Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Stonehenge First: scooter's thread

The event log did not mention the razing because you didn't have vision on the city that turn. It mentioned the capturing because you had previously defogged the city. If he had been able to keep the city, you would have had to manually re-defog it. Once it came out of revolt you would have been able to see the borders however.
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NobleHelium Wrote:The event log did not mention the razing because you didn't have vision on the city that turn. It mentioned the capturing because you had previously defogged the city. If he had been able to keep the city, you would have had to manually re-defog it. Once it came out of revolt you would have been able to see the borders however.

Got it, thanks. Wondered if it was something like that.
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T55-58 try not to bankrupt

How am I the least updated thread in this subforum?? Insane. Let's fix this. Britta on T55:

[Image: t55_britta.JPG]

Micro question here. I could have worked the fish and grown this turn and still finished the granary this turn. However, my thought process was that finishing the granary here would let me "fill" the foodbox at sz2 and start sz3 with food in the box, therefore meaning that extra food is not wasted. Or something. I need to reopen T56 to see if it actually worked or not (I don't remember, this screenshot is 4 turns old now), but that's why I'm working the plains hill instead of rice or fish. Cottage is nearly finished on the floodplains. I avoided stacking workers to make it less tempting for AT to gun for the axe I have protecting it, so it's taking a little longer.

I'll need that extra commerce because my next city may cause me to go broke:

[Image: t55_city.JPG]

I decided to switch to the far superior "c?" location. I'm actually having an incredibly difficult time deciding on the location. The sane part of me wants to settle on the hill for the defense bonus, but I'd like to be able to work the iron that's in that hill. Also, settling behind the river is a pretty significant defense bonus and helps out a lot. Anyways, this city will basically make me broke, and I'll have to consolidate at that point. I just really needed to lock down this area from Pindicator. Writing in on T56:

[Image: t56_writing.JPG]

Libraries will quickly go into Abed and Troy and I'll use their excess population for scientists to chug me along while being broke. It'll be really, really fun. On T58, AT settled a city in my direction:

[Image: t58_at.JPG]

It'll definitely be a challenge for him to hold off against Britta, but we'll see what happens. New turn has since showed up in which Commodore acts annoying, but considering my capital is 1T-ing units with no difficulty whatsoever, I'm not really in danger. His stone city culture though is just SO obnoxious.
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scooter Wrote:Micro question here. I could have worked the fish and grown this turn and still finished the granary this turn. However, my thought process was that finishing the granary here would let me "fill" the foodbox at sz2 and start sz3 with food in the box, therefore meaning that extra food is not wasted. Or something. I need to reopen T56 to see if it actually worked or not (I don't remember, this screenshot is 4 turns old now), but that's why I'm working the plains hill instead of rice or fish.

Some combination of working just enough food to fill the box while checking Avoid Growth, and then working max food the next turn probably would have been best.
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Alright, I have a plan. Writing it down so I don't forget wink. Currently, Britta is due to generate a prophet in 11T. I can finish Priesthood this turn while founding my 4th city. It's going to put me perilously close to strike, but whatever, I can stave it off. Then I'll quickly get a Temple into Britta and run a prophet, speeding up the great prophet. Prophet bulbs Code of Laws. Convert to Caste, run a bunch of artists (in the capital of course to screw with Commodore's stupid stone site). Artist bulbs Monarchy, revolt to HR and then my crippling happy problems will be gone. I think this is the quickest way to solve this problem, especially considering I'm totally broke right now after founding my 4th city.

Should be interesting. Need to get my business in order before COmmodore runs away with this thing.
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T59-61 likes guerilla archers, hates phalanxes

Grr Commodore go away:

[Image: t59_north.JPG]

Good news is he's formation. That's good right? I flashed my axes and he left. I couldn't reach the fur so I had to leave it empty one more turn and sadly he was just swapping his formation Phalanx for a shock Phalanx frown. That'll be a pain to dislodge. I'm thinking I'll have to bite the bullet and chop that fur. It's just not safe with Commodore right next to me. Anyways, the south is more interesting:

[Image: t59_south.JPG]

Keeping a close eye on AT down here. In the bottom-left I have an axe + worker pair to mine that hill. I could mine the much safer hill, but this one gets me an extra commerce and with my finances I could use every bit of help I can get. After this screenshot I actually did a bunch more things. The main thing I needed to wait for was the chariots to be back in Jeff. I swung one chariot over into Britta and then covered the hill with my guerilla archer. The main benefit for that you'll see in a couple shots. Also, you see my plan mentioned in my previous post going into effect. I'm working some kind of ridiculous tiles all over the place in order to finish it this turn. If you look closely, you'll see:

1) Jeff working 3/0/2 seafood over 4/0/0 dry rice.
2) Britta doing the same thing
3) Troy not working Wheat or Horse(!!!!!)
4) Abed not working 5/0/1 Wheat(!!!)

All of this is completely insane and terrible. However, with the loss of furs, it's not going to go away. Troy is sitting on THREE unhappy citizens right now. I lost the furs, I have whip unhappiness, and my big cities build things so quickly that I couldn't get a multi-pop whip in to save my life. Also I'm SPI. Don't worry, I made good use of the insane turn:

[Image: t60_builds.JPG]

Yeah seriously, look at those unhappy faces in Abed and Troy, and that's after whipping them down a bit. This is why I'm racing to bulb my way to HR as fast as humanly possible, it's just so critical to me right now. I'm still working some weird tiles here to avoid striking, and that has a comical effect on my demos:

[Image: t60_demos.JPG]

Um, help? lol

Next for games with Guerilla Archers:

[Image: t61_archer_peek.JPG]

I would have kept him there, but I don't want to leave my axe too exposed to a chariot, so I pulled back for now. A glance inside Britta:

[Image: t61_britta.JPG]

Here comes the prophet. Then as I said, revolt to Caste, run a crapton of artist from Abed, bulb HR, then grow as much as I can onto cottages + specialists everywhere while using religious buildings and such. I'd like to get Judaism spread to all my cities too for later.

On Archery - I'm mostly not wanting to put beakers into CoL or Monarchy right now since I intend to bulb those. I want archery for all the hills we have anyways, so it was a natural thing to grab while truding along on the back of one non-Rep scientist + free beaker.
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T62-63 wins minor skirmish, likes elephants

Ok, here's what I see on T62:

[Image: t62_scenarior.JPG]

Well, guess that means I need to pull back the archer. I do think just the archer in the city is plenty vs the two chariots (seriously, look at the promos, plus on a hill, in a city, across a river, + henge culture bonus), but I decided to be excessively cautious and dry-whip a spear. Also, I either need to move the axe away or leave it exposed. I left it exposed as bait:

[Image: t62_chariot.JPG]

Yes chariots get a nice bonus, but I'm C1 across a river on a hill. That's probably odds that favor me, though I didn't go adding it up. One glitch that AT probably won't realize here is that if he hovers over my axe, his odds will not take into account the amphibious penalty unless he moves once and then checks. Basically, he'll be overly optimistic about his odds. Next turn and sure enough:

[Image: t63_at_chariot.JPG]

Yep, he attacked on the first one and whiffed. I cleaned up his chariot. It sucks to lose a 6XP axe, but getting rid of his 2 movers is really helpful because he still controls that ivory tile which gives him an uncomfortable amount of control in this area with combat workers. Also, I got my elephant hooked:

[Image: t63_ele.JPG]

The extra happy was so, so valuable. Also, Troy's borders popped and sadly I didn't get this silver even though the percentages favor me:

[Image: t63_silver_culture.JPG]
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Tiles will only change hands at full EOT unless an exceptional event occurs (GA bomb, border expansion, city loss).
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NobleHelium Wrote:Tiles will only change hands at full EOT unless an exceptional event occurs (GA bomb, border expansion, city loss).

Ah, this makes sense. I've gone last in a few PBEMs and always gotten the tile changes, so this clears it up.

And yes, the post in the banter thread is accurate jive. Report coming right up.
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Not sure the odds favored you (although I suppose you could now just check the combat log), even with the river bonus. It's 4 vs. 5 + 10% + 25% +25% -100% = 4 vs. 5 /(1+.40) = 4 vs. 3.57...

Edit: Just saw the banter thread post, now I can't wait!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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