January 28th, 2023, 21:17
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Do we have any real idea as to why barbarians sometimes avoid attacking and sometimes suicide? That would be an interesting segment on Charriu's explanation series.
January 31st, 2023, 05:38
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Quick update me no patience for full
Nauf’s power is spiking
We will whip an Axe into a settler in the capital, which will unfortunately stagnate on size 3 with 2 whip unhappy (but split off its Cow to city 7)
Settle fur/crab in the south, costing ~5gpt, nearly halving our income
Bad luck with barbs in the north delays our 6th and 7th cities.
Peace is non-negotiable
January 31st, 2023, 16:38
(This post was last modified: January 31st, 2023, 16:51 by Ginger*.)
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Lmao we have not only lost an axeman to an archer at pitiful odds, but now also lost a settler to a barb warrior that moved into in a fogbusted tile
This is an interesting study in the snowballing of bad odds. First our Axe gets grievously wounded by a spear, heals up to 2.5 str, then loses to a Barb Archer attacking our Axe (which is on a forest hill), now we have to clear the wounded archer with our warrior, the warrior that was supposed to escort our settler, and lo and behold, by another bad roll, a Barb walks into the fog busted area. So yeah I’m a little pissed that 3 separate shit cakes had to align together for this to happen. Ofc I could’ve pulled the settler back sure, yeah.
Peace is non-negotiable
January 31st, 2023, 17:01
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What are reasons to vote against Barbs for $1000 Alex.
January 31st, 2023, 17:13
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The really funny thing is that if I was playing Darius I’d probably open a beer right now, but with Joao it’s “oops, inconvenient”, ofc we will be sliding into irrelevancy after expansion but what can you do
Peace is non-negotiable
January 31st, 2023, 17:20
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February 1st, 2023, 08:28
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Nothing useful to say but carry on, and yes if anyone can stomach it it's João.
I don't think nauf will do anything if we are so far from even having a border yet. But you might be correct that we should add soon power at least to show respect or whatever.
February 1st, 2023, 16:32
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Hehe, axe war time
Peace is non-negotiable
February 2nd, 2023, 15:02
(This post was last modified: February 2nd, 2023, 15:03 by Ginger*.)
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(January 31st, 2023, 17:01)Mjmd Wrote: What are reasons to vote against Barbs for $1000 Alex.
I keep coming back to this and struggle to contain the tilt
We know what this game was going to be from the beginning, random. I guess that's why the outcome of Pb64 upset me so much, because the two players who drew played (in my opinion) pretty piss poorly*. Amicalola was carried by landmass and ICTR, Nauf had Darius of Sumeria. And it kinda boils my blood when rewards are unmerited, but that is what I signed up for
*This is gonna catch me flak so I'll preemptively defend: I mean from the reporting, all the war moves and tactics and micro looked solid, but the strategic decisions were pretty mindboggling, Amica's big sin was the no-cottage troll game, waiting forever on Hanging Gardens. Nauf relied on coast instead of cottaging his greens, and tried to outrace Amica's mass without monk, then got distracted in my land for 15 or more turns while Amica caught up in tech and hit Steel—which in and of itself should've lost him his Heroic Epic, but he got really lucky defending my amphibious attack. I mean, they had 13-14 cities and got out-teched and out-powered by fucking Charlemagne on 8 cities. Hell, Commodore was whipping himself silly in defensive wars the whole game and he still kept up with them in relevant miltech and power ranking.
So I guess I'm going into this game with some emotional baggage whether I like it or not, at least I can try to be self aware about it.
Peace is non-negotiable
February 2nd, 2023, 17:46
(This post was last modified: February 2nd, 2023, 17:48 by Ginger*.)
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Also, the Imperialistic trait sucks balls compared to Expansive, I don't understand how the majority of this forum prefers something that strains your supplies of workers and military, maybe in the best of circumstance saves 33hpc, devalues food->hammer conversion overflow, and always affects at least one fewer city to a guaranteed 30hpc that speeds up the growth and lowers the gap between settling and payoff.
Peace is non-negotiable
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