t183 - Sorry for the delay ... it's a loooooong one!
I took mh's lack of public taunting as a good sign that nothing dreadful had happened to my troops between turns! I was proven right:
OK, so I was hit with 6 Artillery with only 1 withdrawal - better than usual results! The skirmish also saw a GG born in Sarmatian (waaaaaaay away from the front <shrug>). Other than that minor scuffle, mh seems to have pulled virtually all of his troops into Vienna to defend from my stacks. And I mean all; he has practically cleared out Medina!
He's upgraded 5 Infantry to SAM, but at least 3 have already been promoted once, so are unlikely to be able to pick up Interception promotions, and with only ~150g in the bank, he'll not be able to upgrade many more. So what would be the implications of my waiting a turn before assaulting Vienna...?
First off we need to look at units; by waiting a turn I can add ~5Tanks and ~5Bombers to my assault force. He can pull in any other units built last turn from the surrounding cities (which I will be able to see in fly-past), in addition to a unit built/whipped diectly in Vienna and up to 3 Drafted Infantry. So without further info that suggests at worst an equal addition of forces, but likely slightly in my favour.
6 Artillery attacked, so at least 9 remaining in Prague. Beyond the 5Infantry which actually engaged the Artillery, only superficial damage was done to the stack: all would heal within 1t.
Also, by holding off for a turn I can use the Artillery to fully remove Vienna's defenses, a less temporary & more reliable solution than having a Spy cause a City Revolt.
On balance, I think that holding off for this turn is more beneficial to me than it is to him.
(BTW, I would appreciate lurker comments on this decision - though obviously ones which can be made without spoileriffic info from mh's thread. I'm also happy to answer requests for further info on this and any other topic)
With that decided, we turn our attentions to Medina; I have 3Tanks in range, and with my airforce free from attack duty at Vienna, I can use some of them against Medina.
The question now becomes one of whether it can be afforded to keep Medina, and this is what has consumed the bulk of the time this turn has taken. The approachs to the city would remain inside mh's culture, so a significant force would have to be used to prevent an easy counter-offensive. I had some hopes that through use of Guerilla 2 units, I would be able to sever the Rail & Road links to the city - I have several such units in the stack, however none could reach the hill to the NE of Medina and also pillage. I next thought of the fresh Infantry in Baghdad, a quick WB test showed that unfortunately even if I should connect Medina by RR - it is 4tiles of RR, the city and then onto the Hill beyond - a G2 unit would finish movement on the Hill without the option to pillage.
The force I have available in New Damascus, much of which could be shuffled around to stock Medina, would likely be insufficient to deter a counter-attack. However, after having stuffed virtually all of his units into Vienna, it would seem to me that mh is unlikely to be willing to spend very many of them on re-taking what's left of Medina.
And then yesterday morning as I was getting into the shower I remembered a stockpile of unused units which could be used to Garrison the city:
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The Paratroopers!
I have 9 positioned outside Bursa, and if I prepare the ground correctly can reach Medina this turn after the city has fallen! Add in a few Infantry & upgrade a few Rifles from ND and mh would have to invest a not-inconsequential force to re-take the city. As an added bonus, the Paratroopers would then be a much more potent threat to him, with an option of jumping much further into his territory.
Now if I keep Medina, I can also use it to stage an additional Fighter wing in range of Vienna. I inventory my Air Force, and thus determine what I have available with which to bombard the city & guarding Infantry: 2 Bombers & minimum of 3Fighters. The Bombers will all target the defenses, while the Fighters will damage the Infantry itself:
28% Cultural, Infantry 14.8/20 (G2,CG1,D1).
{Those overflights also reveal the contents of Prague: 11Artillery & 2Anti-Tank (1injured)}
Tank (CR2) @ 42.4% odds - loses, but Infantry down to 8/20h
Unpromoted Tank odds are 87%, so I promote Combat 1 to improve to 90% - takes the city. 101g, Bunker(Hmmmmmm, I think I've just had an idea....), Granary, Hammam, Forge, Academy, Market, Grocer, Courthouse - I nice haul of buildings - 3Pop & Resistance for 4t.
New Govenor installed. Tank promoted to Charge (anti-Siege) to defend against a possible counter-attack. Rail the SW approach and then I can move in the Paras. Leaving a CG2 Infantry in New Damascus, I shuffle the remaining units around to Medina: 3Rifle, 5Jann, Cat. Due to distance they cannot upgrade once they have arrived, however the two Rifles from Medina can giving me 3Infantry in the city. The fresh Infantry from Baghdad, I promote to G2 and move onto the hill NE of the city; I cannot pillage, however it will take multiple units for mh to dislodge it, and will be able to do so next turn and then move back into the city.
I also take steps to ensure that is the only approach to Medina. The cottage 2E of the city is taken out by a Fighter from New Damascus; this allows my GG Horse Archer to move onto the tile, pillage the road, and then return to the stack. The tile ENE of Medina (West of the stack) is cleared by a freshly-promoted G2 Infantry from the stack.
As for the stack itself, I promote the two uninjured 7xp Infantry to G2 to become top defenders, and then use 4 of the Artillery bombard the city to 0% defenses. I have one G2 Infantry injured to just 3/20h; he's going to be no use on defense, but he can do some good ... he marches North through the hills and captures 3 of mh's Workers. Then all units are deleted.
That's the land units dealt with, so it's off to the other services ... usually I'd move straight onto the Air Force and bombard all over the place, but there has been an interesting development in the Eastern Ocean:
Now I really don't have any idea what sooooo's reasoning behind moving his Galley into the open ocean without escort (maybe he wants to publicly decry the Piracy as an excuse to declare War), but there's no reason for me not to take him up on his offer. My guess for the roving Destroyer is that it's following the Carrier I had stationed with the Eastern battle-group, but moved back West to take part in the assault on Vienna. (It is currently in harbour in Strassburg).
I've been keeping careful watch on sooooo's Naval builds on the lookout for Transports. None have yet been built - and that the Galley has not been upgraded still surprises me. Up until a few turns ago, he has not been in Theocracy, so the majority of his Destroyers have only 4xp - that means they cannot promote to F1, Nav1 for the extra movement so I can manage my forces with that knowledge. However, he has been out-producing my Navy in recent turns as I concentrate on Land units for the Western front. I need to be careful, and re-start ship production at Konya as well as Sarmatian.
Anyhoo, back to business:
Privateer swoops in to kill sooooo's Galley; 2000 Soldier points lost, which I think means that the ship was empty.
Quick view of Knossos shows 4Destroyers but no other ships in port. sooooo has 8 Destroyers total (3 in Ephesus plus the one roving) to my 7 ... though my first Battleship has just rolled out of the yards of Sarmatian. I think that once sooooo has any Transports, I would be forced to make a Naval move against him, but as it is I'll just be careful how they are deployed to minimise any potential loss if he does decide to attack.
One of the Western Destroyers is added to the Eastern Stack, and the Battleship moves to cover the Transports outside Sarmatian. I will also move 2 of my Carriers back into Strassburg after bombing runs so they would be available if hostilities erupt in the East. One Destroyer will stay with the 2 remaining Carriers outside Konya to cover from sooooo's roving ship.
OK, Aerial attacks:
First Bursa, where a strike on a Cavalry reveals that Augsburg & Nuremburg have both been emptied, though the Para-guard remains. Additional Fighters have nowhere more useful to move, so target those units in range with bombing runs.
Carrier groups now move in:
First Fighter destroys the Farm NW of Vienna. This also reveals the contents of Florence: a GG Medic Infantry, an Artillery, and 4Fighters (one at half-health). The other Farm and re-built Windmill are also destroyed by the first Carrier's Fighter wing.
Second Carrier contains C2 Fighters; these are all set to Intercept, and then the Carrier is moved back to Strassburg, from where it can still cover the main group.
Third Carrier will also head to Strassburg, but not until it has taken out the Coal Mine (1 failure) and an additional Plains Mine at Vienna.
With Vienna virtually stripped (again), the final Carrier targets the area around Florence, taking out 2Windmills with one failure.
OK that's it for offense, just the Workers, Spies & builds to finish with.
Oh, and the brand new GG in Sarmatian. With Confucian Theocracy taken away, I think he's best used merged into a Military pump city. The obvious choices are Sarmatian for Naval and Izmir - which has gone back to out-producing itself! I think it has to be Izmir, producing a unit per turn for the foreseeable future, rather than Sarmatian's every 2-3turns.
Workers are set quickly; 4 were used for connecting Medina, 3 are on the large island, 2 are RR near Bursa to be available on that front, and the rest are configuring Zonguldak for National Park (started this turn).
That leaves the Spies and takes us back to the idea I had when I captured Medina and noticed the Bunker. Since I no-longer need the pair of Spies in Vienna to revolt the citizens to remove the defenses, they can be put to other uses ... the first of which will be to sabotage the Bunker and thus allow my Air Force to do full damage to the defenders. But I don't want to risk mh being warned of the target and able to re-build it on his next turn, so I will hold them off for now. The Spy in Medina I will move onto the hill NE of the city to join the G2 Infantry and give me another potential method for cutting that RR access next turn.
Builds: max-unit production is the name of the game here; Airport cities continue churning out Bombers, as does Bursa since I cannot swing a 1t Tank. In general, I attempt to get a 1t unit, however if that is not possible I choose the highest-cost 2t build ... and so on. Mostly it's Tanks, Infantry and Bombers on the build screen, but I do add my first Submarine to the queue in Kayseri.
Medicine will complete at EOT so I dial the tech down to minimum. It's a tiny fraction off at 30%, however a quick switch of an Engineer specialist to a Scientist at Istanbul (Academy) brings it into line. With my Merchant ready and waiting in Ankara, I should be embarking on my Sushi adventure shortly.
Oh and while I'm at it, Ankara is due to pop a Great Person at EOT. Odds are: Engineer 38%, Prophet 29%, Artist 20%, Merchant 13%. Everything is useful
since my other GP is a Scientist, but maybe an Artist would be good for Medina...?
OK, here we go ... and we have a Merchant!