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[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt

NobleHelium Wrote:I think you should be more concerned with not getting your cities razed than what you should name your subsequent cities at this point. lol

Thing is yes, it hurts we lost a city that we didn't have to (if we slaved an archer) but then again they could have had 2 chariots in that galley in which case nothing we could do to stop NoSpace. I knew they could 1 move the city from the FoW, but we simply couldn't get units to the area in time.

On that note though, we can now build triremes, and luckily road blocks don't have to be mobile.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Worker MM for Navy/Blue

Worker, Dhal, move 23 road/fin, Blanka 3 road.
Blanka road/fin, W, D 32 road fin, settle Kenya, build wb, work pasture
B, D, W, pasture
B, D, 87 farm, W 32
B, D, farm/fin, W chop, wb complete, build granary
B, D, 787 mine, W chop, wb 14
B mine/fin, D 2, W chop/fin, wb net, work clams
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Gracias!

Darrell
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Brief report this time, I have PBEM4 to save and that's going to take forever. First:

Quote:Krill: youknow our gpt only seems to be getting worse
Darrell: yes
settliong 5 cities in 3 turns will do that I hear
fortunately they razed one
Krill: I think you can quote that in the thread

Here, some pictures...about 4000 words worth.

[Image: civ4screenshot0029n.jpg]

[Image: civ4screenshot0030.jpg]

[Image: civ4screenshot0031s.jpg]

[Image: civ4screenshot0032k.jpg]

Darrell
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Current strategy is to start pumping out triremes to block any route into our lands, and then protect England as the only possible drop off zone for an invasion. Once we get Feud the question IMO when to take Optics. We need Calendar for Optics, and IW, so luckily everything is on the one tech path, except construction and HBR, but we might get by with WC instead of HA...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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You dont need calendar for optics but for astronomy i am sure enough about that.
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mackoti Wrote:You dont need calendar for optics but for astronomy i am sure enough about that.

Yeah, you're right, but we need to follow the others tech paths - if NoSpace go to Optics, we at least need optics and need to consider Astro. While we want Education asap that might have to wait a while even though we can get there quickly via Theo.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Shoot is in favor of peace. Rego is not, but then he isn't on the front line. Kyan is out of town. So I think we take peace.

Darrell
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Peace deal also lets us do the GP for GS swap unmolested. 8 turns I think. We should just run cash the whole time IMO.

Darrell
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Krill Wrote:but we might get by with WC instead of HA...

They are more cost effective, but don't flank catapults.

Darrell
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