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[PB 55] Miguelito and Mjmd help Amicalola avoid a repetition of last time

I am jealous I didn't sign up for this! That spot is very good. I can't imagine what would pull us away from it and doing an AH opening (hint an opponent 10 tiles away, but they should be farther based on map description). Or like double new food resources south I guess.

I also tried a hunting first opening specifically for BW after hunting agri and it was just inferior to agri first. I do wonder if we should have simmed more before picks and taken Inca, but too late now! We will still get extra worker turns from our fast workers. Both in forest moves, but also there are a lot of unforested hills.

I would also go E-N to scout and then stay near coast until you are out of forest then hook back around.
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Alright, it's been a couple turns, I had an unusually busy couple of days at work, so sorry for not posting. I've found a long stretch of coast to the north, and the east to looks maybe narrow out; you can see the coast in the fog. Maybe a land bridge or peninsula? West and South haven't seen so far, but borders pop next turn so that will help. Also what might be an island at the north! ALSO food in very interesting dot map locations, although the second city looks pretty set in Stone. Get it? Because.. Stone..?bang




I made a split second decision to go north which I regret, because otherwise we wouldn't have the Eastern Mystery. Going to make sure I get your input first from now on, I think along the coast would have been better. With that in mind, do you guys think we should head east or west from here?

I also simmed again and couldn't make a BW pre-AH better, so the only reason to do it is if we're worried about a rush, I think. Now last time I made that gamble, it went awfully, but twice in a row? What are the odds smile
Third city will settle copper, unless either of you finds something better. I'll try to post an initial micro plan for post-worker in the next day or two.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I approve of the circle you're doing, we know know all possible 2nd city locations in the east, and got a clear favourite out of it. Now need to uncover the rest of our first ring before the scout dies.
We can't settle 2nd for copper, but we will see horses early enough, so that could give some security alternatively (which turn would we get wheel if we research it after BW?).

Also I understood that the map would be similar to PB 52, and there there are some inland seas so we might be looking at that to the east or maybe the north as well.
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Ya this way your scout didn't get bogged down in forest. That little lake ended up giving vision of a bunch anyways. Based on PB52 E looks like a land bridge to a neighbor, but agreed with just going in a nice circle.
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Brick is right. I am going to self-ban from looking at the Politics thread and getting angry for no reason, even if it opens back up. He's probably right about just deleting the whole thing, and I say that as someone who reads it. Either way, I guess this is an apology for contributing to the overheated nature; it served no purpose, and if anything takes away my favourite thing about RB: the lack of toxicity. So yeah, sorry to anyone reading this.

Will go West with the scout for now then!
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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We could start the discussion here. neenerneener 

But you are right, Brick made some good points.
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(October 2nd, 2020, 23:23)Charriu Wrote: We could start the discussion here. neenerneener 

Ah, I can't escape!  lol

We have revealed a lot more coast, and I looks like the north is a backline, unless this is a huge and narrow inland sea.Actually, knowing PB52, that's possible, dammit. 

Attached a picture from the most recent turn, to show you the land and because I wanted to know your opinions on the yellow dot (green seems certain to me as no.2). Should it be high or low priority? Should it be moved? Seems like an O.K. (not great) hammer city for military early on, although food is very low. Silver is nice though. The food layout to the north is really obnoxious, but we're just gonna have to make it work somehow.




Also, check it out, it's an tech party! I'm guessing these are mostly agriculture, or maybe Hunting.

Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I've already been pondering that plains cow. I also came up with that spot, but its not a 3rd city. You have a grassland pig with at least 1 floodplain (we don't even get a zoomed out picture when cap borders pop, come on!). Food food food, then more food!
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(October 3rd, 2020, 22:53)Mjmd Wrote: I've already been pondering that plains cow. I also came up with that spot, but its not a 3rd city. You have a grassland pig with at least 1 floodplain (we don't even get a zoomed out picture when cap borders pop, come on!). Food food food, then more food!

Pigs have many floodplains and plains hills nearby, this map is looking very fertile. Wise words on the food also. Borders pic here as promised, I'm not sure how that slipped my mind. 

I remember in your micro plans on the last turn of worker building you swapped to the sheep to get an extra commerce because the hammer didn't matter. I haven't found a way for the extra commerce to matter either, and I feel like an extra spare hammer is worth more than a spare coin. Did you have a specific purpose for it in mind? Currently the plan is to go for AH next since we can share the sheep, with BW on the way after that, and settle the copper with our third city unless it's in a hilariously unhelpful spot.


Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Its because we are already putting max overflow hammers through the 2nd warrior if memory serves, so that overflow hammer gets lost. So you net 1 beaker. Feel free to run the whole sim through. I'm pretty sure T20 we do the same thing (even though we finish the deer, but that turn has food and hammer implications which is why I have a ? there for further testing), overall feel free to double check things.

The nice thing about charismatic plus having at least the elephant is that we can avoid that silver for a while. The bad thing is we might want to just grab that fish with the silver city and start accumulating culture on it. We don't know if that is an island or another continent. Even if it is an island we can later colonize food now is more important. Plus actually need a port city to get over there. The other obvious spot for a port city is between the clam and silver as it's a faster city food wise. In both cases we would end up settling a city 1w of the cow and probably steal the capitals deer and make a nice little production city (which I kind of like better than original spot we both came up with as it actually has food to work all those hills then.

1S of the pig just looks like the best city in our empire....... assuming we don't end up splitting it up.

I wouldn't go back for it, but that little bit of coast skipped scouting is going to bug me, but I'm pretty sure it doesn't matter for a long time.
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