Well my earlier post ended up a bit of a lie. I got tired after lunch and fell asleep again.
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On the plus side I'm feeling much better this evening and now its later at night I'm wide awake, ready to get caught up here.
So without further ado,
Turn 155:
I was greeted by this when I opened the save:
Sonofabith. Well, it wasn't outright gifting but it was as close as it comes to that. Check out the log:
Right so on the turn before TRD happens to move his units out of the city but for one bowman. Then you say tasty, declare war and then TRD offers peace the next turn? Oh and by the by, he also "captures" all of TRDs workers, 3 or 4 of them.
Now at the time I wasn't feeling so hot, it was the first turn in a while and I was coming off a high of razing TRD's cap. SO I just wrote a quick "sometimes youo gotta do what you gotta do" missive to Nakor. I'm regretting that now that I'm in full control of my senses again because I would have liked to have played it a little more hardlined. I fear Nakor not anymore... at least the current Nakor. He's tecking up a storm though so I fear "rifles" Nakor more than anything else. but phracts Nakor is "neutralized" by a standing army of 8 - 10 ish pikes, 5 - 8 ish cats and walls and castles in all border cities (working on the castles, not finished yet.) But not to get ahead of myself plenty of good stuff left in turn 155.
I explored TRD's Humility and found:
That looks like a Caravel... TRD is going Naval defense as predicted. That trireme is looking dead, but I will be able to avenge as you can see the galleon is close:
Also you can see my timeline based on the landed cat. I'm still on schedule from last update. 5 turns to humility. I'll get into more details as we progress.
I ended turn and got a little shock:
TRDs Xbow and bowman that had emptied from temperance were RIGHT THERE. I didn't see them earlier because Hel's border hadn't popped. Turn ended, it did and I can see that the half dead zerker I had unloaded quickly in order to move the galleon within range of the trireme was in death range of this xbow. Great...
The only upside is TRD did not have vision on that tile because of the hill so depends which direction he goes. Guess you'll see next turn.
Turn 156:
Annnnnnd....
SUCCESS! Well, lucky is more apt. TRD wanders from an easy kill towards inevitable death. You can also see Nakor's spoils and his new workers. Well this turn was quick. I don't remember much because I was feverish, but here's a good surprise:
Well not so much good as funny really. TRD had an Xbow this far East on his island? Can't believe it was hiding. Its all good though! I moved the cat along its designated path, dropped the treb and 4 zerkers off on top of it. My GG has 67% odds on the crossbow even though the crossbow is on a hill. So it probably has 80% odds defending against the Xbow. No worries.
Then the galleon hit TRDs Caravel... no damage! No interruptions. Time to see what the next turn has in store.
Turn 157:
Now this is the turn I played today. I scouted Nakor a bit, no phracts are marching towards me. I decided to start markets on my two island cities. My capital doesn't even have a market. Crazy.
Anyway, the only real interesting thing was the continuation of the naval invasion:
Sorry, but my screenies came out blank so I couldn't put all the units on. I tried to list what was in the stack, but I forgot one zerker there too. There's actually: 1 cat, 1 treb, 3 zerk, 1 GG zerk
On the boats are 1 cat, 1 treb, 2 zerk, 1 longbow.
You can see the yellow line is next turn. The orange is the following turn with the orange circle unloading siege and longbow. Red is full attack, zerkers from boats.
Now the crossbow could get ahead of me on TRD's turn, but it end up on flat land and my GG would probably beat it. I don't WANT to have to deal with that though because then even if I kill it I have one less unit to take the city with. Ah well at least he'll have one less unit and it won't be in the city.
That's pretty much the end as of right now. All caught up.
But what this? The turns in my inbox. Unfortunately, its almost 3 AM now. I will play it, but the update will have to wait till tmr morning.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”