antisocialmunky Wrote:If this is only a test of the economic aspects of the RBMod, then your settings are ideal to test that.
However, I set out envisioning as a no military domination/extermination/flipping game not a space race.Also: rotational symmetry rather than copy/flip for identical starts and identical borders.
4p domination? Borders will be too well-formed for that. And garrisons will make it too easy to block cultural flips (A rule for no garrisons = No HR, which is kind of a big deal).
Rotational symmetry = fine with me; not sure if Krill can plausibly pull it off.