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[SPOILERS] CFCJester and Nakor want revenge!

(August 19th, 2013, 23:33)Merovech Wrote: Wait, I'm confused. You have a wet grassland capital wheat, only one other good food (the clams are nice as a supplement but weak as a main food, like the Chris Bosh of food resources) and a worker just sitting around roading places, but chose to go Pottery before Agriculture? Can you explain why in more detail?
My reasoning...
Quote:We need the cottages/granary sooner. We only have one grain that needs improving (and only need that to get out the settler after the one for the copper) so I'd rather lay down a few cottages and then get the wheat improved. We aren't really in a rush to get out another settler so having Pottery complete would allow us to immediately build a granary in the new city (and then a barracks to pop the culture borders). If we are working cottages, I think the benefits of earlier cottages/granaries outweigh whatever small research discount we would get from going Agri then Pottery. In the case of more than one grain (plus better land to expand to) we would want to go Agri first but in this case I think going Pottery first is the better choice
Also, we are roading to a very specific place, namely our second city site to grab copper (i.e. purposeful use of early worker turns).
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Merovech, I'm not completely sure I agree with Jesters reasoning, but we'll see how things go.
A very early Granary in our capital and second city will help a lot. And early cottages as well.

New turn, we found GOLD!!

[Image: Civ4ScreenShot0477_zps2e10f027.jpg]

Gaul moved into the forest and must heal. He is at 0.1 healt and 4/5 exp.
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(August 20th, 2013, 11:38)Nakor Wrote: Merovech, I'm not completely sure I agree with Jesters reasoning, but we'll see how things go.
Another way to look at it is do we have a worker available to improve the wheat right now? We know Pindicooter has at least one axe. Imo, that means getting out our own axes is a high priority. This fact means that roading out to the copper site is very important (and improving the copper as well). Thought experiment...say we had researched Agri first. Does our one worker stay back to improve the wheat? Isn't a granary first at the copper site better for long term growth? The next worker from Rhu most likely will be needed to chop (granary/axe/another worker) before we could start on the farm for the wheat and we should have Agri by that time anyway. The main difference is the earlier granary for the copper site (which has no grains to farm anyway). The main point is do we have the worker turns (given the game circumstances) to farm the wheat before the other worker actions we need to get done (considering we only have one worker right now) ?
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Quote:Another way to look at it is do we have a worker available to improve the wheat right now?

Actually no, the point of what is the most efficient tile to improve first...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 20th, 2013, 13:36)Krill Wrote:
Quote:Another way to look at it is do we have a worker available to improve the wheat right now?

Actually no, the point of what is the most efficient tile to improve first...
Improve the copper for axes or improve the wheat so we can whip warriors to defend against axes. Or maybe just not worry about axes and hope none show up. If that's the case why bother with settling the copper? After all, it is not efficient to get out a settler before a second worker.

I realize in a perfect world we should improve the wheat first. However, Pindicooter already scouted our capitol (so know we don't have BFC copper and will know if we have horses once they research AH, and whether it is improved or not as well). What is to stop them from sending an axe our way? They wouldn't even have to keep the city...they could just raze it. Maybe if we knew where they were, I wouldn't be so paranoid. As it stands right now, I value getting the copper hooked up more important to survival than having the *perfect* efficiency on improving the food tiles first. The argument could be made we should have went Agri->BW and built a worker first (instead of WB) but we chose to go BW first (while building a WB).

Another argument is maybe I just don't get MP (i.e. bad player). Kinda seems like you would want to send an axe to deal with that kind of player now doesn't it?
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Improve first ie on T0.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 20th, 2013, 14:32)Krill Wrote: Improve first ie on T0.
Fair enough. We didn't start with Agri so it wouldn't have been T0 but I get your point. And I did admit we could have went Agri->BW instead.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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All a moot point right now.
I agree that connecting the mined copper is priority now. So let's go for that.
Agri after Pottery for sure, though.

And we need to grow Rhuidean after the Settler to work more and better tiles...

Played the turn. Decided that we'll try to move Gaul into our borders for faster healing. Taking 10 turns outside with barb animals isn't the way to go....
3T untill Pottery, 2T for the Settler.
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[Image: Civ4ScreenShot0478_zps48f843d3.jpg]

Ivory as well. lol

Now all we have to do is live long enough...

Settler will be done next turn.
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Looks like I screwed up. The road will complete the turn after we found the copper site. Not that big of a deal and we wouldn't want to delay settling the city (it just irks me since I thought we had enough time to finish the road before settling). At least the new city can start on a granary right away. lol

I did notice that once we have IW (and can chop the jungle) we have some really nice land up north. I think the key for us is to get the copper site improved as fast as possible (so it can just pump military) and try and claim as much land near us as possible. After researching Agri, how about we grab Archery? My reasoning is that archers are quicker to produce and we wouldn't have to worry as much about chariots if we send protective archers with our settling parties.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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