Ch. 1 - Picking a Site: Of Evil Volcanoes and Flux Stones
First things first: just incase you thought I was kidding about The Goblin King of Dwarves:
Tutorial Point - If this screen ('c' button) says 'no important leaders' then you're better off abandon/reclaiming a fort with another civ. You won't get migrants after the first year so you'll have to slow grow your fort... which is ultra tedius. Just find a civ that works. Also you'll get bonus supplies form the previous embarks. :D
That's dwarf fortress for you.
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Pretty interesting but not as good as
Cacame Awemedinade the Elven King of Dwarves. Actually, its not that uncommon that a civ gets wiped out or conquered by another race.
Now onto business, this is the site I chose from the 100th or so world I rolled that day (and I spent some time rolling a playable volcano):
Its a 5x5 embark which is slightly larger than the 4x4 standard and slightly slower. Its not that big of a deal though 6x6 was unplayable for me. Maybe its something with the map
Note the 'Terrifying.' The surrounding is kinda like that DnD chart of alignment (Neutral Good, Chaotic Neutral, Lawful Evil... etc). Usually you'll get wilds (some dangerous critters) or untamed wilds(slightly more interesting dangerous critters like elephants and badger swarms). I haven't embarked anywhere good because it seems quite sissy elvish
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to do so so I made 1/2 my map freaking evil and crawling with probably undead elephants and undead badger swarms. Maybe there'll be undead carp that crawl on land and chase you around or those undead shurbs that the wiki claims exist.
...
Tutorial Point - Don't do this for your first game of DF.
Surrounding data can be found here:
http://df.magmawiki.com/index.php/Surroundings
As you can see there are 3 more 'biomes' or distinct map areas. They contain flux stone (basically sources of lime to be used in steel production IIRC) like limestone. There's also a brook and of course the volcano. You don't need brooks or volcanos but brooks make water and utilizing water power much easier. Likewise volcanos makes it much simpler to deal with magma as in you don't have to pump or glitch magma to the surface and risk game ending fun.
Also one of the other biomes are also evil.
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Tutorial Point - You'll want something that says 'ore' usually both shallow and deep. You'll want soil if you are farming or have pastured animals. You'll want a brook for easy water and power (wind power sucks) and flux stone if you ever want to make large quantities of good weapons and armor.
So I set up and embarked with my team. Hopefully I wouldn't instantly die. This happens not that so unoften so yeah... There are ways to deal with it though:
Immediately the FPS dropped to about 80 due to something. I checked with the dfprospector tool and found a preponderance of slade. That means the lag is being caused by probably an underground demon civ... Oh joy. I guess we know why this place is so fricking evil...
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The FPS returned to 100 quickly so apparently they weren't unleashed onto the surface world... which is good because the last time that happened, one demonic flying spawned with the ability to breath Sarin nerve gas. *ahem*
Anyway, I spawned on a high ridge. I searched for a suitable location and found a promising site hopefully away from that yellow:
Why this site? Well...
1) I like digging on a gentler slope. It is just more visually pleasing and easy to deal with. You can't see above but there is a very gentle slope so I can build fortifications and silly dwarven apocalyptic security systems just incase any friends of our goblin overlords show up... and they will show up. Its fun for target practice on elves as well.
2) Its a nice patch of green so the undead usually don't wander to close.
3) There are a lot of trees.
4) There's a pond for water and down thee hill 5 z levels down is the brook (can't see)
5) 2z tiles above are iron and gold ore :D
You gotta love maps that give you visible ore right off the bat.
You can see from above I already made stock piles so I can localize all my embark supplies. I also gave MostlyDrunk a task to kill all those trees so we can get some beds and charcoal going. You need charcoal for steel... and you will need steel or creative use of bridges for this sort of fort.
Tutorial Point - Don't forget to designate a pasture and assign your animals in it. Don't forget to make a meeting place either. In dangerous embarks, its useful to designate a nearby water source so your dwarves don't path find themselves up to a snoozing grizzy bear.
Check back for the next chapter.
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is officially the GIR smile BTW Someone needs to recolor it.