Ty Novice.
Exploits
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SevenSpirits Wrote:Plus a few optional game settings I'd like to add:This only impacts pbem games. It doesn't impact pitboss games.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
How does the trade route thing work in Pitboss? I assume there's a "turn order" the game uses even though it's simultaneous?
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FFH-20: Jonas Endain of the Clan of Embers EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth Ellimist Wrote:How does the trade route thing work in Pitboss? I assume there's a "turn order" the game uses even though it's simultaneous? Yes - it's the order the game was set up with. (Someone is player 0, the person under them is player 1, etc.) In pitboss this order doesn't affect turn order, which is random every turn, but it will determine trade routes. Ruff_Hi Wrote:This only impacts pbem games. It doesn't impact pitboss games. Yes and no? Yeah, unit gifting isn't a double-move problem in simultaneous turn games - the entire game is a double-move problem. But this setting would still have an effect if enabled in such games. Probably pitboss games would have no desire to use it. mackoti Wrote:delete mackoti Wrote:delete. mackoti Wrote:i must be crazy mackoti Wrote:delete mackoti Wrote:Like an excuse i tryed to post something and nothing apeasred and i tryed again, because of that all this crazy stuuf. I actually mentioned déja vu because of lots of previous posts by mackoti about the GL effects in this thread. Nothing to do with PBEM17... =)
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India) Helping out: PBEM23 (Egypt) Dedlurked: PBEM15 (Ottomans) Globally lurking: more or less everything else[/SIZE] spacemanmf Wrote:I actually mentioned déja vu because of lots of previous posts by mackoti about the GL effects in this thread. Nothing to do with PBEM17... =) Heh, no idea how I missed those posts.
I have to run.
Another exploit.
Player A sets their research to say, 0% to make 100gpt. They offer a trade of 100gpt to player B. Player B accepts all the offers and collects an arbitrarily large sum of money. If players A and B are merely colluding, they can now declare war to cancel the gpt deal, without player A even losing a single cent. If they are teammates, they can't declare war and cancel the deal. But they can keep magicking gold back and forth and/or endure some strike turns and lose a few units. I mean jeez, did you want to get your infinite gold cheat code for free? Obviously that's a stupid exploit and we won't tolerate it here. There are three parts to it: 1) Creating free gold by cancelling a gpt gift with a war declaration by the player who offered the gpt. 2) Creating free gold by offering gpt and then avoiding some the gpt loss by intentionally going into strike. 3) Multiplying the power of the above tactics by offering multiple deals at once. I don't think there is an easy ban here. Unfortunately, (1) is a tactic with perfectly legitimate uses; e.g. you've bribed someone to not declare on you with a gpt gift, but now they've set up to move against you and you need to preemptively declare to avoid them having the first strike advantage. It would be pretty unfair to claim that you can't declare just because you're offering them gpt starting on their turn. Bottom line is, the per-turn gift mechanics are a bit exploitable. Don't do it, OK? |