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Finding a dead end is pretty valuable scouting info, especially with no barbs.
I have to run.
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novice Wrote:Finding a dead end is pretty valuable scouting info, especially with no barbs.
Agreed - I do like the land that we have
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A dotmap would be nice.
Darrell
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darrelljs Wrote:A dotmap would be nice.
Darrell
Just imagine like 25 cities all over the place
It bears repeating - regoarrarr is a strong civ player, but he has limited time. I am not a strong civ player. When the snake pick meant the few most desirable leaders/civs did not fall to us we decided to go high-variance in order to help our chances at winning in exchange for an increased chance at finishing poorly. I know of no reason why we would be ahead of any of the other civs had we settled in place. We would be tied with most of them but falling behind the Fin civ, the Ind civ when they landed GLighthouse, etc. We had a pair of really reasonable gambits in this game - a civ and leader geared towards aggression, which was nerfed by the map, and a play at the GLighthouse with our cap hoping the more improved city would allow us to compete with civs with better traits for landing the wonder. Even if both gambits fail it doesn't necessarily mean we made the wrong choices.
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I'd like to point out that the player that won PB1 came into the game half way through, and took over an AGG civ with no early wonders and limited land.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Krill Wrote:I'd like to point out that the player that won PB1 came into the game half way through, and took over an AGG civ with no early wonders and limited land.
Ouch!!!
But that was with tech trading. If he had to compete for tech on his own merits he'd have had zero chance
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Krill Wrote:I'd like to point out that the player that won PB1 came into the game half way through, and took over an AGG civ with no early wonders and limited land.
RBP1 was a weird game on many levels. Similar (maybe) because it was a giant land-based map that still had lots of water. But the tech blocks made it crazy, nukes made it crazy, my diplo made it crazy, broker's diplo with munro made it crazy, and most of all regoarrarr's difficulty counting tiles made it crazy
I don't expect to end up in a situation where a 100% workshop civ wins via space again.
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regoarrarr Wrote:Okay - so after we decided to play. Errr well sunrise decided to play, with me helping out if/as necessary
Quoted for irony. I was going to quote all the "turn blah played" posts by regoarrarr but there are just too damn many of them.
Darrell
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This picture broght to you by my inability to pack for a three week trip.
Darrell
March 9th, 2011, 20:32
(This post was last modified: March 9th, 2011, 20:34 by Thoth.)
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darrelljs Wrote:Quoted for irony. I was going to quote all the "turn blah played" posts by regoarrarr but there are just too damn many of them.
Darrell
Just as well. regoarrarr doesn't need any help inflating his thread post count.
(edit: now that is an amusing cross-post)
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