Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] The Subjuggulator's Mirthful Messiahs (Kuro, Gamzee of Balsegraphs!)

I believe that the vision is only lost at the start of your turn along with stuff like healing and spell durations lowering by 1 and basically everything except production and research.
Reply

How many units do we have available? I'd like if we took out Kabhalg ASAP. Alternatively, if you think we can defeat their forces in the field with no trouble, conquer it when it gets to size 2. How do we expect this to delay our expansion?
Avatar by Ninja Chocobo, on the GiTP forums
Reply

Caustic Soda Wrote:How many units do we have available? I'd like if we took out Kabhalg ASAP. Alternatively, if you think we can defeat their forces in the field with no trouble, conquer it when it gets to size 2. How do we expect this to delay our expansion?

The Settler for the copper spot would not be done for a while, since we are settling City B-3 first. It depends on how many Freaks/Warriors we use, if we want to use Swords instead and if we wanna settle a junk city for desert copper to boost their strength.
Reply

Hmmm. If we lack the forces to raze Kabhalg immediately, then I think I would prefer to conquer it with freaks. As I've written before, I'm not keen on building swordsmen directly. Building too many warriors will just damage our economy, as it did for the Calabim in PBEM I. Weak freaks can at least be laughed at by our citizens.
Avatar by Ninja Chocobo, on the GiTP forums
Reply

Turn in, not much to do. The barb warrior moved to flatland, so I hit a Puppet with it, which gave my Adept 99.6% odds. It now has 21 EXP.

Also I spread Runes to my capital. The happiness helped shave a turn off the Settler too, whoo!

Might be worth it to build a Kilmorph temple in the capital after a Carnival or something for the gold + Thane building? IDK.

EOT, Festivals in. Another research option: Hunting! We can actually get it in 8T. Given the amount of animals around, Hunters could be useful and Hawks are one of the best FFH units for their everything. Education first for Cottages though, I imagine, but yes. Education -> Code of Laws -> Hunting, assuming we don't settle desert copper directly to help take the city?

Also, should we raze it to replace it with our good location like I figure or keep it?

(Also...why am I thinking about City States now?)

Actually, what about Arete, too? As I understand it, the civic does not require Runes after you get the tech and Bambur could take that barb city couldn't he?
Reply

I would prefer to avoid settling the desert copper, since it is in an awkward location. If we can fit in hunting before we capture the barb city, then we should definitely go for it.

As it is now, Kabhalg cannot produce enough commerce to pay for itself, so I think we should raze it. the exception would be if we had workers on the spot, but did not have a settler ready to be there in 5+ turns. Which doesn't seem too likely.

Arete does require that you stay in runes to keep it active, so unless we can time it so we can run the civic for a worthwhile amount of time without extra anarchy, it is probably worth it mainly for the Mines, so we can get iron. but if we can time it, Bambur could certainly help take the city, and buff our warriors and freaks while he's at it. I don't think that Arete is a worthwhile detour, but in order to judge properly I'll need to know some things:

1) What else could we get with the beakers to research Arete and the hammers to build Bambur and/or the Mines?
2)Are we interested enough in the melee line that we'd want the Mines except as denial?
3)How many turns of Arete would you estimate that we'd get before we switch to CoE?
4) do you think it would make sense to pop a Golden age (from GP or Revelry) so we can switch into Arete without anarchy? Bonus points if we can also witch out shortly before the GA ends.

I am unsure why exactly you're thinking City States, but let me assure you that aristograrianism will be better except on maps filled only with plains. In other words, going City States is a trap that we should avoid.
Avatar by Ninja Chocobo, on the GiTP forums
Reply

Oh no, I won't go City States, I was just...thinking about it. Not even going for it, just...I dunno. I kind of stared at it for a minute while I was looking at all the options.

I can't see us being able to cap the barb city before we get Hunting, but we want BW to capture it and upgrade Freaks -> Swordsman as I understand, right? So...Education -> Code of Laws -> BW -> Hunting?

We would probably actually be able to get in it(Arete) a while before CoE. At least 30T probably. And if we stay Spiritual for 11T, we would switch for free. However, I'm not sure the beaker/hammer costs are worth it, the approximate cost of it being AH and Hunting. The mines are 469 hammers, so very pricy: Bambur is actually very cost efficient at 120 hammers or 3 Freaks.

Right, we don't have AH, so we'd want that before Hunting, Education -> Code of Laws -> BW -> AH -> Hunting?
Reply

I think we'll be best off skipping Arete, since Hunting will stay relevant throughout the game and Arete won't. So the tech plan sounds good.

Regarding City States, it is rather disappointing that Aristocracy makes it superfluous. I mean, the massive reduction in maintenance makes it seem like it ought to be worthwhile, but it isn't really. Not when Aristocracy gets you both commerce and a maintenance reduction, and probably not even if Aristocracy lost the maintenance.
Avatar by Ninja Chocobo, on the GiTP forums
Reply

Caustic Soda Wrote:I think we'll be best off skipping Arete, since Hunting will stay relevant throughout the game and Arete won't. So the tech plan sounds good.

Regarding City States, it is rather disappointing that Aristocracy makes it superfluous. I mean, the massive reduction in maintenance makes it seem like it ought to be worthwhile, but it isn't really. Not when Aristocracy gets you both commerce and a maintenance reduction, and probably not even if Aristocracy lost the maintenance.

Yeah, it really is sad about that. Aristofarms just own it.
Reply

Kuro Wrote:Yeah, it really is sad about that. Aristofarms just own it.

There's two possible exceptions - the Lanun and the elves; but even they have to consider Aristocracy even if they ultimately turn it down.
EitB 25 - Perpentach
Occasional mapmaker

Reply



Forum Jump: