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Well, that Great Merchant catches you up effectively, doesn't it?
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Your merchant must be awestruck, walking the streets of a size 13 city. :neenernee
Seriously though, if you can... ok, to play it safe I will redact this part ... I think you will be in decent shape.
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spacemanmf Wrote:Well, that Great Merchant catches you up effectively, doesn't it?
That would be the plan. I think it might get us close, but my guess would be that Locke is teching faster than us, so he might still be a bit ahead.
Still, it hopefully will get us back in the right ballpark.
I did also ask Locke if he wanted to share his F4 screen in exchange for me figuring out (and sharing with him) what techs everyone else has. I kind of doubt he'd be willing to do that, but a) we have a decent relationship and b) you never know...
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zakalwe Wrote:Your merchant must be awestruck, walking the streets of a size 13 city. :neenernee
Seriously though, if you can... ok, to play it safe I will redact this part ... I think you will be in decent shape.
He is probably like WHAT in the heck is going on here? I was going to show you a picture of him doing the trade mission since the turn has ticked over but.... the game is down.
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zakalwe Wrote:Seriously though, if you can... ok, to play it safe I will redact this part ... I think you will be in decent shape.
Yeah, especially if they ... before they ... . As long as they can ... and ... doesn't ... things should be looking up.
I have to run.
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Chat with LP
Quote:Lord: hi there
me: hi
Lord: re capital size - I forgot to take anarchy into account when calculating growth times before
so it'll be the turn after next that it grows to 14
me: hmm ok
Lord: so you can either do the mission at 13, or wait 1 turn to do it at 14
me: right
i'll have to check with sunrise and see what he wants to do
Lord: not sure if it'll make a difference
me: i think probably wait
yeah i'm not sure if it will either
Lord: I can check if you'd like
although it's possible my sim isn't perfect
me: ok
what does your sim say we should get right now?
i can check that to the in game value
Lord: I'll load it up and check... what does it say you'll get when you mouse over it?
me: i'd have to check
Lord: you didn't already? I'm a bit surprised
My sim shows 1100 at size 13, 1100 at size 14
so no difference
does that match with what you're seeing?
assuming that's correct, you should just go ahead and do the mission next turn... the same gold a turn earlier is better than a turn later
1300 at size 15, by the way, but that's a dozen or so turns away
probably not worth waiting that long
might be whipping the capital anyway, which would make that redunmet
you're keeping rather quiet :P
me: i was away
but i am back
Lord: ok
me: but now i'm going to bed ;-)
Lord: quite early for it, but ok
(or maybe I'm mixing up time zones)
so no comment on the mission? I'll see as soon as you do it anyway
ok, goodnight
Hi there
me: hi
Lord: I take it you'll be doing the trade mission this turn?
me: yes
i was going to do it this morning before work but alas.... the game was down as you know
Lord: will be interested to see whether my simmed value of 1100 was right
yep
me: it was 1100 at size 13
i expect your sim will be correct and it will still be 1100
Lord: ok
by the way, reading back over past emails I noticed a couple of questions you had that somehow got lost in the merchant discussion
I did found Christianity, obviously... figured the religion would prove useful. Not sure if it'll actually end up being worth the cost of the tech, but I guess we'll see
I don't have the original prophet around for the Shrine, but I should be able to generate another one reasonably easily being Egypt
Or at least I hope so anyway :P
me: yeah
Lord: not sure about the AP, it's pretty expensive... I was really more after the holy city. Guess I could consider the AP later, dunno
me: not as useful without being spi i think
temples are expensive
Lord: yeah
me: and monasteries expire too soon for my liking
Lord: indeed
Looks like there's only one religion left, by the way
Locke bulbed Philosophy at the end of last turn
me: oh? di dsomeone get toaism?
ah
nice
Lord: so now he has 2 holy cities
me: cool
did you see he got alpha?
lordparkin@gmail.com/gmail.7BC5FFB4 is offline and cannot receive messages right now.
Lord: and it's just Islam left
me: did you see he got alpha?
Lord: Quite a few people will have to get their religion elsewhere
indeed, I did
he's got a fairly sizeable tech edge on us
me: yeah
Lord: dunno about everyone else
me: he was up about 1000 beakers on me
before philo
Lord: yeah, about the same for me I think
me: well good to know i'm right there with mr. score leader ;-)
Lord: hehe, yeah
and in the near future once all your new cities grow you'll start whizzing past :P
me: eh
we'll see about that
looked like you founded 2 cities last turn?
Lord: most of my cities are already fairly big
whereas you still have all of that to gain
yeah, I did
one scheduled for next turn too
me: cool
how many are you up to?
Lord: I may briefly catch up to Plako in city count :P
14 presently
are you still expanding yourself? You were at 12 last I checked
me: yes 12 i think
Lord: Still seeing new cities from you every few turns, so I guess that'll continue for a while
Things are not looking at all good for WK at the moment
(I have a Scout in his lands)
He's made a series of errors which are only going to make things easier for Plako, unfortunately
me: shoot
Lord: Major two would be leaving the forested hill next to his capital open (Plako now has a stack on it that doesn't look like it can be removed) and leaving his Copper tile open (Plako moved units in and pillaged it - his only source of metal).
A bit frustrating to watch to be honest :P
me: yeah
Lord: I mean, it was never going to be pretty, but it didn't have to be this bad this quickly
me: right
Lord: also looks from the power like he lost quite a stack recently
doesn't help that I've seen Catapults from Plako while WK doesn't seem to have Construction yet
my guess is that at the current rate, in about a dozen turns WK will be pretty much completely consumed by Plako
me: wow
Lord: which represents about a dozen extra city sites (settled and unsettled)... a lot of land...
me: well plako WAS running out of room... ;-)
Lord: so not good news I'm afraid
heh, perhaps
he still had at least another half dozen sites though, I think
me: yah
Lord: same as everyone else
me: yeah i was lookin at about 20 or so city sites?
is that sound about right for you too?
Lord: seems that's about the standard
yeah, sounds right
1. He also claims that he will have about 20 cities. We lost a few sites that I thought we might get when I was estimating we'd have 30 but I think we'll still be north of 25 (peacefully)
2. Things not going well for WK. I was worried about plako using his stack to harass us and wanting to get a NAP. We may need to address that and/or jump in on plako's side to make sure he doesn't end up with all of WK's lands.
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Yeah, especially if they (give Krill pics) before they (stop posting). As long as they can (keep Krill entertained) and (thread title) doesn't (change to RPB3) things should be looking up.
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regoarrarr Wrote:Chat with LP
1. He also claims that he will have about 20 cities. We lost a few sites that I thought we might get when I was estimating we'd have 30 but I think we'll still be north of 25 (peacefully)
2. Things not going well for WK. I was worried about plako using his stack to harass us and wanting to get a NAP. We may need to address that and/or jump in on plako's side to make sure he doesn't end up with all of WK's lands.
3. Locke bulbed Philosophy late last turn. He now has 2 holy cities (And is closer to ~2000 beakers up on us)
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City of Delta (globe city - bananas / rice / fish) founded in the east.
Am I right that if I have a state religion, other religions present in a city will no longer give 1 cpt?
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