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(SPOILERS) Retep watch Civ on tv

Turn 23.




Worker still choping.
Growth to size 2. Working the FP and the corn.
Moai spot?

Who said scouting with the workboat? mischief


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(July 22nd, 2014, 21:46)retep Wrote: When barbs enter borders? There are 8 players in this game. So barbs would enter when there are 17citites?

If there is something to pillage or attack, otherwise its 25 cities.
http://forums.civfanatics.com/showpost.p...ostcount=6

(July 22nd, 2014, 21:46)retep Wrote: I just try to past my math to a sandbox and I never consider Unit costs. If it wasn't for unit costs I could get like 8 workers,6 quechuas and 4 cities for turn 51...

Why do you want units? CHA means you don't need them until cities are size six! dancing

And do you mean one turn of WB scouting to see what's around the copper or are you spending longer or building another?
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(July 23rd, 2014, 05:30)Old Harry Wrote:
(July 22nd, 2014, 21:46)retep Wrote: When barbs enter borders? There are 8 players in this game. So barbs would enter when there are 17citites?

If there is something to pillage or attack, otherwise its 25 cities.
http://forums.civfanatics.com/showpost.p...ostcount=6

(July 22nd, 2014, 21:46)retep Wrote: I just try to past my math to a sandbox and I never consider Unit costs. If it wasn't for unit costs I could get like 8 workers,6 quechuas and 4 cities for turn 51...

Why do you want units? CHA means you don't need them until cities are size six! dancing

And do you mean one turn of WB scouting to see what's around the copper or are you spending longer or building another?

Thanks for the link Harry.
Workers are also consider units so you can't really have much to early as I was hoping.
About the workboat, yeah just scouting for a turn and then back.


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Turn 24.




Finish the chop, finish the workboat eot.


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Turn 25.




Worker moves back to FP put 1t farm.
Workboat move 2NW. Next turn it will move 1NW and come back at the same tile.
Research went from 4 turns to 2 turns thanks to working the other FP.
The moai spot just got better.

Also I got graphs of Azza. The important one is this:




Think you can help me with this OH? Here are some facts.
Azza start with AGRI/FISH .He has a capital size 3. Azza score is 68. So he has a tech more than I do.

So I think one bump is for hunting, one for grow, one for minning, one for another grow? Or maybe growth doesn't appear in the power graph? are those are warriors?
What do you think Harry? You know how to do this better tha I do neenerneener


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Or I just sound confident when I say it...

Those are 2000 points, 2000 points, 3000 points, 2000 points - so Warriors or Mining or Hunting (what happened to his score on those turns? Also I don't have access to my normal link library so are there any other 2000 point techs?) and a pop growth to size 2 for the third one. When he hits size 4 he'll get another 1000 points.

If you overlay with GNP you'll see when he got techs, if you overlay with MFG/CY you'll see growth easily, if you overlay with GNP you can see when the pre-reqs change on tech so you can guess what he's researching now (I'll say it'll be BW).

Are huts on?
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Turn 26.




Workboat reveal forests. Is coming back to net the fish next turn.
Worker put another turn in a farm.

In other news. Suttree double whip. Probably a settler.


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Thank you for the link OH!

This is for turn 28.



I figure this out now.

Hunting- dobule pre requsite AH - Mining + grow - warrior - grow

Azza start workboat-worker. He has a 3F1H capital. He was working a PH hill at size 3 probably to finish the warrior before starting a settler or worker as soon as he hit size 4.

I think this makes sense. Anyway this is pretty much pointless I guess, but hey this is the most fun part for me crazyeye


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