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Interesting turn as far as these turns go. We met mackoti, who does have BW (GNP went up when we met him in addition to going up again EOT when the first cottage went hamlet.)
no7 revolted to Slavery and Lewwyn finally grew to size 3. We'll see if Lewwyn settles a new city shortly, I'm certain that no7's revolt means they're settling next turn. FWIW's worth, mackoti's city means After River in Romanian.
no7 moved their EPs, so I put them all on Lewwyn for the time being. Triple check again next turn though. Glorious Capital grew to size 5 (Governor working PF, PH mine will be done next turn, so we'll work that instead.)
We're definitely tops in real GNP, since mack's henge build has him atop the rankings by 2.
Any questions?
I've got some dirt on my shoulder, can you brush it off for me?
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When exactly is your second city planned? Where do you plan to put it? Which five-year-plan are you planning on planning? When will NobleHelium be purged and sent to the Gulag?
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We haven't settled the Gulag yet.
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Anyway mackoti doesn't actually have BW. Just checked and the GNP was still 24 before EOT.
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So yeah, we played turn 22.
mackoti's warrior moved to the sheep. Through some C&D we believe it's very likely that it's his only warrior. Then we debated a lot about whether to move onto the forest hill or move away to show passivity, then Gaspar got tired and just moved, so we ended up here.
Started the settler. We're also debating whether to road the PH mine or just start moving the worker north. Next turn we see copper, which is hopefully in the northeast on the PH.
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Half-assed report of T23:
Mackoti moved his warrior out in a "Don't scout me" maneuver. We moved our scout past him in a "Just passing through" maneuver. We'll see what happens.
Lewwyn was first to second city - "Not Me." No idea what that means.
We debated worker micro for approximately an hour and ultimately made moves towards improving tiles for the second city whose Settler has been started. Ending turn brought in BW, revealing two inconveniently placed sources of copper:
The yellow circles represent the location of copper. The red circle represents where we wanted it to be.
Demographics (GNP a bit lower with no tech selected) :
I've got some dirt on my shoulder, can you brush it off for me?
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Played turn 24.
Our "just passing through" message was well-received and mackoti did not attack our scout. He moved NW back into his borders, so I moved NE which is the least scouty move possible.
We're a-farming and a-roading. And yeah we haven't argued enough about the naming scheme yet so no change.
I believe N7 got a tech and haven't planted their second city yet, settler still moving. I expect it to come next turn though. Two people have Fishing now. Hmmm.
Yeah, just checked last turn and there was only one person with Fishing. So N7 teched Fishing just now. So, their second city will be coastal. Probably the equivalent of our copper/corn spot.
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Gaspar Wrote:Ending turn brought in BW, revealing two inconveniently placed sources of copper:
That west one is inconvenient? Grabbing copper, corn, crab, and horse with the same city is inconvenient?
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It's inconvenient because we were originally going to plant there, then we changed the plan and now it's there, so we're really annoyed about it. It would be a lot more convenient for us if it were in the northeast.
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T-hawk Wrote:That west one is inconvenient? Grabbing copper, corn, crab, and horse with the same city is inconvenient?
+1
You're spoiled Gaspar.
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