OK, is this OK for the final version of the 3.0.0.1 change log?
Quote:Misc changes:
Quote:Capital city tile output: minimum of 2 food, 2 hammers, 1 commerce
Versailles: Cost: 500
Palace: +9 commerce
Pentagon: Requires Democracy
Heroic Epic changes:
Quote:Colosseum: +1XP to Melee, Archery, Mounted, Siege units, +2 happy, +1 happy per 20% culture slider. Cost 80 hammers, requires Construction. +100% production with Charismatic.
Heroic Epic: +100% military production. Cost 150 hammers, +50% production with marble, requires Literature,Colosseum, Barracks in city.
Quote:Greek Odeon: +1XP to land units, +2 happy, +1 happy per 20% culture slider. Cost 80 hammers, requires Construction. +100% production with Charismatic.
Mayan Ball Court: +1XP to Melee, Archery, Mounted, Siege units, +3 happy, +1 happy from incense, +1 happy per 20% culture slider. Cost 80 hammers, requires Construction. +100% production with Charismatic.
Babylonian Garden: +2 health, +1XP to Melee, Archery, Mounted, Siege units, +2 happy, +1 happy per 20% culture slider. Cost 80 hammers, requires Construction. +100% production with Charismatic.
Red Cross changes:
Quote:Hospitals: Free Medic 1 to units built in this city. Units in this heal an extra 10% per turn. +3 health.
Red Cross: Units built in this city gain a free march promotion
Naval buildings changes:
Quote:Quay: +1 commerce on sea tiles. Cost 80 hammers. Requires Compass. +100% production with Charismatic.
Universities:
Quote:University: +25% research, 3 culture. Cost 150 hammers. Requires Library, Education. +100% production with Philosophical
Seowan: +40% research, 3 culture. Cost 150 hammers. Requires Library, Education. +100% production with Philosophical
Research Institute: +25% research, 3 culture, 1 scientist. Cost 150 hammers. Requires Library, Education. +100% production with Philosophical
Other Buildings:
Quote:Stele: Ethiopian Unique Building: Monument replacement. Free Drill 2. +1 culture. Cost 30 hammers. Requires Mysticism. Obsoletes at Gunpowder.
Hammam: Ottoman Unique Building: Aqueduct replacement. +2 happy, +2 health. Requires Mathematics, Masonry, cost 80 hammers, +100% production with Expansive.
Baray: Khmer Unique Building: Aqueduct replacement. +2 health, +1 food. Requires Mathematics, Masonry, cost 80 hammers, +100% production with Expansive.
Armoury: American Unique Building: Barracks replacement. +2XP to mounted units, +3XP to land units. +1 culture. Cost 60 hammers. +100% production by Aggressive.
Ger: Mongolia Unique Building: Stable replacement. +2XP to Melee, Archery, Siege. +4XP to mounted units. Cost 60 hammers. Requires Horseback Riding. Obsoletes at Advanced Flight. +100% production with Aggressive.
Hippodrome: Byzantine Unique Building: Theatre. +2 artist slots. +1 happy from horse, dye. +2 happy faces per 10% culture slider. +3 culture. Cost 50 hammers, requires Drama.
Commando/Drill changes:
Quote:Amphibious: requires D2 or C2
Blitz: requires D3 or C3
Charge: requires D1 or C1
March: requires D3 or C3 or M1
Commando: requires Combat 4 OR Drill 4. Available on Mounted, Gunpowder, Armoured units.
Great General: When settled produces 2XP (no change).
Military Academy: Free Drill 1 promotion, +1XP, +50% military production. Requires Military Science, Great General.
Civic changes:
Quote:Representation: Requires Nationalism.
Universal Suffrage: Requires Constitution
Serfdom: +1 hammer from mines, +75% worker speed, +2 artist, scientist, merchant specialist slots. Medium cost, Feudalism
Emancipation: +1 commerce from cottage/hamlet/village, +1 hammer from windmill/watermill, +1 commerce from mines, +2 artist, scientist, merchant specialist slots.. Medium cost, Banking.
Mercantilism: +2 free specialists, High cost, Representation.
Free Speech: +1 commerce from village, +3 commerce from Town, +15% gold in all cities, +100% culture in all cities, +100% improvement growth rate. Can cash rush. Medium cost, Liberalism.
Resource changes:
Quote:Aluminium: Revealed by Scientific Method
Tile changes:
Quote:Mine: +1 hammer from Chemistry. No longer gain +1 hammer from Replaceable Parts.
Quarry: +1 hammer from Chemistry. No longer gain +1 hammer from Replaceable Parts.
Lumber Mill: Available at Metal Casting. Requires forest. +1 hammer. +1 hammer with Chemistry. +1 hammer from rail road. +1 commerce from river tiles. Requires 5 worker turns.
Villages, Towns, are permanent and cannot be pillaged or improved over. Also provide access to Oil, Coal, Aluminium and Uranium
Unit changes:
Quote:Barbarian Animals: Wolf: unchanged.
Lion: Strength 1, 1 move.
Panther: Strength 1, 2 move, starts with woodsman 2 promotion
Bear: Strength 1, 1 move, +300% against melee units
Scout: +200% against barbarian animals.
work boat: cost 25, food hammer unit. Creates fishing net. Suicide on use. Does not require tech.
SAM Infantry: Lower interception chance to 70%
War chariot: Egyptian Unique Unit: chariot replacement: Strength 5. +100% attack against axemen, -25% attack against archers. Cost 30 hammers, require horse, Wheel.
Impi: Zulu unique unit: spearman replacement: Strength 4, 2 movement points. +100% against mounted units, -40% against archers. Cost 35 hammers, requires Hunting, copper or iron.
Oromo Warrior: Starts with D1, 2 free strikes. Cost 80 hammers. Requires Gunpowder
Tech changes:
Quote:The Wheel, Agriculture, Hunting, Fishing, Mining, Mysticism: cost reduced to 35 base beakers.
Sailing: Cost reduced to 60 base beakers
Tech cost scaling: Implement the tech cost scaling feature as per ToW. This changes Fishing to be a 5 turn tech on pretty much every normal speed map. Late game tech costs adjusted accordingly: check in game for alterations.
Starting techs are unchanged.
Divine Right: Cost lowered to 800
Fascism: Require [Military Science] AND [Assembly Line OR Communism]
Corporation: Requires [Representation] AND [Liberalism OR Economics]
Electricity: Requires [Liberalism] AND [Physics]
Industrialism: Requires [Electricity AND Economics] And [Assembly Line]
Radio: Requires [Democracy] AND [Electricity]
Trait changes:
Quote:Financial: +1 commerce on tiles that produce 3 commerce. +100% production of Bank.
Charismatic: +2 happy in all cities. +1 happy from Broadcast Towers. -20% XP required for promotions. +100% production of Colosseum, Quay.
Creative: +1 culture per city. +100% production of Library, Theatre, Observatory.