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EitB 0010 Wishlist/Progress

(December 11th, 2012, 19:19)NobleHelium Wrote: And you can already build coves on resources.

WHAT???

Really?

I was sure that wasn't allowed...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.

Same way you can build a mine on a sheep hill right? I think it's only Mana that blocks non-appropriate improvements.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

It's not really the same way. "Build cove" is a spell. But I'm pretty sure you can cast it on a tile with a resource, as long as it's not too close to another cove.

And mana tiles can be improved with normal improvements. They can be farmed and cottaged and mined. They just can't have cities built on top of them, because building a city connects a resource and...connecting a raw mana resource is not defined.

Okay, I'm wrong. Apparently coves cannot be built on resources, and that's for base FFH too. I could've sworn someone talked about building a cove on a resource in some PBEM though.

hmm. Does that mean that building a city on top of a typed mana is allowable? That'd be pretty awesome imho

Haven't checked, but I'm pretty sure you can't settle on top of any mana source.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

(December 8th, 2012, 20:44)Sareln Wrote:
(December 8th, 2012, 19:02)Qgqqqqq Wrote: I also think the GPP thresholds should be back at BTS levels, and that AI religion balancing is nowhere near acheived (yes I know this is a MP mod...), they all just go straight to OO/FoL/RoK - paticularly FoL.

We'll have to see how their behavior changes with the merge of Tholal's latest.

One thing CIV V did get right was letting GPP do directed bulbs. Thoughts?

Totally disagree on Civ5 bulbing. Untethered bulbing breaks the game over and over (caveat - haven't really played G&K, this is just based off vanilla.) I think the "puzzle" type bulbing is a really interesting feature of Civ4, at least at the high-level play usually featured here and which is the target audience of this mod. I can see how it might be frustrating and mysterious to a newbie, but like I said, not really the audience here.

Yeah, you can't settle on top of any mana node. What happens if you dispel a node that's under a city? Also undefined.

I wonder how hard/easy it would be to define it ...

I wonder if disabling the near-useless 'dispel' while inside a city would make things better or worse. :D


Don't get me wrong, I don't miss settling on top of nodes or anything, but its an interesting concept.

Pretty sure it's an XML flag. When set, you can't settle on it.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1



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