If you're reading this and you're a RBP2 player then shame on you. Otherwise have fun discussing the game.
RBP2 Lurker Discussion Thread - No Players!
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Stickied, and you won't see me posting or reading in here again. That goes for everyone else in the Pitboss #2 game as well!
Anyone mind if we use this thread as the map making thread as well? That way more peple can comment on the ideas being used.
I am fine with that.
Do you have an map ready alomng your earlier ideas, Krill? mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Got the outline of a map, but the details aren't all balanced yet. I'm kinda busy atm, just spent 3 days in school prepping to teach.
General details are: donut map, standard size, hollow. Seperate continent in the middle, only reachable via a navy (galley included). Outside is mass of island chains. Everyone starts equidistant (11 tiles separated) on the outside of the original donut ring. So far everyone (save mh) has stated that eles should probably be removed. Ideas on how to balance the capital starts, the surrounding land and the resources will definately be listened to, at least on my part.
Do you expect there to be much use out of the central continent as a place to colonize? It's not nearly as inaccessible as the New World in the Apolyton Demogame, but Sullla's point that you're not going to be able to defend two places at once seems relevant. Islands, of course, are always vulnerable to the Sirian Doctrine or boat sneak-attacks, but the central continent requires both naval and land superiority to hold. Of course, it will likely be where cross-world contacts happen, anyways. I'd lean towards making the central continent's terrain somewhat better than the donut ring, to encourage people to settle there. Maybe it's the only source of certain resources.
And standard size? Going to be very different from RBP1. We'll see whether or not people pick appropriately. Capital: Are all the starts coastal? If so, and if you're going to give people 2 ok-food resources (4- or 5-food, instead of 1 6-food), then I suggest that 1 should be in the water. With tech trading off, having a silver/gems/gold at each capital is certainly reasonable. Stone/marble: Islands only? Or Center only? Or not at all? I don't think each player should have easy access to both resources, but anything else should work just fine.
Krill sent me a demo of this map. Looks very interesting. My suggestions are:
Starting Land Mass The donut (the starting land mass for the players) contain zero strategic resources (copper, iron, horses) and be food poor, hammer rich. I would have one nice food resource (grassland pigs?) at each capital and then try and produce land that allows for slow growth (grassland hills, plains, some grassland). Small islands around the donut Rich, furtile land big enough for 2 or 3 cities. It also contains the missing strategic resources. Center Land I don't have any real thoughts on this. Krill had the stone / marble resources here but I'm not sure that is a good match. No way will you get 11 cities on that land mass. Maybe we make that tropical and put in jungle and tropical resources (fruit, rice, etc).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread. Cyneheard Wrote:Do you expect there to be much use out of the central continent as a place to colonize? It's not nearly as inaccessible as the New World in the Apolyton Demogame, but Sullla's point that you're not going to be able to defend two places at once seems relevant. Neither can anyone else. It is entirely equal, therefore you can defend both places at once. Quote:Islands, of course, are always vulnerable to the Sirian Doctrine or boat sneak-attacks, but the central continent requires both naval and land superiority to hold. Of course, it will likely be where cross-world contacts happen, anyways. I'd lean towards making the central continent's terrain somewhat better than the donut ring, to encourage people to settle there. Maybe it's the only source of certain resources. I'm not convinced that Sirian got it right in the first place. I'd actually favour jungle on the inside of the habitat ring, to delay hte settling of the jam continent. Quote:And standard size? Going to be very different from RBP1. We'll see whether or not people pick appropriately. That would be one reason to change the map size so drastically. THe other woul be with the amount of land available 15 cities is a decent average to reach. Quote:Capital: Are all the starts coastal? If so, and if you're going to give people 2 ok-food resources (4- or 5-food, instead of 1 6-food), then I suggest that 1 should be in the water. With tech trading off, having a silver/gems/gold at each capital is certainly reasonable. I'm tempted to do that myself, 5 with crab, 5 with clams, to favour trading them at some point. Quote:Stone/marble: Islands only? Or Center only? Or not at all? I don't think each player should have easy access to both resources, but anything else should work just fine. I think they should be available to each civ. Everyone has to have the option of trying to get them, the problem isd I don;t know how much they should cost. Krill Wrote:Neither can anyone else. It is entirely equal, therefore you can defend both places at once. I don't quite get this logic. Mobility is critical to defending multiple points on the map, and mobility to/from the donut to the center is necessarily limited. It's balanced, that's for sure, since everyone has equal access. This means that defenders of the center are still spread out. Spread out is a recipe for disaster for defense. Also, someone who doesn't spread to the center is concentrated for attacking the player who has spread their forces out. I like the center-jungle idea. If the donut's food-poor, then a lot of grassland jungle would make it very tempting, but you're not going to see a city-spammer REXing 10 cities in the center and just taking over before anyone else gets a chance to compete. And then it can have most of the calendar set.
If you cram the cities in on the habitat ring, you can get maybe a dozen, and won't have access to all the strat resources, never mind happy or health ones. You'll also end up with relatively poorer lands. Basically, expand or die is nature of hte game, as always.
I don't even get the problem with the defenders being spread out. |