February 1st, 2013, 23:59
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Looks decent, but when you say attack with cats on boats you mean they'll unload on 120 and attack on 121 right? Cats can't collateral from boats.
February 2nd, 2013, 04:51
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(February 1st, 2013, 23:59)NobleHelium Wrote: Looks decent, but when you say attack with cats on boats you mean they'll unload on 120 and attack on 121 right? Cats can't collateral from boats.
That's taken into account. Cats would unload 1S of the sheep on t118, then move SE on t119 and attack the city on t120.
Or alternatively they stay on the boats and unload by the city t120 and attack t121
February 2nd, 2013, 13:42
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Looks good to me. Do you think you can get the turn today? I'm having some computer issues still. We're last up. If you're gone completely for the day let me know, and I can probably still play it.
February 2nd, 2013, 14:22
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Turn played.
Also, I discovered I've not been following the plan at In N Out hte last two turns. So, I'm not happy with myself. This is going to cost us a chariot. Scooter's been great about it in chat, but yeah... We'll still get the same number of galleys though
February 3rd, 2013, 13:12
(This post was last modified: June 15th, 2023, 14:52 by pindicator.)
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Turn 110
We launch in 2 turns
The fort has been pillaged, all our galleys are on the east coast.
Lewwyn spotted our forces and yesterday instigated some illegal communication. Something along hte line of "YOU HAVE FOUR GALLEYS!!??" I think he does it because he thinks we're gonna lose so it doesn't matter, and obviously he thinks it's a weed move to build 4 galleys. I wonder what he'd think about 8...
Down south we have an axe and an archer. I'm not so sure Commodore is going to attack now. He's seen us pillage everything around LJS and whip it down; I think he knows what we're doing. (Btw, another person who's illegally contacted us. He asked if the pillaging was intentional or if it was caused by scooter's connection problems. Um, answering that question would give all kinds of information I don't want to talk to him about. So thanks for that Comm...)
Thankfully I took the screenshot and edited it, because I noticed that i had not changed tile arrangements and LJS was going to starve (losing a whippable pop point). This has not been my finest game when it comes to following plans... But thankfully this mistake was caught in time.
White Castle's settler will finish end of t111. We could whip this turn, but I don't think we need to. It looks like Commodore may not be coming on turn 112. I'm trying to figure out how we get the settler to the plains island. The timing isn't great since we moved up our invasion date. I think i have an idea though
February 3rd, 2013, 14:04
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Your new forum rank is oddly apt.
February 3rd, 2013, 20:29
(This post was last modified: June 15th, 2023, 14:55 by pindicator.)
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Yeah, I might keep this even after the WW game. It's a pretty nice illustration of GLaDOS
Turns are coming fast, we've got 111 now.
Commodore shows his invasion force:
He is coming with slow movers
So with luck we'll be able to get the impi out of LJS on turn 112 and then have a whipped axe in the city when he storms the castle.
I'm going to take the axe out of In N Out and just empty that city completely.
As for our mustering:
I moved an impi north to keep the barb spear away
Of course I have another LotR clip.
Theoden has plenty of grim lines that fit with our fight
Should we upgrade the warrior? That will cost 80g and we'd probably turn him into an impi. We have 10 2-mover units right now, thanks to me screwing up the micro it cost us one. The overflow from our settler will be enough for another impi next turn out of White Castle (and maybe 1-turn a chariot after, we'll see).
Ideas on how to move the settler to the plains hill and still get an impi on that same boat? Also, what unit do we bring along with the settler? We can put our Guerilla archer there. That would be hard for anyone to break until maces
February 4th, 2013, 11:00
(This post was last modified: February 4th, 2013, 11:00 by pindicator.)
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Ok, i ended turn. Can't find a way for the settler to get on that island with our advanced timeline, so I'm going to have the back galley do it. This will mean our 8th galley is another turn behind, but I figure better that galley be behind then we delay the invasion a turn.
I also upgraded the impi. Hope we still have enough gold...
Edit: After ending turn Confucianism was founded and MoM was built. Yeah, we're pretty backwards.
February 4th, 2013, 11:03
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Sorry, wasn't really at home at all yesterday. I agree with upgrading the warrior anyways, so I think that was the right call. Ideally we'll (*knock on wood*) get plenty of city capture gold which should help sustain us. Also agree with just putting the settler on the 8th galley, not much we can do about it.
This week is go time!
February 4th, 2013, 11:36
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Any idea who built MoM, out of curiosity?
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