OK, here are the results of investigating China's wonder-building ability. First of all, to answer Singaboy's question Stonehenge can be built with the stone resource in question being outside your borders:
![[Image: PBEM7-1.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-1.jpg)
Stonehenge was buildable three tiles away to the east using stone resources that were four tiles away and would never be workable by the city in question. I bought one of those tiles and tested to be sure, and it worked just fine. The stone resource doesn't have to be within your borders to start building Stonehenge, only the tile on which the wonder will be planted. I suspect that's true for all of the wonders in Civ6.
Next up, how the various wonder-building production modifiers interact with China's ability. I had to restart a new game because the AI built Stonehenge too fast for me to test, and there was no river in this location to use Hanging Gardens for experimenting. So here we are with a new start on Settler difficulty (heh) ready to experiment with Stonehenge. This was the result with no particular bonuses to wonder building:
![[Image: PBEM7-2.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-2.jpg)
A builder charge was worth 27/180 production towards Stonehenge: exactly 15%. So far so good. I had to test on this particular turn because a nearby Religious city state had given me a free envoy, and apparently there's no way to delay or deny picking a pantheon in Civ6. I took Monument to the Gods, the pantheon that grants +15% towards Ancient and Classical wonder production, lining up with China's own city ability. How do those modifiers interact together?
![[Image: PBEM7-3.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-3.jpg)
It's pretty much the way that you would expect. This time a builder charge was worth 31/180 production towards Stonehenge. That's just over 17% of the total cost and this works out perfectly on the math. China's ability gets buffed by an additional 15%, so the total effect is (15%) * (1.15) = 17.25% for each builder charge. It looks a bit unimpressive but the math does add up noticeably if you're using China's ability a lot.
With State Workforce civic finished, the Corvee policy opens up for another +15% production on Ancient and Classical wonders. Combined together, the results are:
![[Image: PBEM7-4.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-4.jpg)
The builder charge was now worth 35/180 production or 19.4% towards the cost of the wonder. The same math applies: (30%) * (1.15) = 19.5% from each builder charge. Finally, I researched up to Political Philosophy to add Autocracy government's +10% towards wonder construction into the mix. I had to do this with the Hanging Gardens instead of Stonehenge because the settler AI actually finished Stonehenge before I could reach the new governments. Fortunately both Stonehenge and Hanging Gardens have the same wonder cost of 180 production. The math lined up one more time:
![[Image: PBEM7-5.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-5.jpg)
Builder charges worth 38/180 production or 21% towards the wonder. Same math for reference: (40%) * (1.15) = 21% from each builder charge. Let's sum this up in a table:
No Bonuses: 15% per builder charge, 6.67 charges per wonder
Autocracy alone: 16.5% per builder charge, 6.06 charges per wonder
Monument to the Gods or Corvee alone: 17.25% per builder charge, 5.79 charges per wonder
Monument/Corvee + Autocracy: 18.75% per builder charge, 5.33 charges per wonder
Monument + Corvee: 19.5% per builder charge, 5.13 charges per wonder
All three bonuses: 21% per builder charge, 4.76 charges per wonder
China's ability becomes much stronger with these modifiers in place. In fact, if the Pyramids are finished then with all of the wonder modifiers in place each builder can construct an Ancient/Classical wonder. Once Feudalism is unlock, builders can get 7 charges and an Ancient/Classical wonder costs about 2/3rds of a builder!
That makes even marginal wonders like the Colossus and the Oracle worth building. And another great thing about China is that these wonders are constructed completely independently of the local city, since all of the production comes from the builder charges. You can slap down a brand new city with no production and knock out a wonder in a few turns, with the city itself still putting its actual production towards a granary or whatever (swap to wonder, use builder charge, swap back to normal build, etc.)
Even better, we're using the downloadable extra civs and that means we're using the downloadable extra wonders too. There are three of them in the Ancient/Classical eras:
Apanda: +2 envoys when you build a wonder, including Apanda, in this city. Must be built next to capital
Jebel Barkal: Awards 2 iron resources, +4 faith/turn to all cities within 6 tiles
Mausoleum: Grants a free Great Admiral (
), all Great Admirals can use their retirement ability an extra time, all Great Engineers can use their ability an extra time
Apanda isn't very impressive but the other two would be sweet to have. I doubt there will be much competition for them either, since they cost 400 production each. For China, they cost more like 50 production each and become highly useful. And don't forget about the Ancient/Classical wonders from the standard game that you can't devote resources towards building in a normal game, but nonetheless have useful bonuses:
Colosseum: +2 culture/turn and 3 amenities to all cities within 6 tiles. One of the game's best wonders and something we'll prioritize.
Colossus: +1 trade route, free trader, +3 gold/turn. China can build this cheaper than an actual trader unit.
Great Library: boosts all Ancient/Classical techs, +2 beakers/turn. China might be able to get this early enough for the boosts to be useful.
Great Lighthouse: +1 movement for all naval units, +3 gold/turn. Sure, why not.
Mahabodi Temple: 2 free apostles, +4 faith/turn. Yes please - this is how China will enhance its religion. A huge saver of faith for little cost to China.
Oracle: Faith patronage of Great People costs 25% less, more Great Person points from this city, +1 culture and +1 faith per turn. Blah but maybe eventually.
Petra: +2 food, +2 gold, and +1 production from all desert tiles. Awesome and we'll definitely get it.
Pyramids: all builders +1 charge, grants a free builder, +2 culture/turn. Amazing and our second wonder to target after Stonehenge. The wonder literally pays for itself with the free worker for China.
Terracotta Army: all current units gain 1 promotion, archaeologists can enter enemy territory without Open Borders. Save this for a nasty surprise when we're about to fight someone.
Individually a lot of these wonders aren't particularly great. However, when China can build them so cheaply and stack up the benefits, they start to become very powerful indeed. I really do think China is an amazing pick for MP if you can avoid early conflict from neighbors. Let's see if we can show everyone that in this game.
![[Image: PBEM7-1.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-1.jpg)
Stonehenge was buildable three tiles away to the east using stone resources that were four tiles away and would never be workable by the city in question. I bought one of those tiles and tested to be sure, and it worked just fine. The stone resource doesn't have to be within your borders to start building Stonehenge, only the tile on which the wonder will be planted. I suspect that's true for all of the wonders in Civ6.
Next up, how the various wonder-building production modifiers interact with China's ability. I had to restart a new game because the AI built Stonehenge too fast for me to test, and there was no river in this location to use Hanging Gardens for experimenting. So here we are with a new start on Settler difficulty (heh) ready to experiment with Stonehenge. This was the result with no particular bonuses to wonder building:
![[Image: PBEM7-2.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-2.jpg)
A builder charge was worth 27/180 production towards Stonehenge: exactly 15%. So far so good. I had to test on this particular turn because a nearby Religious city state had given me a free envoy, and apparently there's no way to delay or deny picking a pantheon in Civ6. I took Monument to the Gods, the pantheon that grants +15% towards Ancient and Classical wonder production, lining up with China's own city ability. How do those modifiers interact together?
![[Image: PBEM7-3.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-3.jpg)
It's pretty much the way that you would expect. This time a builder charge was worth 31/180 production towards Stonehenge. That's just over 17% of the total cost and this works out perfectly on the math. China's ability gets buffed by an additional 15%, so the total effect is (15%) * (1.15) = 17.25% for each builder charge. It looks a bit unimpressive but the math does add up noticeably if you're using China's ability a lot.
With State Workforce civic finished, the Corvee policy opens up for another +15% production on Ancient and Classical wonders. Combined together, the results are:
![[Image: PBEM7-4.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-4.jpg)
The builder charge was now worth 35/180 production or 19.4% towards the cost of the wonder. The same math applies: (30%) * (1.15) = 19.5% from each builder charge. Finally, I researched up to Political Philosophy to add Autocracy government's +10% towards wonder construction into the mix. I had to do this with the Hanging Gardens instead of Stonehenge because the settler AI actually finished Stonehenge before I could reach the new governments. Fortunately both Stonehenge and Hanging Gardens have the same wonder cost of 180 production. The math lined up one more time:
![[Image: PBEM7-5.jpg]](http://www.sullla.com/Civ6/PBEM7/PBEM7-5.jpg)
Builder charges worth 38/180 production or 21% towards the wonder. Same math for reference: (40%) * (1.15) = 21% from each builder charge. Let's sum this up in a table:
No Bonuses: 15% per builder charge, 6.67 charges per wonder
Autocracy alone: 16.5% per builder charge, 6.06 charges per wonder
Monument to the Gods or Corvee alone: 17.25% per builder charge, 5.79 charges per wonder
Monument/Corvee + Autocracy: 18.75% per builder charge, 5.33 charges per wonder
Monument + Corvee: 19.5% per builder charge, 5.13 charges per wonder
All three bonuses: 21% per builder charge, 4.76 charges per wonder
China's ability becomes much stronger with these modifiers in place. In fact, if the Pyramids are finished then with all of the wonder modifiers in place each builder can construct an Ancient/Classical wonder. Once Feudalism is unlock, builders can get 7 charges and an Ancient/Classical wonder costs about 2/3rds of a builder!
![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif)
Even better, we're using the downloadable extra civs and that means we're using the downloadable extra wonders too. There are three of them in the Ancient/Classical eras:
Apanda: +2 envoys when you build a wonder, including Apanda, in this city. Must be built next to capital
Jebel Barkal: Awards 2 iron resources, +4 faith/turn to all cities within 6 tiles
Mausoleum: Grants a free Great Admiral (
![eek eek](https://www.realmsbeyond.net/forums/images/smilies/eek.gif)
Apanda isn't very impressive but the other two would be sweet to have. I doubt there will be much competition for them either, since they cost 400 production each. For China, they cost more like 50 production each and become highly useful. And don't forget about the Ancient/Classical wonders from the standard game that you can't devote resources towards building in a normal game, but nonetheless have useful bonuses:
Colosseum: +2 culture/turn and 3 amenities to all cities within 6 tiles. One of the game's best wonders and something we'll prioritize.
Colossus: +1 trade route, free trader, +3 gold/turn. China can build this cheaper than an actual trader unit.
Great Library: boosts all Ancient/Classical techs, +2 beakers/turn. China might be able to get this early enough for the boosts to be useful.
Great Lighthouse: +1 movement for all naval units, +3 gold/turn. Sure, why not.
Mahabodi Temple: 2 free apostles, +4 faith/turn. Yes please - this is how China will enhance its religion. A huge saver of faith for little cost to China.
Oracle: Faith patronage of Great People costs 25% less, more Great Person points from this city, +1 culture and +1 faith per turn. Blah but maybe eventually.
Petra: +2 food, +2 gold, and +1 production from all desert tiles. Awesome and we'll definitely get it.
Pyramids: all builders +1 charge, grants a free builder, +2 culture/turn. Amazing and our second wonder to target after Stonehenge. The wonder literally pays for itself with the free worker for China.
Terracotta Army: all current units gain 1 promotion, archaeologists can enter enemy territory without Open Borders. Save this for a nasty surprise when we're about to fight someone.
Individually a lot of these wonders aren't particularly great. However, when China can build them so cheaply and stack up the benefits, they start to become very powerful indeed. I really do think China is an amazing pick for MP if you can avoid early conflict from neighbors. Let's see if we can show everyone that in this game.
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)