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Okay, I cheated and ran the Henge plan to t42 instead of t40. Really wanted to get that workboat connected . Here is the overview map:
So you can see 4 Workers and 3 Warriors. I've burnt through 5 forests total. I'm pulling 36 beakers at break even research. Tech path was: Pottery->Mining->BW->Mysticism->Masonry->AH->Fishing->Sailing->Writing. I'd be tempted to follow with Mathematics->Currency->CoL (if Confucianism is available). Anyway, Workers have dropped 3 farms, a pasture, 3 FP cottages, 3 grass cottages, and 4 roads. Thebes:
City has a Granarh and is working the Corn, Sheep and 2 hamlets, and 1 cottages. That Settler is whippable next turn. In 5 turns I get a GP. I'd actually think of settling . The +5 gold means back up to 100% tech, and the 2H doesn't hurt. Memphis:
City has a Granary, and that Worker is a 2 pop whip with an instant regrow back onto the cottage (will be hamlet next turn). The idiot AI worked a priest for 4 damn turns, not sure what the heck it was thinking. Optimization available for sure. Helioplis:
Granary will be whipped next turn. Probaby a scouting boat after that, maybe two.
Darrell
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I think the weakness as Krill is no doubt about to point out is the slower expansion. I'll run his AH/Rice city scenario next to turn 42 as well.
Darrell
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Good tech rate though. However, no scout is out for the islands.
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No matter how many times I ran it from turn 7, this was the best I could do by turn 24:
Memphis just founded. Another worker timed to finish with BW.
I went rice, corn, sheep on the turn AH finished, to BW, with a settler at size 4.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Actually, that's part of the pathway.
(7:02:14 PM) Krill: eot t24 finish BW@90%, eot t25 finish worker2. t25 worker 1 chops forest 1NW of capital
(7:02:25 PM) Krill: t26 revolt to slavery
(7:02:51 PM) Darrell: let me see
(7:03:02 PM) Krill: t25 set research to 50%, t26 set back to 100%
(7:05:03 PM) Krill: t27 worker1 chop goes into settler2
(7:05:11 PM) Krill: t28 worker 1 moves 6 and cottages
(7:05:17 PM) Krill: capital double slaves
(7:05:40 PM) Krill: t29 capital overflows granary, worker 2 chop finishes, worker 1 moves 9 and cottages
(7:07:35 PM) Krill: t29 secondcity builds wb
(7:07:37 PM) Krill: t30 capital puts 19 hammers into worker3
(7:07:42 PM) Krill: secondcity slaves wb
(7:07:50 PM) Krill: worker2 moves 6 and finishes cottage
Current games (All): RtR: PB80 Civ 6: PBEM23
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Yeah, even my first few times through where I'm still figuring out the Worker micro (hardest part by far) I am beating the Stonehenge numbers. Its not even the Henge that's the problem since its 3 forests I'm not even chopping. Getting that Rice at the second city, using that Rice to whip a workboat for the third city, etc. is just too fast. Krill's got it down pretty good it seems .
Darrell
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Yeah, I was using the rice city to produce the WB for the fish city the turn it founds.
But from Krill's description, he gets way ahead of me somewhere. I can get four cities and have two more settlers walking around at T40 (fourth city is the corn/oasis city and I can have the corn farmed T40), but I am running too light on workers. I hadn't really thought of a dotmap beyond that. Probably found them in such a way to share the southern corn with one city and the eastern sheep with the other, grow to the happy cap and work river cottages at the capital while growing the other cities and improving tiles I suppose.
I'd never screwed around in one of these sandbox preparations before. Very interesting to see how minor permutations make huge differences.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Well, in the interests of nostalgia...I'm going to recreate a google document and give Darrell access. Darrell can then decide whom he wants to open it up to.
As it is, I have the simulation broken down into a few different parts.
- Worker MM section until city 2 is founded (t24)
- Controlling city growth, revolting to Slavery and overflow games to finish the granary (t29)
- Building workers 3 and 4, cottaging flood plains and hooking the fish; Growing cities 2 and 3 to the happy cap (t34)
- Expansion and scouting (no set end date)
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That is the one with two settlers in the field, but only two workers.
I did it a different way but backed out to join the MP game, but off the top of my head I still had four cities, but a fifth one ready to found T41 and three workers, with maybe 13 total pop, and another settler and another worker ready to whipped in 1-2 turns.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Well, I've just typed out the instructions, and given them to Darrell. I'll give public access to the document if Darrell asks me to, otherwise I'm keeping them locked away. However, it's getting pretty decent as the low happy cap means cities 2 and 3 don't need many improvements and I can dedicate 2 workers to cities 4 and 5 that get founded by t42, including having roads to them so that get settled in the 2 turns after production and trade routes to the cities are present. Maths is due around t43.
The difference to GES screenshot is that I have 8 cottages down, the missing fp, the plains next to it and 4 around the capital. I only have 4 workers (Darrell managed to get a fifth just completed which I could also get), but there is a galley just finished in the third city, and a warrior due from overflow, so a galley/warrior pair can go scouting
The real kicker? We've only used 2 forest chops and maths is due next turn. The next phase of expansion should be explosive.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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