February 13th, 2014, 13:55
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(February 13th, 2014, 13:47)Twinkletoes89 Wrote: How can a reload be given for this? They made a mistake due to playing too quickly, not hurt by something outside their control.
The argument essentially is, the other players would rather that I play quickly to keep the game moving and occasionally ask for a reload, than to take extra time to play every turn.
Of course it turns out that enough stuff has happened now that a reload is quite unreasonable, so it's kind of a moot point whether there was any argument for it.
February 13th, 2014, 16:18
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Didn't they ask for turn timers to be extended recently so as to avoid this kind of thing in the first place?
February 13th, 2014, 21:24
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Different thing, wanting longer turn timers to avoid a pause is different from playing a turn fast to avoid inconvencing anyone.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 14th, 2014, 11:10
(This post was last modified: February 14th, 2014, 11:11 by Gavagai.)
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I wonder, if Bacchus is planning a naval attack against Ichabod right now. That would be a logically consistent move, given his past actions.
February 14th, 2014, 11:18
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"logically consistent" in terms of pissing off powerful rivals? yeah probably
im looking forward to ScooPin's retribution, i expect bacchus will decline the initial offer and the vikings will go a'raiding.
...expect = hope, naturally.
February 14th, 2014, 13:04
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It would be pretty funny if most of the orange on the map simply vanished within a turn or two.
February 14th, 2014, 22:31
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(February 14th, 2014, 13:04)spacetyrantxenu Wrote: It would be pretty funny if most of the orange on the map simply vanished within a turn or two.
Wait what
February 14th, 2014, 22:36
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(February 14th, 2014, 22:31)Hashoosh Wrote: (February 14th, 2014, 13:04)spacetyrantxenu Wrote: It would be pretty funny if most of the orange on the map simply vanished within a turn or two.
Wait what
I meant this:
(February 12th, 2014, 16:50)scooter Wrote: I've titled this next picture "Why Bacchus is going to give us Seahawks and cash back."
![[Image: t177_bacchus.JPG]](https://dl.dropboxusercontent.com/u/5826112/PB13/t177_bacchus.JPG)
Those garrisons are lol-worthy. Last pindicator and I chatted, we decided we're going to give him one option - give us Seahawks and cash/prizes for peace. If he rejects, we'll burn one/more of these cities. Then we'll see if he reconsiders. Ideally this means we don't lose any of the buildings we built in Seahawks if he quietly gives it back to us.
We could just burn stuff for the capture gold if we wanted. That might not actually be the craziest idea? By the way, looking at this really makes me wish we could afford to invade Bacchus. If it wasn't for mackoti on the other side demanding the bulk of our military attention...
I guess I should have specified Bacchus orange over Azza (red?)-orange, but he's going down, too.
February 14th, 2014, 22:54
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And here I thought William was getting the axe
I'm a bit fuzzy, if a 2-mover disembarks from a transport can it move that same turn?
February 14th, 2014, 23:04
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There is a special circumstance where a unit attached with a great general can disembark and then take a morale promotion which provides a new movement point. Commodore used this against pindicooter in PB8. But pindicooter are Vikings and will upgrade their zerks to grenadiers and keep the amphibious bonus. It will be a massacre and an advanced course in realpolitik for the aggressive upstart Orange in repayment for his insane/aggressive/suicidal poach of their city earlier.
Revengence will be had!!
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