Game Info
The game info, which can be found at Epic Eight, can be summarised as follows:
Sponsor: Sirian
Opening Date: Monday, August 28
Duration: Five Weeks
Difficulty: Monarch
Civilization: RANDOM
World Size: Standard
Opponents: Seven
Terrain: Pangaea, Natural Shoreline
Climate: Temperate
Rules: Standard
Victory: Any
Variant Rules: You may not declare war on any rival prior to 1000BC.
I got to be Saladin (Arabia) and was playing against Julius Caesar (Rome), Mao Zedong (China), Tokugawa (Japan), Elizabeth (England), Hatshepsut (Egypt), Mansa Musa (Mali) and Franklin D. Roosevelt (America). My traits are Philosophical and Spiritual. I start with Mysticism and The Wheel and my unique unit is the Camel Archer, which has a 25% percent withdrawal chance over the Knight unit, which it replaces.
Starting Off
![[Image: ReportVIIIa.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIa.jpg)
It looks like Iâm in the South West corner of the Pangaea. I move the two warriors to scout out some more territory before deciding where to settle. Settling on the spot would make Mecca a coastal city with Cattle, Silk, Incense and Gold in the immediate city radius and another Gold with the first border expansion. However, the Silk and Incense will only be really useful with Plantations. Also, working the Gold Grassland Hills gives no food, so Mecca would need some serious Food-generating tiles (which doesnât seem to be abundant) in order to be able to work the great Commerce generating tiles. Whatâs more, settling on the spot would waste the extra food that can be obtained from working the Flood Plains. Settling on the Cattle is also possible, which would still make my Capital a coastal city, but halve the number of Coastal tiles in its City Radius. However, that would also waste the extra Food and Production that could be obtained after building a Pasture.
![[Image: ReportVIIIb.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIb.jpg)
So, I decide to use one turn to move the Settler NW, and found Mecca. Mecca loses (unfortunately) its Coastal status, but it also loses (fortunately) all but one of the water-tiles with it. Furthermore, it loses the Freshwater health bonus, but that shouldnât be too big a problem on this difficulty level. Anyway, without any food a higher Health Cap wouldnât mean a thing. Unfortunately (but expectedly), there are no Food resources on the extra revealed tiles, but the move puts two extra Plains tile (more Food) into the City Radius. All-in-all, I think this site will give me a better capital, especially in the all-important early game. The Hut gives me $44.
Early Strategies
I may not declare war before 1000BC, so an early warrior rush is out. Anyway, I went that route (might I say, with great success, read luck) in Epic VI, so Iâd like to do something different this time around. I want to predominantly play a builderâs game with quick early expansion. However, I doubt the warmongers will delay full-scale war to very much later than 1000BC. So, Iâm probably not going to have an early finish. Anyway, weâll see how the game, and the fighting, goes along. I think I may go for a domination victory â¦
No other Civ starts with Mysticism, so Iâm planning on going for both Buddhism and Hinduism. The extra income and happiness will be most welcome to sustain my economy and make rapid early expansion possible. If the Religions spread, it will also cause my borders to expand faster, making the second-row tiles workable much earlier. The Philosophical trait doubles my Great Person birth rate, so I want to build Stonehenge and/or Oracle (preferably in two different cites) to get a few Great Prophets as soon as possible to build Shrines for the extra income, especially if I can spread my Religions widely on the Pangaea. The opportunity cost is probably not getting an early Great Scientist to boost Meccaâs Gold-based research. Maybe I can slip one in â¦
For now, I start researching Mediation and set production to Stonehenge. Iâll change it to a worker as soon as Mecca reaches size 2 (or later if Farming and/or Mining is not yet visible on the horizon).
Early Exploration
![[Image: ReportVIIIc.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIc.jpg)
My warriors start exploring and the first hut lands me a scout in 3910BC. Hopefully I can grab more than my share of huts with this guy. In 3850BC I find $86 in a hut, followed by $89 in 3730BC. One Warrior is sent back to guard Mecca, and my Scout pops into another village. 30 years later, he and a young man that, suspiciously, looks very much like him, leaves the village to do some further scouting. Some villagers with a funny-looking implement teach me Agriculture in 3700BC. During this time I also meet Hatty, Lizzy and Mansa, which seem to be my closest enem-, uhm, neighbours, and all have slightly higher scores than me. In 3670BC I snatch $42 from under Lizzyâs nose, and the second Scout also picks up $42. Having learnt Agriculture, I change production in Mecca to a Worker when it hits size 2 â Mecca desperately needs some surplus Food. I found Buddhism and go for Hinduism next, which I also found, in 3070BC.
My two Scouts successfully defend against a Panther and a Wolf, and goes on to learn all about keeping animals (3400BC) and getting shiny stuff out of the ground (3250BC) from two more very friendly villages. I also find Julius Caesar and, to my surprise, a Barbarian city in the Northern Icelands, that Iâm sure was added by Sirian.
So, the situation in 3000BC, after the early exploration and hut-grab (I donât think Iâll find another one), is as follows. Iâve founded two religions. Iâve got quite a bit of money ($416) saved up that should come in handy when trying to found my second and third cities early on. I can (excuse the pun) âPasturiseâ the Cattle and build some farms to get Meccaâs Food surplus going, as well as some mines to start utilising that Gold.
So, the situation in 3000BC, after the early exploration and hut-grab (I donât think Iâll find another one), is as follows. Iâve founded two religions. Iâve got quite a bit of money ($416) saved up that should come in handy when trying to found my second and third cities early on. I can (excuse the pun) âPasturiseâ the Cattle and build some farms to get Meccaâs Food surplus going, as well as some mines to start utilising that Gold.
Next, I need to start building Settlers for some land-grabbing. Hatty is going along very nicely score-wise, so I should go and claim my stake, especially in her direction.
The game info, which can be found at Epic Eight, can be summarised as follows:
Sponsor: Sirian
Opening Date: Monday, August 28
Duration: Five Weeks
Difficulty: Monarch
Civilization: RANDOM
World Size: Standard
Opponents: Seven
Terrain: Pangaea, Natural Shoreline
Climate: Temperate
Rules: Standard
Victory: Any
Variant Rules: You may not declare war on any rival prior to 1000BC.
I got to be Saladin (Arabia) and was playing against Julius Caesar (Rome), Mao Zedong (China), Tokugawa (Japan), Elizabeth (England), Hatshepsut (Egypt), Mansa Musa (Mali) and Franklin D. Roosevelt (America). My traits are Philosophical and Spiritual. I start with Mysticism and The Wheel and my unique unit is the Camel Archer, which has a 25% percent withdrawal chance over the Knight unit, which it replaces.
Starting Off
![[Image: ReportVIIIa.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIa.jpg)
It looks like Iâm in the South West corner of the Pangaea. I move the two warriors to scout out some more territory before deciding where to settle. Settling on the spot would make Mecca a coastal city with Cattle, Silk, Incense and Gold in the immediate city radius and another Gold with the first border expansion. However, the Silk and Incense will only be really useful with Plantations. Also, working the Gold Grassland Hills gives no food, so Mecca would need some serious Food-generating tiles (which doesnât seem to be abundant) in order to be able to work the great Commerce generating tiles. Whatâs more, settling on the spot would waste the extra food that can be obtained from working the Flood Plains. Settling on the Cattle is also possible, which would still make my Capital a coastal city, but halve the number of Coastal tiles in its City Radius. However, that would also waste the extra Food and Production that could be obtained after building a Pasture.
![[Image: ReportVIIIb.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIb.jpg)
So, I decide to use one turn to move the Settler NW, and found Mecca. Mecca loses (unfortunately) its Coastal status, but it also loses (fortunately) all but one of the water-tiles with it. Furthermore, it loses the Freshwater health bonus, but that shouldnât be too big a problem on this difficulty level. Anyway, without any food a higher Health Cap wouldnât mean a thing. Unfortunately (but expectedly), there are no Food resources on the extra revealed tiles, but the move puts two extra Plains tile (more Food) into the City Radius. All-in-all, I think this site will give me a better capital, especially in the all-important early game. The Hut gives me $44.
Early Strategies
I may not declare war before 1000BC, so an early warrior rush is out. Anyway, I went that route (might I say, with great success, read luck) in Epic VI, so Iâd like to do something different this time around. I want to predominantly play a builderâs game with quick early expansion. However, I doubt the warmongers will delay full-scale war to very much later than 1000BC. So, Iâm probably not going to have an early finish. Anyway, weâll see how the game, and the fighting, goes along. I think I may go for a domination victory â¦
No other Civ starts with Mysticism, so Iâm planning on going for both Buddhism and Hinduism. The extra income and happiness will be most welcome to sustain my economy and make rapid early expansion possible. If the Religions spread, it will also cause my borders to expand faster, making the second-row tiles workable much earlier. The Philosophical trait doubles my Great Person birth rate, so I want to build Stonehenge and/or Oracle (preferably in two different cites) to get a few Great Prophets as soon as possible to build Shrines for the extra income, especially if I can spread my Religions widely on the Pangaea. The opportunity cost is probably not getting an early Great Scientist to boost Meccaâs Gold-based research. Maybe I can slip one in â¦
For now, I start researching Mediation and set production to Stonehenge. Iâll change it to a worker as soon as Mecca reaches size 2 (or later if Farming and/or Mining is not yet visible on the horizon).
Early Exploration
![[Image: ReportVIIIc.jpg]](http://i108.photobucket.com/albums/n32/abgg118/CivIV/ReportVIIIc.jpg)
My warriors start exploring and the first hut lands me a scout in 3910BC. Hopefully I can grab more than my share of huts with this guy. In 3850BC I find $86 in a hut, followed by $89 in 3730BC. One Warrior is sent back to guard Mecca, and my Scout pops into another village. 30 years later, he and a young man that, suspiciously, looks very much like him, leaves the village to do some further scouting. Some villagers with a funny-looking implement teach me Agriculture in 3700BC. During this time I also meet Hatty, Lizzy and Mansa, which seem to be my closest enem-, uhm, neighbours, and all have slightly higher scores than me. In 3670BC I snatch $42 from under Lizzyâs nose, and the second Scout also picks up $42. Having learnt Agriculture, I change production in Mecca to a Worker when it hits size 2 â Mecca desperately needs some surplus Food. I found Buddhism and go for Hinduism next, which I also found, in 3070BC.
My two Scouts successfully defend against a Panther and a Wolf, and goes on to learn all about keeping animals (3400BC) and getting shiny stuff out of the ground (3250BC) from two more very friendly villages. I also find Julius Caesar and, to my surprise, a Barbarian city in the Northern Icelands, that Iâm sure was added by Sirian.
So, the situation in 3000BC, after the early exploration and hut-grab (I donât think Iâll find another one), is as follows. Iâve founded two religions. Iâve got quite a bit of money ($416) saved up that should come in handy when trying to found my second and third cities early on. I can (excuse the pun) âPasturiseâ the Cattle and build some farms to get Meccaâs Food surplus going, as well as some mines to start utilising that Gold.
So, the situation in 3000BC, after the early exploration and hut-grab (I donât think Iâll find another one), is as follows. Iâve founded two religions. Iâve got quite a bit of money ($416) saved up that should come in handy when trying to found my second and third cities early on. I can (excuse the pun) âPasturiseâ the Cattle and build some farms to get Meccaâs Food surplus going, as well as some mines to start utilising that Gold.
Next, I need to start building Settlers for some land-grabbing. Hatty is going along very nicely score-wise, so I should go and claim my stake, especially in her direction.