Next I'll use almost healthy Mace ~70% and it loses. Stupid me - dogs and chariots are still under 50% odds so I'll just send 2 more Cuirassiers in. They both get a kill and now top defender has health 2.2 and finally I can use the weakest units. One of the dogs loses, but other Chariots/Dogs win. Hadrumetum has Forge and Courthouse.
Now trying to reinforce it so that Serdoa can't recapture it. After some thought. I decide to hit also the stack in the road towards Hadrumetum. They're unpromoted and I still have 3 Cuirassiers in the range and I could use few Barrage cats to soften them. After 2*Barrage cats+3Cuirassiers there is just Serdoa's cat left. For my surprise none of the winning Cuirassiers cause flanking damage to catapult. How is this possible? Bug maybe. Pinch Musket finishes the cat and we see this:
Now trying to reinforce it so that Serdoa can't recapture it. After some thought. I decide to hit also the stack in the road towards Hadrumetum. They're unpromoted and I still have 3 Cuirassiers in the range and I could use few Barrage cats to soften them. After 2*Barrage cats+3Cuirassiers there is just Serdoa's cat left. For my surprise none of the winning Cuirassiers cause flanking damage to catapult. How is this possible? Bug maybe. Pinch Musket finishes the cat and we see this:
![[Image: civ4screenshot0123.jpg]](http://img96.imageshack.us/img96/6264/civ4screenshot0123.jpg)