October 19th, 2011, 12:47
Posts: 8,800
Threads: 75
Joined: Apr 2006
Muchas gracias  .
Darrell
October 19th, 2011, 13:14
Posts: 23,616
Threads: 134
Joined: Jun 2009
Looks like we've been forced into that exact research path actually, even before trying to figure out the easiest way to win.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 19th, 2011, 13:48
Posts: 8,800
Threads: 75
Joined: Apr 2006
I changed to Free Religion before the GA ended, and I've started pre-paving Workshops. I think I'll do Radio next for the discount, and then try to time things so that we win the Fusion race by one turn (to prevent them from getting a GA). Cash rushing Labs everywhere might NOT be the best way after all?
Darrell
October 19th, 2011, 13:57
Posts: 23,616
Threads: 134
Joined: Jun 2009
Definitely don't cash rush them everywhere. However, they are going to get used in at least 3 cities, probably 4 and yet maybe more, to build SS parts, so you need to run the cost benefit analysis about how many beakers each one will produce if you rush buy it before teching any further. And include flight in those calculations.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 19th, 2011, 15:50
Posts: 8,800
Threads: 75
Joined: Apr 2006
The cost benefit analysis says this game is 90% on autopilot so we we'll just wing it. I think we can slow build Labs most places, they will be done before the Apollo Project.
Also, T-Hawk says skip Flight.
Darrell
October 19th, 2011, 15:57
Posts: 23,616
Threads: 134
Joined: Jun 2009
You know why you lose most all your games Darrell?
Also remember the Lanun.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 23rd, 2011, 07:19
Posts: 8,800
Threads: 75
Joined: Apr 2006
Non-GA demos, where I lead only rego in land area.
Cash rushing labs is obvious. First, I am break even at 90% research. Second, I have 2000 gold in the bank. Third, rushing a Lab is only 250 gold. Man the Kremlin is nice.
Darrell
October 25th, 2011, 06:53
Posts: 8,800
Threads: 75
Joined: Apr 2006
Boo.
Shoot's fault, but why 2 unhappy?
All the shiny new labs dropped radio from 3t to 2t  .
Assembly line is also 1t from finishing, but I don't really need the Factories right now. Nospace just teched Superconductors, let's see what they go for next.
Darrell
October 29th, 2011, 07:32
Posts: 8,800
Threads: 75
Joined: Apr 2006
Darrell
October 31st, 2011, 12:47
Posts: 8,800
Threads: 75
Joined: Apr 2006
I guess NH is no longer a dedicated lurker  .
Darrell
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