a dream where there were three dyes as well as spices (that part prophetically) north of X (but in that dream an opponent, who was Pindicator, had already settled two cities up there, so it wasn't all good. Better than my dream during PBEM 62 in which mackoti was using warriors to eat our mutual neighbour, though).

Unfortunately it appears you get zero free wins versus barbarians on Monarch. Brilliant thought, though; that could have saved a lot of trouble.

I don't think I want to settle the tile the Y marker is on (it was actually marking the tile 1N of there, which had been fogged). It makes the pigs, the strongest food tile in our region, difficult to settle for. And I think the extra food from the pigs will pay off over the ability to work the FPP a few turns earlier in short time.

Is it really worth it to work a cottage over a clams? There is one available, but I was going to work it at the top end of whip-cycles over the grassland hill mine or other random tiles. Of course, I can give one of the clams to city X when I found it, so that could work out. Otherwise it doesn't really seem worth it to lose two food and one commerce now for commerce later, though.

By the way, I forgot to mention this, but one of the religions (I can't even remember which) was founded the other turn. Stonehenge was built, too.

I've been assuming I should research Mathematics - Currency next. Now that Writing is finished, though, I just want to confirm that. Does anyone think I should go Mysticism - [techs] - Monarchy instead, to solve our happiness problems? Happiness seems to be a pretty big constraint on this map, but, then again, twice as many IC-TRs also sound appealing. Any thoughts?

Thanks for popping in again, Old Harry.
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Um - retep says it was mardoc who got stonehenge mischief.

Yeah, I was imagining x would take clams once shanghai had grown to size 4.

And being CRE you don't want to waste beakers on the religious line. I think currency or calendar are your choices, depending on luxuries and if you find a site to chop mom from (desert hill by silver has 4 forests,grass hill has 7...) Although a detour to mc to steal colossus would be funny, its probably not optimal...

edit: there are probably a lot of barbs on the mainland - when is that chariot arriving?
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(February 16th, 2015, 16:44)TheHumanHydra Wrote: What do dedlurkers think?
Unload settler and worker on the warrior tile and risk the 24.22% shot. If you lose disappear and leave the game to retep who will bring it to a quick end mischief
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Retep, how do you know it was Mardoc who got Stonehenge, just from watching the scores? In any case, that sounds reasonable given he's IND.




Good news: the barb warrior bravely ran away (for now). I brought the worker over, then realized I didn't really know what to do with him. smoke I was originally going to cottage the first flood plains, but I fear that might be disrupted by the barb warrior, and it puts my worker a couple turns away from being able to improve the pigs once borders pop. Mining the grassland hill would delay pasturing the pigs by one turn as against going straight there once borders pop. I could road the hill instead and come back to it later. Or I could cottage the grassland 1N of there, though I doubt that cottage would be worked for a long time. Thoughts?

Likewise, the worker 2S of Beijing (d'oh! I just realized I forgot to rename my cities) could cottage another riverside grassland, road a couple tiles to let me settle city no. 5 a turn faster, or board the transport and join its confrere on the mainland (there are a lot of good tiles to improve over there, once borders pop ...). Thoughts on this would be appreciated, too.

Old Harry, to answer a couple more of your questions, Shanghai's borders should pop eot46. And I believe I will be able to complete a chariot next turn, as that's when the third worker will finish roading the horses, at which point I believe they will be connected to our trade network by sea, and Guangzhou has a bunch of overflow to expend from its granary whip. (As a side note, sadly, the food in the box wasn't quite perfect, but what can you do.)

After the settler, do you think it's time for Beijing to build a library? Shanghai? I feel like I usually build those a bit too late, while being at five cities will start to slow our economy before additional cottages kick in, so it might be a good time to take a quick breather from the expansion builds. (I also don't know when is the best time to start running scientists somewhere to get an early academy, but we can burn that bridge when we come to it.)

I set research to Mathematics. We have some time to decide whether we want Calendar or Currency after that. I'm thinking Currency will be the 'default' choice, given the presence of so many potential overseas trade routes, but Calendar of course has its merits.

I think that's everything ...
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(February 17th, 2015, 13:17)ipecac Wrote:
(February 16th, 2015, 16:44)TheHumanHydra Wrote: What do dedlurkers think?
Unload settler and worker on the warrior tile and risk the 24.22% shot. If you lose disappear and leave the game to retep who will bring it to a quick end mischief

That's ... genius. We can never actually lose the game!
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(February 16th, 2015, 17:49)retep Wrote: Hey I have looked all the saves! Watching have things develop is like watching a soap opera!

I few things you haven't mention is that Mardoc built Stonehedge (100% sure) and got Budhism (90% sure). He is most likely to go for priesthood to get his UB and make a play for the Oracle-Colosus.

So somehow I didn't see this post till now. I apologize if it seemed like I was ignoring you. frown

I agree that would be a reasonable line of play for Mardoc. I'll be sad to see my favourite wonder, the Colossus, go, especially on this map, but overall I think I like the techs (and settlers) we'll be getting better.

Quote:What do you plan to do with the overflow from the granary? I think that is 24 hammers.

I would have used the overflow in Beijing to make another warrior, this means you would have to hold on the chop for a turn. That way Shangai could be putting hammers in something better like a lighthouse/granary.

Right now I'm thinking I'll build a chariot with the overflow in Guangzhou, to send to the mainland. How does that sound? As for the capital, I did consider another warrior, but perhaps didn't realize how tight my happiness crunch would be, and thought it would be better to prearrange to have the food for city no. 5 improved (also, I thought, kinda conversely to you, 'Shanghai doesn't have anything better to do while growing, might as well build a warrior!' ;p). Actually, I still think it's probably better to get that five-food tile improved than to get a lighthouse (one-to-two food) or granary (well, a lot more, but not in a newly-planted city) in Shanghai. The thing that's making me question this is your other comment ...

Quote:Any ideas about the silver? You desperatel need more happines to start working some cottages.

Maybe I should have planned to send this next settler to the silver (in which case I wouldn't have needed the work boat). Though we have little information on which to base the location of that city yet. I dunno. In any case, there's going to be enough sharing of the good food tiles on the home island presently that the more developed cities will be obliged to work cottages. But it would be nice to work one more per city. Perhaps (following my thought from my previous post) I shouldn't build a library next (in Beijing), but should take the economic hit for a sixth city, for the silver, with the aim of increasing my economy by an even greater degree immediately thereafter?

Thanks for the post. I hope the soap opera wasn't too bad of one. Hopefully, even after all the twists, it'll still turn out to have a good ending!
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If you built the library next when does your first great scientist appear? I don't know if your cap will be your longterm bureau-cap will it? So an academy isn't so useful. If you want him for the golden age when do you want to revolt to HR/OR/Bureau?

Are libraries half price for you?
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