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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

Okayyyyyyyyyyy anyways..............

Played Turn 50 and 51. As mentioned in the email thread, took SotE pictures a turn late.

Did some calculations and as it stands the worker going up to chop another forest would not shave a turn.

So we live and die with EOT58.

Sent the worker farming the corn.

Vine's borders expanded to 3rd ring. Some decisions that need to be made:

1) What do we research next? BW due in 1 turn. Wheel or Mysticism seem like the options
2) What to build in Reading? I have it set to ihkhanda currently but we could possibly do a workboat. Eventually we need to do a monument once Myst is in.
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The funny thing is I new you would appreciate my post lol.

Darrell
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Sooooooooooooooo, T51 overview.....?
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I don't think they're posting it before their thread title gets changed.
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to what?

Shaka of Zulu (sunrise089, regoarrarr, and a bunch of whiny frat boys)
Shaka of Zulu (sunrise089, regoarrarr, and the rude)
Shaka of Zulu (sunrise089, regoarrarr, and mockers)
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Doesn't really matter, I could always post shots from their 100% perfect sim in the lurker thread and steal away some post count.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Krill Wrote:Doesn't really matter, I could always post shots from their 100% perfect sim in the lurker thread and steal away some post count.

First the thread title and now this. Dastardly!
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You know you love me really. Whom else would give you free posts when they could use a chat client?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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T51 images

[Image: civ4screenshot0035.jpg]
[Image: civ4screenshot0036.jpg]
[Image: civ4screenshot0037.jpg]
[Image: civ4screenshot0038c.jpg]
[Image: civ4screenshot0039a.jpg]
[Image: civ4screenshot0040p.jpg]
[Image: civ4screenshot0041i.jpg]
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Okay Krill has badgered me for some T50 thoughts. I believe his exact quote was:

Krill Wrote:I want your thoughts
I want your mind
I want your soul, even

So.... okay then!! lol

I am enjoying the map. The one negative I feel is that it seems like the contacts are not distributed equally. It's not as big of a deal in a NTT game, but we have only met 1 other civ, while that civ (Mackoti / Ioan) has met 6 others I believe! It's certainly possible that is due to "poor" scouting choices by us (a la Krill's team in PB1) but it is still frustrating. And by "poor" choices, I don't mean that it is necessarily our fault (or Krill's fault in PB1), but just the decision that we made turned out to be not the way where people are. In our case, we scouted north and that turned out to be a dead end. Then we went SW and that also turned out to be a dead-end. I believe we will meet plako and WarriorKnight as we move down south and we'll have to see from there.

I'm interested to see how the "peak blockers" turn out to work. As we've discussed earlier in this thread, it seems like one "feature" of the layout is somewhat of a GLH nerf, which is fine. It seems like this will provide borders with many different civs, which I like.

Tech pace has seemed very slow, as compared to PB1, at least for us. It appears that everyone was given the same start (at least the same BFC), and we were the only "rogues" who moved our capital coastal. One impact of this was that everyone was working these deer and cow tiles, which don't provide any commerce. Also no coastal civs and only one financial team, which slows down tech pace. Though it certainly seems like some civs are teching faster than us.

Which leads me to kind of a critique of our gameplay. I think it's been pretty poor frown. I definitely feel like we have been slipping behind, mostly due to our GLH gambit. If we miss out on the GLH (and I'm definitely nervous about it - luddite looks like he's going for it and his 2nd (coastal) city is already size 5!), then we are going to be VERY behind. Even if we get it, I'm nervous about our long-term viability.

One good thing that we seem to have to be lots of land. So with our UB (in a way it's nearly as good as a Rathaus, when combined with a regular courthouse) plus GLH, I think we are in okay shape.

We touched on this a bit earlier, but I really wish we were Louis (Cre / Ind) frown. That would help us so much on a few levels right now: a) GLH faster obviously, and b) we wouldn't need a monument in our 2nd city

Anything else anyone wants my thoughts on?
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