October 19th, 2012, 14:09
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Agree on the Colossus. It also easily serves as a trap, since it obsoletes with Astronomy, which is a very desirable tech. It can be a good build, but the actual effect is rather minor except for the Maoi city and any city with fresh water lakes to work.
Furthermore, I consider that forum views should be fluid in width
October 19th, 2012, 14:35
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To be clear, I am not advocating to build the Colossus over additional settlers/workers. We have two sites that would benefit from the Colossus coming up in the short term, both being coastal. I would not advocate going hell for leather to get it, but if it's there when it's convenient/doable, why not build it? We (would) have a significant lead on building it if we Oracle MC. I'm assuming by this time our scouting situation has improved and we can truly weigh the benefit of this wonder.
October 19th, 2012, 15:14
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(October 19th, 2012, 12:54)luddite Wrote: The colossus could be good, but we don't really need to rush for it. If we built the oracle, no one else would be able to oracle it, and since there's no industrious leaders, we would almost certainly get mc first with our superior tech rate.
This is a great point actually. About how long would it take us to research Math?
October 19th, 2012, 15:22
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Hard to say, with our expanding economy and settling cities. View this as a conservative estimate.
2t for Fishing, 2t for Priesthood. This will deplete our current reserves, so we would need to refill the coffers for Writing and Math.
We are currently getting +43b -8g / +35g. Assume +50b -12g / +38g once we start on Writing and have our fourth city.
Writing will take 3t to research, and 1t to get the gold, provided we tech Priesthood first. Overflow may even take it down to 2t.
Math will take 8t to research, and 3t to get the gold.
Taking overflow into account, say 12t of actual research, and 3t of stockpiling gold. So circa T67 or so. Not later than T70.
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October 19th, 2012, 15:32
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The problem with teching Mathematics for a Currency grab is that it goes against our planned tech path, the one that emphasizes Monotheism, Organized Religion, Monarchy, and Hereditary Rule. If we tech Math, it delays those other techs. I also think it's highly unlikely that we could tell from C&D when another team discovers Priesthood tech. It's cheap and there's no Power increase associated with it. Without knowing who we're racing on an Oracle build and what their possible ETA would be, I think it would be too risky to gamble on a Currency slingshot.
I still believe that if we are going to Oracle something (and that's certainly debatable), Metal Casting is the best choice. Is the wonder worth spending four forest chops and a double-whip at Focal Point (16 worker turns and 2 pop)? Probably, if for denial value if nothing else. Let's see what happens with Stonehenge first and go from there.
October 19th, 2012, 15:42
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I haven't seeing it being commented, but Code of Laws is also a pretty achievable Oracle tech (I'm guessing we are getting writing after priesthood one way or another). I don't think it's a good tech to get, though, but maybe someone can think of something based on it. I guess it'd only make sense if we were playing a Spiritual leader, maybe an Organized one too.
How abot getting CoL, farming a Great Artist with Caste System and Culture Bomb the face of the Civfanatics team while being protected by the NAP? :P
October 19th, 2012, 15:53
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Then why not sling Monarchy? Sure it's cheap, but it's also immediately useful and gets the snowball going. Metal Casting doesn't help accelerate the growth curve, we currently have zero population on a coastal city, we don't even have Fishing.
What's the expected ETA for Priesthood, Monotheism, and Monarchy?
October 19th, 2012, 15:57
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(October 19th, 2012, 15:53)Nicolae Carpathia Wrote: Then why not sling Monarchy? Sure it's cheap, but it's also immediately useful and gets the snowball going. Metal Casting doesn't help accelerate the growth curve, we currently have zero population on a coastal city, we don't even have Fishing.
What's the expected ETA for Priesthood, Monotheism, and Monarchy?
Since we are getting both Priesthood and Monotheism, Oracling Monarchy seems pretty wasteful, in my opinion. Getting some more population faster in one or two cities doesn't quite cover the big cost difference between MC and Monarchy's beaker cost.
October 19th, 2012, 15:58
(This post was last modified: October 19th, 2012, 15:58 by NobleHelium.)
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What are the exact tech costs of Mathematics, Currency, Monarchy, Feudalism, and Metal Casting? Before discounts.
October 19th, 2012, 16:03
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(October 19th, 2012, 15:58)NobleHelium Wrote: What are the exact tech costs of Mathematics, Currency, Monarchy, Feudalism, and Metal Casting? Before discounts.
The base beaker cost of the techs we can presumably Oracle is the following:
Math - 250 beakers
Currency - 400 beakers
Monarchy, Alphabet, Aesthetics - 300 beakers
Feudalism - 700 beakers
Metal Casting - 450 beakers
Code of Laws, Calendar, Construction - 350 beakers
Theology - 500 beakers
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