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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

Does a worker at 24/60 for an expansive leader cost 1 pop or 2?
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regoarrarr Wrote:The other thing to have fun with is try and guess how many people have Polytheism.

We are currently at 6/172 beakers.

If I drop science to 70%, it shows 119 (+1) beakers produced, and we come up just short, so let's say 168/172.

So 120 nominal beakers produces 162 real beakers.

120*1.2 is 144, so we're getting an additional 18 beakers from others who know it. Known Civs modifier actually comes first, which is 0.30 * civs that have it / civs that started on the map

Let's guess 4 civs have it - so 120 * (1+ (.30*4/9) = 136 * 1.2 = 163 beakers. Looks awful suspicious
3 civs yields 158
5 civs yields 168 (which would get us Poly)

So 4 other civs have Polytheism. And using some other clues, it's not that hard to figure out who
* Plako, Locke and Lord Parkin are in Organized Religion
* Luddite founded Hinduism.

Yay! thumbsup I've kind of given up tracking this kind of thing just because it has so much guesswork to the point of not even really being worth doing, but maybe an earlier Alphabet makes some sense. I only wish that there were say, any other benefits to going to Alpha....

Those bonii are additive, not multiplicative.
I have to run.
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regoarrarr Wrote:Does a worker at 24/60 for an expansive leader cost 1 pop or 2?

1. 37 hammers per pop.
I have to run.
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novice Wrote:Those bonii are additive, not multiplicative.

this article says otherwise.

And thanks for the confirmation on the worker whip - that's what I thought but wanted to make sure.
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regoarrarr Wrote:this article says otherwise.

Hmm, I suppose I'm wrong then. The practical difference will often be small, I guess.
I have to run.
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novice Wrote:Those bonii are additive, not multiplicative.

regoarrarr Wrote:this article says otherwise.

The article is wrong then. I dug into the code some time back when the question came up in another thread, and found that the devaluation and prerequisite bonuses are additive.

Edit: Found the code again, in CvPlayer::calculateResearchModifier(). The variable iModifier clearly takes the devaluation then prereq bonuses additively.
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novice Wrote:1. 37 hammers per pop.

Is that the same for a non-expansive leader with a forge in the city?
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Should be...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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regoarrarr Wrote:I wish there was a way to (easily turn off signs. I've looked but never found one.

I do it all the time; I think it's just alt-s and click on the sign. I'll double check next time I'm playing.
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DaveV Wrote:I do it all the time; I think it's just alt-s and click on the sign. I'll double check next time I'm playing.

Yes that turns it off but deletes the sign - I want one that toggles them showing or not
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