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RBP2 Lurker Discussion Thread - No Players!

even if they break it, they won't be able to make much headway. All he need to do is to whp a preat and then axemen would be attacking preats in a citylol.

dazedroyalty Wrote:That would be great but Korea would have to break their NAP to do so. I highly doubt it would happen.
Mwin
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They think its more effective at this point for them to just super expand everywhere, grab the naval wonders, and spank Whosit later.

Though Whosit can't really afford an army or anything right now.
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From the Rome thread:
novice Wrote:If NaMOC move before you next turn, they can move the missionary 1E and gift it to you. Then I believe you get fresh movement points for it and you can move it into the city and spread confucianism.

Is this right? Do gifted units really get fresh movement points? Wouldn't that be a big advantage for a group of teams (say the CoW) at war against a common enemy? With 5 members to gift units between, that is a lot of moves! Even worse, what if gifting refreshes the attack allowed for a unit?

Or is gifting allowed only when the unit is within the receiving Civ's cultural borders?
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Sir Bruce Wrote:Or is gifting allowed only when the unit is within the receiving Civ's cultural borders?

This is true. The monk has to be inside Roman territory for NaMOC to give it to him. I don't know about the fresh movement points. The double-move rules in place would prevent using them like you suggest in war anyway.
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My understanding is that they get fresh movement points in a pbem game but not in a pitboss.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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More specifically, I think the difference is sequential turns vs simultaneous turns. Sequential (which PBEM must be), all units get fresh movement when your turn starts. Simultaneous, all units get fresh movement at the same time when the turn rolls.
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T-hawk Wrote:More specifically, I think the difference is sequential turns vs simultaneous turns. Sequential (which PBEM must be), all units get fresh movement when your turn starts. Simultaneous, all units get fresh movement at the same time when the turn rolls.

Good, one more item to add to my "Pitboss > PBEM" list wink

And yes Ruff, I know the double-move insanity is a big point in PBEM's favor smile
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Question: Why are the barb cities guarded by warriors? I never see that in my SP games. Is it because too few civilizations have discovered Archery, or some such thing?
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novice Wrote:Question: Why are the barb cities guarded by warriors? I never see that in my SP games. Is it because too few civilizations have discovered Archery, or some such thing?

Yeah, my understanding is that from Monarch onwards, new barb cities are guarded by Archers. The game is on Monarch right?
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Possibly because in SP Monarch games, the AI starts with archers, while in Monarch MP games with no AI civs, there aren't a majority (or any) of the civs that start with archers. That would be my assumption.
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