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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

And nobody took the bait on my puzzle as to how exactly the game engine has screwed us out of 1 commerce per turn?
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Dropped a quick note to Locke after a chat with WarriorKnight
Quote:Hey Locke,

Long time no chat, so I thought I'd drop you a note, even though there isn't a whole lot to talk about. But you know me, I can't help but talk anyways :-)

I did want to mention that WarriorKnigth has a scout currently 12 tiles west (and 2 tiles north) of your scout who is 1 tile east of a sugar tile. He is planning on moving northeast towards SleepingMoogle, so if you move generally NW, you should meet up with him in 7-10 turns, if you're interested. I believe Lord Parkin has a warrior heading in that direction also, if you haven't met him yet either

Hope to hear from you soon!
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sunrise089 Wrote:The only boats we're putting out will have Impis in them wink

Our UU actually kind of sucks on this map. Their speed is nice, since we may have a large front if others send maritime invasions, but we're more likely to have a narrow front in Centralia2.0 where one-movers are key, in which case our units are just fancy spears. Likewise we excel in opportunistic attacks, but most enemy backline cities will be coastals, which means axes/swords will be better on ships.

Welcome back sunrise

regoarrarr Wrote:And nobody took the bait on my puzzle as to how exactly the game engine has screwed us out of 1 commerce per turn?

Well duh, the game just doesn't like you so it set your own city higher then you rivals with more gold.
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fire&ice' Wrote:Well duh, the game just doesn't like you so it set your own city higher then you rivals with more gold.

Kind of. The game engine gives the most profitable trade routes to the capital / biggest cities. This usually works out in our favor.

In our case though, it gave 3 of the moogle cities to our capital, leaving only 1 for Reading, a total of 9cpt in trade routes, and 1 missing slot for Reading, since it has 2 slots but only 1 other city (our capital of Vine) available for a route

But if it had given 2 moogle cities as trade routes to each Reading and Vine, then they both could have had trade routes with each other as the 3rd slot, givnig us 2+2+1 in both cities, or 10cpt total.

Not that I'm complaining really since the turn before we only had 2 lol
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So here's an interesting question spawned by too much time looking at the map

[Image: civ4screenshot0007n.jpg]

Can a Panama Canal of sort be created through cities and forts along these lakes?

Like I can put a city 3W of the spices - that would allow boats to sail into that 3 tile lake. Then I put a city 1NW of the southern elephant (the fog tile), allowing it to sail on that 2 tile lake.

Can the full canal be done? Seems like it, depending on the rules for forts
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I believe so, as any fort adjacent to a coast or a lake within your cultural borders can house ships, and therefore can act as a canal for lakes diagonal to one another. The problem is, there's only one viable northern outlet site for your canal, and doing so would mean you need to fort the copper (alternatively, just pre-improve a fort, add the final step when you have a convoy going through, and then re-mine the copper. If you can afford the 14 worker turns).

The real question is, can you claim and hold that land? Because it's awfully close to SM, and I don't think he'll take to kindly to you blocking him off from the south!
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Nicolae Carpathia Wrote:I believe so, as any fort adjacent to a coast or a lake within your cultural borders can house ships, and therefore can act as a canal for lakes diagonal to one another. The problem is, there's only one viable northern outlet site for your canal, and doing so would mean you need to fort the copper (alternatively, just pre-improve a fort, add the final step when you have a convoy going through, and then re-mine the copper. If you can afford the 14 worker turns).

The real question is, can you claim and hold that land? Because it's awfully close to SM, and I don't think he'll take to kindly to you blocking him off from the south!

I should be able to fort the tile 1S of the copper and have a city 1E of the copper, right?

To answer your other question, no I don't think so. There's a few (related) questions here

a) Can it possibly be done? (the question I asked)
b) Are we able to grab that much land? (the question you asked)
c) Is it even worth doing? (the unasked question)

So it sounds like a) is yes. I tend to think b) is no, though it's certainly possible that SM and us might be able to work out something together, though I believe that you can not travel through allies' forts. c) who knows...

Speaking of Moogle, he confirmed the no scouting policy
Quote:Damn, it sounds like I didn't pay Krill nearly enough for this game. :-(

Anyway, Lord Parkin's Warrior is currently on the tile SE of Dream, so you should meet up with him on the next turn. And also a roger for the scouting; Cicero will continue his journey towards the southwest rather than turn north.

-SleepingMoogle
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You can actually have two forts next to each other and they'll work as a canal if they're both next to water in some direction. So you could have a diagonal of forts below those one tile lakes extending to south and east of the copper. Although I'm not totally sure that a fort next to only lakes can house ships, personally.
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Quit yakking and just test it in world builder.

I am pretty sure that forts next to freshwater lakes don't allow ship movement. Only forts next to saltwater do.

You definitely can't use an ally's forts for ships. Only forts within your own borders and not neutral territory either.

Also, a ship cannot move diagonally from one water tile to another across a land connection, if the two adjacent tiles are both land. A ship can't move between the two farthest northeast lakes without fort assistance (if that's possible.)
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Email from Locke

Quote:Yes it is always good to hear from other teams. We also not get much email recently. Belated congrats on Great Lighthouse we knew you move to coast on first turn and now we know why LOL.

Thanks very much for telling us about WariorKnight and Parkin. We are gonna move our scout straight west to try and find them. If you want to pass that on to the other teams it would be nice. So here is some more map info for you. Maybe you know this already but we just find mackoti city in far north. He has city due north of where we first meet your warrior. It is 4E and 12N of where Chuck the warrior is right now. Maybe you already know this but maybe not, we try to help.

Hopefully one of our teams have Writing for OB by the time your warrior gets down to our land. Because otherwise you no can get past our borders LOL.

Locke
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