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Yeah, this is about equal to what, a turn 105 Oracle on normal speed? Even with the slavery nerf affecting expansion, I'm pretty sure that's the latest Oracle ever.
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September 1st, 2011, 02:42
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OK, so, I'm looking at a t71 feud. I have a settler running over to block off TT at another nexus, and I'm near the top in number of cities and crop yield. I want to revolt to HR, and because I don't have CS, I think I'm going to revolt to HR/Va/Se/_/OR. That'll drastically speed up my workers, and I'll throw out a few CG3 LB from 2 military cities to dissuade attacks.
I'll probably tech Calendar next, for dyes and silks, and throw down markets into every city. That should give me an extra 6 happy all together, and with the clams and pigs I'm going to hook up, mean I can grow my cities to size 14-ish. So...get those last few cities out, I suppose, after revolting civics and religion, spread religion (well, pick which religion I want to use first) and build the markets. And turn off tech after Calendar.
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September 1st, 2011, 07:23
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Hey, guess what GES? Yuris just finished the Collosus. Turns out Currency was the right pick for sure  I'm fairly happy with that, yuris isn't FIN, but he does have the most pop in the world, maybe 5 pop more than me at 50.
Also, this is why Henge in a second city can be a complete bastard:
mh has 4 good tiles to use in Thebes, and 2 of them are overlapping his second city. Also, yes, my bpt sucks, my GNP is only good because of the 69 culture I'm making every turn (Oracle, Henge (doubled) bunch of terraces, bunch of free monuments, 3 holy cities).
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September 1st, 2011, 07:37
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Krill Wrote:And turn off tech after Calendar.
And do what?
I have to run.
September 1st, 2011, 08:01
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Save gold. My tech rate isn't great at breakeven, so Calendar is a 4 turn tech, 3 saving gold, 2 teching. If I want to head to CS next for Bureau, I really ought to go via CoL IMO. CoL costs 250 base beakers without any one else knowing it, but at least Dazed does so it should cost as little as 230 base beakers, maybe as little as 200 depending on the others, and would shave off about 90 base beakers from the cost of CS. It'd give me the option to run Caste which is something I'd consider if I did decide that I wanted to revolt to Bureaucracy.
If instead I wanted to tech the Machinery for windmills (not a bad choice IMO) then I'm looking at about 12 turns worth of saving gold under current conditions to get MC and Machinery. If I decided to risk going for the GL, that's not as far but still needs a good half a dozen turns of saving gold, and I don't want to commit to any path with a fragile economy. Build some CG3 LB, settle my new cities, raise the happy cap and then grow to the happy cap, and wait and see what everyone else does.
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September 2nd, 2011, 08:53
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For some reason I moved a CG1 archer next to a TT spear, giving him odds on the only unit I have in the area next to him that can defend one of my cities with good odds from that spear. I don't know why I moved it because next turn it would have been on a hill in a city with enough gold to upgrade it to an LB.
I can only describe that move as
I need to stop playing the turns after I've been up all night.
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September 2nd, 2011, 09:10
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So... what did you do to TT in the first place?
September 2nd, 2011, 09:12
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I killed his warrior because he was camping my copper for 20 odds turns and didn't back off when I turned up with 3 workers a quechua and a chariot. I don't have a problem with the guy but if you're going to camp my copper and refuse to move the warrior so I can't safely hook it up, I'm going to take that as an aggressive act.
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September 5th, 2011, 05:29
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Phew, TT attacked the archer, but won at 0.2 health. I had a chariot clean up and survive at 2.2 health. I'm moving an archer into the city that'll get there before anything TT has, ecept a chariot, HA or a woody 2 unit.
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September 19th, 2011, 07:04
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OK, so let's see what the current situation is:
Those are all of the city screens. You'll note that I have foreign trade routes now, 2 turns ago I research Alphabet because I couldn't think of anything more useful to tech, and last turn I offered them to TT, Dazed and mh. TT refused, mh accepted and Dazed asked for Whales before he would accept. Well, it was a spare whales so I accepted, basically traded it for 8 commerce/turn. I think Dazed got the better end of the deal between us, because he got 12 trade routes and I got 8, so it filled him up to 75% foreign trade routes, and it goes through Bureaucracy, but whatever. I need the commerce...
Demographics. Not that shabby, but remember I make 78 culture per turn. A not insignificant amount, but I'm also at max gold along with Dazed. The rest are teching.
Overview shots. I got 6 cities to still settle, maybe 7 if I want to cram another one in between Te Keha and Okanto that will steal a resource or two.
Wanted to take these, because while I'm not 100% certain, it looks like there is a huge chunk of land on this map that yuris had sewn up the moment he settled Xian. I hope I'm wrong, because if so he is going to be an absolute bitch to take down later on in the game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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