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Seven, you already reset start locations? Mind sending me the map?
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(January 2nd, 2015, 13:43)Commodore Wrote: (January 2nd, 2015, 12:57)wetbandit Wrote: Too bad, I was looking forward to a non-Torusworld map. I'm alright with these settings, though, Like I said, I'm not going to do Torusworld. So if there is no willingness to fix resources anywhere else, I can do the PB1 map for you all.
Arent you going to be in this game?
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He was, would drop out to sort out the map issues.
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Like wetbandit, I would prefer a non-torusworld map (I've only ever played MP on them), but I'll certainly play anything. I don't want Commodore to give up an opportunity to play, though, either.
January 2nd, 2015, 17:35
(This post was last modified: January 2nd, 2015, 17:37 by GermanJoey.)
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(January 2nd, 2015, 15:58)Krill Wrote: Commodore described Torusworld as a "Pile of vomit", specifically hating the way it looks.
In reality, it is the map that gives the most balanced and varied gameplay that exists outside hand drawn maps. I hope that with AGD/SMEG mod completed we can even start playing the Archipelago versions of it (in fact that's one of hte test scenarios that needs to be played).
I don't get it; the PB1 map looks exactly like a Torusworld map except for the resource distribution. Does he just hate Toroidal wrap?
edit: For the record, I'd prefer someone else other than Commodore to balance this map...
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Exactly...
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OK, looking through the comments, it seems like the best way to for everyone to get what they "want" and still be playable is the following:
- PB1 map
- Repositioned starts (done)
- Hand balanced resources (needs doing)
Personally, having resources adjacent to each other is a bit of a mindfuck but I don't see that as a balance issue. The only balance issue that I've heard so far is that some areas have a paucity of resources and some seem to be rather dense; looking at the scramble effect, yes that does happen.
Looking at examples of a scrambled map, I believe that the hand repositioning should take less than two hours, maybe an hour if the map maker was able to concentrate for the entirety (I couldn't without about 2 litres of coffee). Seven may have different opinion on that, but I feel that there is nothing wrong with just roughly adding and removing food resources in affected areas by feel, and then passing a second time for luxes and a third for the strategic resources.
The only solution I see is to get a map maker to go through the map area by area to do this, so either we wait for Seven to be able to do it (and that might take weeks) or we get another party to do it. I fully expect that different players will argue over whom will or will not do it...
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I believe the best solution is to make every non-peak tile a resource. Then everyone will have plenty.
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My curse has improved, now I make games don't start.
Is Commodore touching this map? Then I'm out, I'm not that bored.
January 2nd, 2015, 19:13
(This post was last modified: January 2nd, 2015, 19:13 by Krill.)
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I asked Seven that if he were willing, when does he think he could have a viable map ready for. I imagine that as he doesn't finish work for another 4 hours we ain't going to be seeing an answer before breakfast.
Current games (All): RtR: PB80 Civ 6: PBEM23
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