(February 10th, 2014, 07:17)SevenSpirits Wrote:Perhaps I should have put in without any chance to defend and without Mack needing anything special at all.(February 10th, 2014, 07:07)Rowain Wrote: TBS had only the choice between sell them to Mack or get them taken by force from Mack in some turns.
You don't say.
[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers
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(February 10th, 2014, 07:31)Rowain Wrote:(February 10th, 2014, 07:17)SevenSpirits Wrote:Perhaps I should have put in without any chance to defend and without Mack needing anything special at all.(February 10th, 2014, 07:07)Rowain Wrote: TBS had only the choice between sell them to Mack or get them taken by force from Mack in some turns. Mack would still have to actually use his fleet to take these islands by force if he hadn't been able to buy them for a song. There is the opportunity cost of whether that would have actually been the best use of his navy. As is, he is not forced to make that choice. Using your logic, any civ that has the ability to buy cities from a weaker civ should be allowed to do so and weaker civs should go ahead and sell because these cities could be taken anyway. What ever happened to "from my cold, dead hands?" In this case, 300g isn't much, and those cities aren't worth much, but the precedent isn't all that great. I do agree with Pindicator's point about them being worth the extra tactical visibility though. (February 10th, 2014, 07:56)Boldly Going Nowhere Wrote: Using your logic, any civ that has the ability to buy cities from a weaker civ should be allowed to do so and weaker civs should go ahead and sell because these cities could be taken anyway. What ever happened to "from my cold, dead hands?" In this case, 300g isn't much, and those cities aren't worth much, but the precedent isn't all that great. I do agree with Pindicator's point about them being worth the extra tactical visibility though. BGN there is a difference between one case and a general rule. of course people should defend their cities as well as possible (but just look what wonderfull size 10 cities pind-scooter got without much cost and what poor whipped down to size 1 cities plako got from Dhal) but we are not talking about any powerhouse cities mack got. For me this transaction is similar to the city pind-scooter gave Bacchus for peace. Just that TBS got more for it than pind-scooter. (February 10th, 2014, 07:31)Rowain Wrote:(February 10th, 2014, 07:17)SevenSpirits Wrote:Perhaps I should have put in without any chance to defend and without Mack needing anything special at all.(February 10th, 2014, 07:07)Rowain Wrote: TBS had only the choice between sell them to Mack or get them taken by force from Mack in some turns. 300g is nothing. That's comparable in value to one galley and one knight. Trading 3 cities for that is ludicrous. In fact it's probably a better deal for mackoti than if TBS just emptied the cities and let mackoti capture them without combat. I can understand the desire from TBS's point of view to liquidate assets since he's on the way out, but I don't consider it fair to the other players to take deals like that. I wish people would play trying to protect their homeland and fighting those who would try to take it from them. Edit: Btw so far I've only heard about mackoti having frigates nearby. If he has galleons with units there too it's a little bit more defensible, but I still don't like it.
For the record regarding the city selling incident: I would tend on the side of i dont really like deals like this going through and would be happy to have tighter restrictions going forth. However, based on the rules and mindset this game was set up on, I see no reason to try and intervene based on this at the moment.
Does an axe upgraded to a zerk get the amphibious bonus? With this version of the mod adding combat1 as well, would the upgrade also get the combat1 promo (assuming that it also gets the amphibious promo when upgraded)?
I'd fire up the death simulator sandbox and try it out, but don't have time and I'm curious. Scooticator mentioned upgrading a c1 axe is what made me think of this. -- Edit: fired up a sandbox. An axe with no previous promos upgraded to a berserker. The amphibious promo was there, basically a regular unit promotion. I'm assuming everyone already knew this. ![]()
I'm of half a mind to mention to Dhal in his thread that if he antagonizes the other players too much in the tech thread they may be less inclined to capture his last city and free him from his OCC.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
I want to thank those who had strong defending neighbours and didn't get wonders or size 12 cities gifted (plako, Ichabod, Bigwyn) for their calm & mature reaction.
Glad to see Viking morale improving.
I honestly think they've got the advantage here. Their ridiculous mobility means they get to pick their fights - as shown by their first city capture and their aborted capture. Doesn't much matter if Mack has Frigates first and better if the Vikings can ignore his Frigates (or, soon, fight them only on good terms). I'm surprised to see them mostly building infra, where I can see it in screenies, anyway. I see a LOT of opportunities for them at sea - take Mackoti's island cities, raze his mainland cities, kill his navy, take TBS and Bacchus' islands (should be quite possible with Grenadiers vs Longbows), maybe even push around other powers. They could probably profitably use 20 more Galleons between the two oceans. Delaying mainland military builds until after miltech is reasonable, but building Courthouses on the front lines with Mack? But then, I'm sure they could beat me in a game. So maybe I'm the one who's missing the bigger picture.
EitB 25 - Perpentach
Occasional mapmaker |