Quote:My thought when seeing this was to move 1E and set up a lighthouse lake capital. The crabs could then be settled by a strong second city. I'm not familiar with the mod changes, but if he has a way to pop borders, corn/crabs can be shared at city #2 by settling 1W of the flood plains.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
(July 26th, 2013, 11:09)Sullla Wrote: This is from mostly_harmless' thread. I think it may have been overlooked in favor of more popular teams, but it's worth a comment.
mostly_harmless Wrote:Settled in place. Working the corn. Research set to Fishing. Production to worker. Plan is to switch production to workboat once Fishing is in and finish that first, growing to size 2 and then finish the worker.
Not sure that is the most efficient way, though.
If followed, this is a terrible way to open the game. Build half of a worker, then swap to work boat, finish the work boat, and then go back and finish the worker at size 2. The rush to a work boat makes absolutely no sense; the crabs tile is only 4/0/2 yield. The irrigated corn tile is 6/0/1, plus there's a 5/1/0 pigs hill tile right next turn, and a floodplains tile, and forests everywhere for chopping. This is a start demanding a worker opening if ever there was one.
Oof, I didn't even see that. Since he starts with agriculture/the wheel, hunting->mining->BW->fishing->pottery would be my first guess, though I'm never 100% sure without sims.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(July 26th, 2013, 05:53)spacetyrantxenu Wrote: I'm inclined to call it the worst hut result ever because his view of this game changed from excitement to despair in about a nanosecond. If Commodore pulls off surprising them out of the fog really early with an elimination strike at least theZulu Vikings agony should be very short lived.
But yeah, pindicator's head will asplode when they make contact. I expect one FML and about three rage faces from him.
While Commodore's neighbours are pretty much the worst he could ask for given recent history, I'd say his map pop informing him of the upcoming brewhaha was one of the best possible pops he could have gotten.
Turn 2 and he already knows he's in a deathmatch while his victims have no warning yet.
(July 26th, 2013, 22:47)Thoth Wrote: I'm going to call this one in favour of Yuris to beat the crowd.
Holy shit is that one awesome second city site: Inner ring River Corn, PLAINS Oasis and Gold?
With Speaker as a dedlurker?
Anyone want to take a 1 month Avatar bet on Yuris not winning this?
If you're taking one guy in a field of 18 I'm taking the field.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
DO IT!!!! I mean, I only need any one of 17 other players not named Yuri/mack to win. That seems a lot more likely than picking one team out of a lineup this wide. What could possibly go wrong?
But I reserve the right to get help finding the right avatar for you to use for a month, I'm not very creative with that kind of thing.
Edit: But now I instantly have buyer's remorse. Now I have to root for Yuri to lose, and I always like rooting for him. Damn it all!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
(July 26th, 2013, 23:14)spacetyrantxenu Wrote: DO IT!!!! I mean, I only need any one of 17 other players not named Yuri/mack to win. That seems a lot more likely than picking one team out of a lineup this wide. What could possibly go wrong?
But I reserve the right to get help finding the right avatar for you to use for a month, I'm not very creative with that kind of thing.
Cool.
Yuris wins, I get to pick your Avatar for one month.
If anyone else wins, I'll sport whatever you can find (with or without help ) as my Avatar for one month.